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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-19 07:45:56 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-19 07:45:56 +0200 |
commit | 51ba90dd522b82b4376888b50be7d1d1afab31fc (patch) | |
tree | 99dbb84e98472d63b98faa2b0bbfec4543343da1 /src/audio/PolRadio.cpp | |
parent | Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngine (diff) | |
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Diffstat (limited to 'src/audio/PolRadio.cpp')
-rw-r--r-- | src/audio/PolRadio.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 30b19086..1cda7529 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -246,8 +246,10 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq); SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100); SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63); +#ifndef GTA_PS2 SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1); SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1); +#endif SampleManager.StartChannel(CHANNEL_POLICE_RADIO); } if (processed) ResetPoliceRadio(); |