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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-20 03:49:55 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-20 03:49:55 +0100 |
commit | ae7cb924379b628ee6da1b6bceee8f1a85376d24 (patch) | |
tree | 1f616c4bbaf302834e19b439152d3e3a9969f853 /src/audio | |
parent | Merge branch 'master' of https://github.com/GTAmodding/re3 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/MusicManager.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 0663bbd9..cb4642b3 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -161,6 +161,8 @@ cMusicManager::DisplayRadioStationName() CFont::SetPropOn(); CFont::SetFontStyle(FONT_HEADING); CFont::SetCentreOn(); + // Reminder: Game doesn't have "scaling" at all, it just stretches, and it's team's decision here to not let centered text occupy all the screen. + // Disable ASPECT_RATIO_SCALE and it'll go back to default behaviour; stretching. CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); CFont::SetColor(CRGBA(0, 0, 0, 255)); #ifdef FIX_BUGS |