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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-15 03:43:00 +0200 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-15 03:43:00 +0200 |
commit | 6093d855b067841ea4c51b14ece7544f57d76f2b (patch) | |
tree | 01c0f232a678e6afb9ef9b46ad97e47769d0c9bb /src/audio/DMAudio.cpp | |
parent | sampman cosmetic fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/DMAudio.cpp | 400 |
1 files changed, 369 insertions, 31 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 2019c394..ce160677 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -1,37 +1,375 @@ #include "common.h" #include "patcher.h" #include "DMAudio.h" +#include "MusicManager.h" +#include "AudioManager.h" +#include "sampman.h" cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; -WRAPPER void cDMAudio::Terminate(void) { EAXJMP(0x57C780); } -WRAPPER void cDMAudio::ReleaseDigitalHandle(void) { EAXJMP(0x57CA10); } -WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); } - -WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); } -WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); } -WRAPPER void cDMAudio::ResetTimers(uint32 timerval) { EAXJMP(0x57CCD0); } -WRAPPER bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); } -WRAPPER char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); } -WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); } -WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); } - -WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); } -WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); } -WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); } -WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); } -WRAPPER void cDMAudio::SetMusicMasterVolume(uint8) { EAXJMP(0x57C8C0); } -WRAPPER void cDMAudio::SetEffectsMasterVolume(uint8) { EAXJMP(0x57C890); } -WRAPPER uint8 cDMAudio::SetCurrent3DProvider(uint8) { EAXJMP(0x57C9B0); } -WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); } - -WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); } -WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); } -WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); } -WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); } -WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); } -WRAPPER void cDMAudio::SetEntityStatus(int32 id, uint8 enable) { EAXJMP(0x57C810); } -WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); } -WRAPPER void cDMAudio::DestroyEntity(int32) { EAXJMP(0x57C7F0); } -WRAPPER void cDMAudio::ClearMissionAudio(void) { EAXJMP(0x57CE20); } -WRAPPER void cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) { EAXJMP(0x57CAD0); } + + +void +cDMAudio::Initialise(void) +{ + AudioManager.Initialise(); +} + +void +cDMAudio::Terminate(void) +{ + AudioManager.Terminate(); +} + +void +cDMAudio::Service(void) +{ + AudioManager.Service(); +} + +int32 +cDMAudio::CreateEntity(eAudioType type, void *UID) +{ + return AudioManager.CreateEntity(type, UID); +} + +void +cDMAudio::DestroyEntity(int32 audioEntity) +{ + AudioManager.DestroyEntity(audioEntity); +} + +void +cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status) +{ + AudioManager.SetEntityStatus(audioEntity, status); +} + +void +cDMAudio::PlayOneShot(int32 audioEntity, uint16 oneShot, float volume) +{ + AudioManager.PlayOneShot(audioEntity, oneShot, volume); +} + +void +cDMAudio::DestroyAllGameCreatedEntities(void) +{ + AudioManager.DestroyAllGameCreatedEntities(); +} + +void +cDMAudio::SetEffectsMasterVolume(uint8 volume) +{ + uint8 vol = volume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + AudioManager.SetEffectsMasterVolume(vol); +} + +void +cDMAudio::SetMusicMasterVolume(uint8 volume) +{ + uint8 vol = volume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + AudioManager.SetMusicMasterVolume(vol); +} + +void +cDMAudio::SetEffectsFadeVol(uint8 volume) +{ + uint8 vol = volume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + AudioManager.SetEffectsFadeVol(vol); +} + +void +cDMAudio::SetMusicFadeVol(uint8 volume) +{ + uint8 vol = volume; + if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + AudioManager.SetMusicFadeVol(vol); +} + +uint8 +cDMAudio::GetNum3DProvidersAvailable(void) +{ + return AudioManager.GetNum3DProvidersAvailable(); +} + +char * +cDMAudio::Get3DProviderName(uint8 id) +{ + return AudioManager.Get3DProviderName(id); +} + +int8 +cDMAudio::GetCurrent3DProviderIndex(void) +{ + return AudioManager.GetCurrent3DProviderIndex(); +} + +int8 +cDMAudio::SetCurrent3DProvider(uint8 which) +{ + return AudioManager.SetCurrent3DProvider(which); +} + +void +cDMAudio::SetSpeakerConfig(int32 config) +{ + AudioManager.SetSpeakerConfig(config); +} + +bool +cDMAudio::IsMP3RadioChannelAvailable(void) +{ + return AudioManager.IsMP3RadioChannelAvailable(); +} + +void +cDMAudio::ReleaseDigitalHandle(void) +{ + AudioManager.ReleaseDigitalHandle(); +} + +void +cDMAudio::ReacquireDigitalHandle(void) +{ + AudioManager.ReacquireDigitalHandle(); +} + +void +cDMAudio::SetDynamicAcousticModelingStatus(uint8 status) +{ + AudioManager.SetDynamicAcousticModelingStatus(status); +} + +bool +cDMAudio::CheckForAnAudioFileOnCD(void) +{ + return AudioManager.CheckForAnAudioFileOnCD(); +} + +char +cDMAudio::GetCDAudioDriveLetter(void) +{ + return AudioManager.GetCDAudioDriveLetter(); +} + +bool +cDMAudio::IsAudioInitialised(void) +{ + return AudioManager.IsAudioInitialised(); +} + +void +cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos) +{ + AudioManager.ReportCrime(crime, pos); +} + +int32 +cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject) +{ + int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); + + if ( AEHANDLE_IS_OK(audioEntity) ) + AudioManager.SetEntityStatus(audioEntity, true); + + return audioEntity; +} + +void +cDMAudio::DestroyLoopingScriptObject(int32 audioEntity) +{ + AudioManager.DestroyEntity(audioEntity); +} + +void +cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject) +{ + int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); + + if ( AEHANDLE_IS_OK(audioEntity) ) + { + AudioManager.SetEntityStatus(audioEntity, true); + AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f); + } +} + +void +cDMAudio::PlaySuspectLastSeen(float x, float y, float z) +{ + AudioManager.PlaySuspectLastSeen(x, y, z); +} + +void +cDMAudio::ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity) +{ + AudioManager.ReportCollision(entityA, entityB, surfaceTypeA, surfaceTypeB, collisionPower, velocity); +} + +void +cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume) +{ + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, frontend, (float)volume); +} + +void +cDMAudio::PlayRadioAnnouncement(uint8 announcement) +{ + MusicManager.PlayAnnouncement(announcement); +} + +void +cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag) +{ + MusicManager.PlayFrontEndTrack(track, frontendFlag); +} + +void +cDMAudio::StopFrontEndTrack(void) +{ + MusicManager.StopFrontEndTrack(); +} + +void +cDMAudio::ResetTimers(uint32 time) +{ + AudioManager.ResetTimers(time); +} + +void +cDMAudio::ChangeMusicMode(uint8 mode) +{ + MusicManager.ChangeMusicMode(mode); +} + +void +cDMAudio::PreloadCutSceneMusic(uint8 track) +{ + MusicManager.PreloadCutSceneMusic(track); +} + +void +cDMAudio::PlayPreloadedCutSceneMusic(void) +{ + MusicManager.PlayPreloadedCutSceneMusic(); +} + +void +cDMAudio::StopCutSceneMusic(void) +{ + MusicManager.StopCutSceneMusic(); +} + +void +cDMAudio::PreloadMissionAudio(char *missionAudio) +{ + AudioManager.PreloadMissionAudio(missionAudio); +} + +uint8 +cDMAudio::GetMissionAudioLoadingStatus(void) +{ + return AudioManager.GetMissionAudioLoadingStatus(); +} + +void +cDMAudio::SetMissionAudioLocation(float x, float y, float z) +{ + AudioManager.SetMissionAudioLocation(x, y, z); +} + +void +cDMAudio::PlayLoadedMissionAudio(void) +{ + AudioManager.PlayLoadedMissionAudio(); +} + +bool +cDMAudio::IsMissionAudioSampleFinished(void) +{ + return AudioManager.IsMissionAudioSampleFinished(); +} + +void +cDMAudio::ClearMissionAudio(void) +{ + AudioManager.ClearMissionAudio(); +} + +int32 +cDMAudio::GetRadioInCar(void) +{ + return MusicManager.GetRadioInCar(); +} + +void +cDMAudio::SetRadioInCar(uint32 radio) +{ + MusicManager.SetRadioInCar(radio); +} + +void +cDMAudio::SetRadioChannel(int8 radio, int32 pos) +{ + MusicManager.SetRadioChannelByScript(radio, pos); +} + +STARTPATCHES + InjectHook(0x57C760, &cDMAudio::Initialise, PATCH_JUMP); + InjectHook(0x57C780, &cDMAudio::Terminate, PATCH_JUMP); + InjectHook(0x57C7A0, &cDMAudio::Service, PATCH_JUMP); + InjectHook(0x57C7C0, &cDMAudio::CreateEntity, PATCH_JUMP); + InjectHook(0x57C7F0, &cDMAudio::DestroyEntity, PATCH_JUMP); + InjectHook(0x57C810, &cDMAudio::SetEntityStatus, PATCH_JUMP); + InjectHook(0x57C840, &cDMAudio::PlayOneShot, PATCH_JUMP); + InjectHook(0x57C870, &cDMAudio::DestroyAllGameCreatedEntities, PATCH_JUMP); + InjectHook(0x57C890, &cDMAudio::SetEffectsMasterVolume, PATCH_JUMP); + InjectHook(0x57C8C0, &cDMAudio::SetMusicMasterVolume, PATCH_JUMP); + InjectHook(0x57C8F0, &cDMAudio::SetEffectsFadeVol, PATCH_JUMP); + InjectHook(0x57C920, &cDMAudio::SetMusicFadeVol, PATCH_JUMP); + InjectHook(0x57C950, &cDMAudio::GetNum3DProvidersAvailable, PATCH_JUMP); + InjectHook(0x57C970, &cDMAudio::Get3DProviderName, PATCH_JUMP); + InjectHook(0x57C990, &cDMAudio::GetCurrent3DProviderIndex, PATCH_JUMP); + InjectHook(0x57C9B0, &cDMAudio::SetCurrent3DProvider, PATCH_JUMP); + InjectHook(0x57C9D0, &cDMAudio::SetSpeakerConfig, PATCH_JUMP); + InjectHook(0x57C9F0, &cDMAudio::IsMP3RadioChannelAvailable, PATCH_JUMP); + InjectHook(0x57CA10, &cDMAudio::ReleaseDigitalHandle, PATCH_JUMP); + InjectHook(0x57CA30, &cDMAudio::ReacquireDigitalHandle, PATCH_JUMP); + InjectHook(0x57CA50, &cDMAudio::SetDynamicAcousticModelingStatus, PATCH_JUMP); + InjectHook(0x57CA70, &cDMAudio::CheckForAnAudioFileOnCD, PATCH_JUMP); + InjectHook(0x57CA90, &cDMAudio::GetCDAudioDriveLetter, PATCH_JUMP); + InjectHook(0x57CAB0, &cDMAudio::IsAudioInitialised, PATCH_JUMP); + InjectHook(0x57CAD0, &cDMAudio::ReportCrime, PATCH_JUMP); + InjectHook(0x57CB00, &cDMAudio::CreateLoopingScriptObject, PATCH_JUMP); + InjectHook(0x57CB40, &cDMAudio::DestroyLoopingScriptObject, PATCH_JUMP); + InjectHook(0x57CB60, &cDMAudio::CreateOneShotScriptObject, PATCH_JUMP); + InjectHook(0x57CBB0, &cDMAudio::PlaySuspectLastSeen, PATCH_JUMP); + InjectHook(0x57CBE0, &cDMAudio::ReportCollision, PATCH_JUMP); + InjectHook(0x57CC20, &cDMAudio::PlayFrontEndSound, PATCH_JUMP); + InjectHook(0x57CC60, &cDMAudio::PlayRadioAnnouncement, PATCH_JUMP); + InjectHook(0x57CC80, &cDMAudio::PlayFrontEndTrack, PATCH_JUMP); + InjectHook(0x57CCB0, &cDMAudio::StopFrontEndTrack, PATCH_JUMP); + InjectHook(0x57CCD0, &cDMAudio::ResetTimers, PATCH_JUMP); + InjectHook(0x57CCF0, &cDMAudio::ChangeMusicMode, PATCH_JUMP); + InjectHook(0x57CD10, &cDMAudio::PreloadCutSceneMusic, PATCH_JUMP); + InjectHook(0x57CD30, &cDMAudio::PlayPreloadedCutSceneMusic, PATCH_JUMP); + InjectHook(0x57CD50, &cDMAudio::StopCutSceneMusic, PATCH_JUMP); + InjectHook(0x57CD70, &cDMAudio::PreloadMissionAudio, PATCH_JUMP); + InjectHook(0x57CD90, &cDMAudio::GetMissionAudioLoadingStatus, PATCH_JUMP); + InjectHook(0x57CDB0, &cDMAudio::SetMissionAudioLocation, PATCH_JUMP); + InjectHook(0x57CDE0, &cDMAudio::PlayLoadedMissionAudio, PATCH_JUMP); + InjectHook(0x57CE00, &cDMAudio::IsMissionAudioSampleFinished, PATCH_JUMP); + InjectHook(0x57CE20, &cDMAudio::ClearMissionAudio, PATCH_JUMP); + InjectHook(0x57CE40, &cDMAudio::GetRadioInCar, PATCH_JUMP); + InjectHook(0x57CE60, &cDMAudio::SetRadioInCar, PATCH_JUMP); + InjectHook(0x57CE80, &cDMAudio::SetRadioChannel, PATCH_JUMP); + + //InjectHook(0x57CEB0, `global constructor keyed to'dmaudio.cpp, PATCH_JUMP); + //InjectHook(0x57CED0, cDMAudio::~cDMAudio, PATCH_JUMP); +ENDPATCHES
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