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authorSergeanur <s.anureev@yandex.ua>2021-07-26 03:18:41 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-26 03:34:55 +0200
commita064b3a687b6ba4b112eaf1e69738b27358baabf (patch)
treeb2c214a4b9d27e10d99264b9d3ac742db9d202e2 /src/audio/sampman_oal.cpp
parentFix aiming with flamethrower with PC controls (diff)
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Diffstat (limited to 'src/audio/sampman_oal.cpp')
-rw-r--r--src/audio/sampman_oal.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 2d9f9e86..74b352a1 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -995,7 +995,7 @@ cSampleManager::Initialise(void)
int32 randval;
if ( bUseRandomTable )
- randval = AudioManager.GetRandomNumber(1);
+ randval = AudioManager.m_anRandomTable[1];
else
randval = localtm->tm_sec * localtm->tm_min;
@@ -1006,7 +1006,7 @@ cSampleManager::Initialise(void)
randmp3 = randmp3->pNext;
if ( bUseRandomTable )
- _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
+ _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
else
{
if ( localtm->tm_sec > 0 )
@@ -1015,7 +1015,7 @@ cSampleManager::Initialise(void)
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
}
else
- _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
+ _CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
}
}
else
@@ -1363,9 +1363,9 @@ bool8 cSampleManager::UpdateReverb(void)
if ( AudioManager.GetFrameCounter() & 15 )
return FALSE;
- float y = AudioManager.GetReflectionsDistance(REFLECTION_TOP) + AudioManager.GetReflectionsDistance(REFLECTION_BOTTOM);
- float x = AudioManager.GetReflectionsDistance(REFLECTION_LEFT) + AudioManager.GetReflectionsDistance(REFLECTION_RIGHT);
- float z = AudioManager.GetReflectionsDistance(REFLECTION_UP);
+ float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM];
+ float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT];
+ float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP];
float normy = norm(y, 5.0f, 40.0f);
float normx = norm(x, 5.0f, 40.0f);