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author | Sergeanur <s.anureev@yandex.ua> | 2021-05-22 12:08:26 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:44:36 +0200 |
commit | 1fa0116f5f856b4dbe68bb289443e28ae4012543 (patch) | |
tree | fac52d580474b0317e4c7186b89b4696736a3e6d /src/audio/DMAudio.h | |
parent | Wait states ported (scripted animations) (diff) | |
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Diffstat (limited to 'src/audio/DMAudio.h')
-rw-r--r-- | src/audio/DMAudio.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 2c10043f..5b684fd3 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -25,11 +25,11 @@ public: int32 CreateEntity(eAudioType type, void *UID); void DestroyEntity(int32 audioEntity); - void SetEntityStatus(int32 audioEntity, uint8 status); + void SetEntityStatus(int32 audioEntity, bool8 status); void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); void DestroyAllGameCreatedEntities(void); - void SetMonoMode(uint8 mono); + void SetMonoMode(bool8 mono); void SetMP3BoostVolume(uint8 volume); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); @@ -46,17 +46,17 @@ public: void SetSpeakerConfig(int32 config); - bool IsMP3RadioChannelAvailable(void); + bool8 IsMP3RadioChannelAvailable(void); void ReleaseDigitalHandle(void); void ReacquireDigitalHandle(void); - void SetDynamicAcousticModelingStatus(uint8 status); + void SetDynamicAcousticModelingStatus(bool8 status); - bool CheckForAnAudioFileOnCD(void); + bool8 CheckForAnAudioFileOnCD(void); char GetCDAudioDriveLetter(void); - bool IsAudioInitialised(void); + bool8 IsAudioInitialised(void); void ReportCrime(eCrimeType crime, CVector const &pos); @@ -70,7 +70,7 @@ public: void PlayFrontEndSound(uint16 frontend, uint32 volume); void PlayRadioAnnouncement(uint32 announcement); - void PlayFrontEndTrack(uint32 track, uint8 frontendFlag); + void PlayFrontEndTrack(uint32 track, bool8 frontendFlag); void StopFrontEndTrack(void); void ResetTimers(uint32 time); @@ -85,19 +85,19 @@ public: uint8 GetMissionAudioLoadingStatus(uint8 slot); void SetMissionAudioLocation(uint8 slot, float x, float y, float z); void PlayLoadedMissionAudio(uint8 slot); - bool IsMissionAudioSampleFinished(uint8 slot); + bool8 IsMissionAudioSampleFinished(uint8 slot); void ClearMissionAudio(uint8 slot); uint8 GetRadioInCar(void); void SetRadioInCar(uint32 radio); void SetRadioChannel(uint32 radio, int32 pos); - void SetStartingTrackPositions(uint8 isStartGame); + void SetStartingTrackPositions(bool8 isStartGame); float *GetListenTimeArray(); uint32 GetFavouriteRadioStation(); int32 GetRadioPosition(uint32 station); - void SetPedTalkingStatus(class CPed *ped, uint8 status); + void SetPedTalkingStatus(class CPed *ped, bool8 status); void SetPlayersMood(uint8 mood, uint32 time); - void ShutUpPlayerTalking(uint8 state); + void ShutUpPlayerTalking(bool8 state); }; extern cDMAudio DMAudio; |