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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-01 13:00:16 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-01 13:00:16 +0200 |
commit | 2b99f2634b7c75401cf1305929530467595919ca (patch) | |
tree | 1a4203b9e9b4c709686f82f4681364ddce217907 /src/audio/DMAudio.h | |
parent | move debug script stuff to a separate file (diff) | |
parent | Fix radio scroll when player controls disabled (diff) | |
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Diffstat (limited to 'src/audio/DMAudio.h')
-rw-r--r-- | src/audio/DMAudio.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 19689fab..9f427272 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -22,6 +22,7 @@ public: int32 CreateEntity(eAudioType type, void *UID); void DestroyEntity(int32 audioEntity); + bool8 GetEntityStatus(int32 audioEntity); void SetEntityStatus(int32 audioEntity, bool8 status); void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); void DestroyAllGameCreatedEntities(void); @@ -51,7 +52,8 @@ public: char GetCDAudioDriveLetter(void); bool8 IsAudioInitialised(void); - + + void ResetPoliceRadio(); void ReportCrime(eCrimeType crime, CVector const &pos); int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject); |