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authorerorcun <erorcunerorcun@hotmail.com.tr>2020-12-20 03:49:55 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2020-12-20 03:49:55 +0100
commitae7cb924379b628ee6da1b6bceee8f1a85376d24 (patch)
tree1f616c4bbaf302834e19b439152d3e3a9969f853 /src/audio
parentMerge branch 'master' of https://github.com/GTAmodding/re3 (diff)
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-rw-r--r--src/audio/MusicManager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 0663bbd9..cb4642b3 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -161,6 +161,8 @@ cMusicManager::DisplayRadioStationName()
CFont::SetPropOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetCentreOn();
+ // Reminder: Game doesn't have "scaling" at all, it just stretches, and it's team's decision here to not let centered text occupy all the screen.
+ // Disable ASPECT_RATIO_SCALE and it'll go back to default behaviour; stretching.
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, 255));
#ifdef FIX_BUGS