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authoraap <aap@papnet.eu>2019-08-15 14:39:30 +0200
committerGitHub <noreply@github.com>2019-08-15 14:39:30 +0200
commit88fcac85d32e5bef978a3a1e4d3ace0fcce09815 (patch)
tree53c3fb8df01552a4742ef96f418d469677409a9c /src/audio/DMAudio.h
parentMerge pull request #189 from Nick007J/master (diff)
parentfix (diff)
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Diffstat (limited to 'src/audio/DMAudio.h')
-rw-r--r--src/audio/DMAudio.h94
1 files changed, 67 insertions, 27 deletions
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 09daea5c..318b9947 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -1,5 +1,4 @@
#pragma once
-
enum eSound : int16
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
@@ -172,43 +171,84 @@ enum eSound : int16
SOUND_TOTAL_PED_SOUNDS = 167,
};
+class cAudioScriptObject;
class CEntity;
enum eCrimeType;
-struct cAudioScriptObject;
+enum eAudioType;
class cDMAudio
{
public:
+ ~cDMAudio()
+ { }
+
+ void Initialise(void);
void Terminate(void);
+ void Service(void);
+
+ int32 CreateEntity(eAudioType type, void *UID);
+ void DestroyEntity(int32 audioEntity);
+ void SetEntityStatus(int32 audioEntity, uint8 status);
+ void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
+ void DestroyAllGameCreatedEntities(void);
+
+ void SetEffectsMasterVolume(uint8 volume);
+ void SetMusicMasterVolume(uint8 volume);
+ void SetEffectsFadeVol(uint8 volume);
+ void SetMusicFadeVol(uint8 volume);
+
+ uint8 GetNum3DProvidersAvailable(void);
+ char *Get3DProviderName(uint8 id);
+
+ int8 GetCurrent3DProviderIndex(void);
+ int8 SetCurrent3DProvider(uint8 which);
+
+ void SetSpeakerConfig(int32 config);
+
+ bool IsMP3RadioChannelAvailable(void);
+
void ReleaseDigitalHandle(void);
void ReacquireDigitalHandle(void);
- void Service(void);
- void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
- void ResetTimers(uint32 timerval);
- bool IsAudioInitialised(void);
- char GetCDAudioDriveLetter(void);
+
+ void SetDynamicAcousticModelingStatus(uint8 status);
+
bool CheckForAnAudioFileOnCD(void);
+
+ char GetCDAudioDriveLetter(void);
+ bool IsAudioInitialised(void);
+
+ void ReportCrime(eCrimeType crime, CVector const &pos);
+
+ int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
+ void DestroyLoopingScriptObject(int32 audioEntity);
+ void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
+
+ void PlaySuspectLastSeen(float x, float y, float z);
+
+ void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
+
+ void PlayFrontEndSound(uint16 frontend, uint32 volume);
+ void PlayRadioAnnouncement(uint8 announcement);
+ void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
+ void StopFrontEndTrack(void);
+
+ void ResetTimers(uint32 time);
+
void ChangeMusicMode(uint8 mode);
- void PlayFrontEndSound(uint32, uint32);
- void PlayFrontEndTrack(uint32, uint32);
- void StopFrontEndTrack();
- void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
- void SetMusicMasterVolume(uint8);
- void SetEffectsMasterVolume(uint8);
- uint8 SetCurrent3DProvider(uint8);
- int32 SetSpeakerConfig(int32);
- int32 GetRadioInCar(void);
- void SetEffectsFadeVol(uint8);
- void SetMusicFadeVol(uint8);
- int32 CreateEntity(int, void*);
- void SetEntityStatus(int32 id, uint8 enable);
- void SetRadioInCar(int32);
- uint8 IsMP3RadioChannelAvailable();
- void DestroyEntity(int32);
+
+ void PreloadCutSceneMusic(uint8 track);
+ void PlayPreloadedCutSceneMusic(void);
+ void StopCutSceneMusic(void);
+
+ void PreloadMissionAudio(char *missionAudio);
+ uint8 GetMissionAudioLoadingStatus(void);
+ void SetMissionAudioLocation(float x, float y, float z);
+ void PlayLoadedMissionAudio(void);
+ bool IsMissionAudioSampleFinished(void);
void ClearMissionAudio(void);
- void ReportCrime(eCrimeType crime, const CVector &pos);
- void CreateOneShotScriptObject(cAudioScriptObject*);
- int32 CreateLoopingScriptObject(cAudioScriptObject*);
- void DestroyLoopingScriptObject(int32);
+
+ int32 GetRadioInCar(void);
+ void SetRadioInCar(uint32 radio);
+ void SetRadioChannel(int8 radio, int32 pos);
};
extern cDMAudio &DMAudio;