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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-12-29 18:51:37 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-12-29 18:51:37 +0100 |
commit | 89e27093040067ca80ce2e174c19427222167e8e (patch) | |
tree | bf4183a78beb0c3e747fbc1f6a8c4f3c1e114d5c /src/audio | |
parent | master gxt (diff) | |
parent | Reorder CEntity functions into their original order (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 119 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 4 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 19 | ||||
-rw-r--r-- | src/audio/MusicManager.cpp | 95 | ||||
-rw-r--r-- | src/audio/PoliceRadio.cpp | 2 |
5 files changed, 150 insertions, 89 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index ca395136..94ca67de 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -128,31 +128,31 @@ cAudioManager::PostInitialiseGameSpecificSetup() { m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if (m_nFireAudioEntity >= 0) - SetEntityStatus(m_nFireAudioEntity, 1); + SetEntityStatus(m_nFireAudioEntity, true); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); if (m_nCollisionEntity >= 0) - SetEntityStatus(m_nCollisionEntity, 1); + SetEntityStatus(m_nCollisionEntity, true); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); if (m_nFrontEndEntity >= 0) - SetEntityStatus(m_nFrontEndEntity, 1); + SetEntityStatus(m_nFrontEndEntity, true); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); if (m_nProjectileEntity >= 0) - SetEntityStatus(m_nProjectileEntity, 1); + SetEntityStatus(m_nProjectileEntity, true); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); if (m_nWaterCannonEntity >= 0) - SetEntityStatus(m_nWaterCannonEntity, 1); + SetEntityStatus(m_nWaterCannonEntity, true); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); if (m_nPoliceChannelEntity >= 0) - SetEntityStatus(m_nPoliceChannelEntity, 1); + SetEntityStatus(m_nPoliceChannelEntity, true); m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); if (m_nBridgeEntity >= 0) - SetEntityStatus(m_nBridgeEntity, 1); + SetEntityStatus(m_nBridgeEntity, true); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; @@ -240,7 +240,7 @@ cAudioManager::ProcessReverb() const ; i++) { if (m_asActiveSamples[i].m_bReverbFlag) - SampleManager.SetChannelReverbFlag(i, 1); + SampleManager.SetChannelReverbFlag(i, true); } } } @@ -277,8 +277,7 @@ cAudioManager::ProcessSpecial() } CPlayerPed *playerPed = FindPlayerPed(); if (playerPed) { - const PedState &state = playerPed->m_nPedState; - if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) + if(playerPed->EnteringCar() && !playerPed->bInVehicle) SampleManager.StopChannel(m_nActiveSamples); } } @@ -287,7 +286,7 @@ cAudioManager::ProcessSpecial() void cAudioManager::ProcessEntity(int32 id) { - if (m_asAudioEntities[id].m_nStatus) { + if (m_asAudioEntities[id].m_bStatus) { m_sQueueSample.m_nEntityIndex = id; switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: @@ -580,14 +579,13 @@ cAudioManager::ProcessVehicle(CVehicle *veh) m_sQueueSample.m_vecPos = veh->GetPosition(); params.m_bDistanceCalculated = false; - params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); params.m_pVehicle = veh; - params.m_pTransmission = nil; - params.m_nIndex = 0; - params.m_fVelocityChange = 0.0f; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (handling != nil) params.m_pTransmission = &handling->Transmission; + else + params.m_pTransmission = nil; params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE; if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) @@ -1904,7 +1902,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) float vol; bool noReflections; float maxDist; - cPedParams pedParams; static uint8 WaveIndex = 41; static uint8 GunIndex = 53; @@ -2243,21 +2240,21 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) break; } case SOUND_PED_HELI_PLAYER_FOUND: - pedParams.m_pPed = nil; - pedParams.m_bDistanceCalculated = false; - pedParams.m_fDistance = 0.0f; + { + cPedParams pedParams; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND); continue; + } case SOUND_PED_BODYCAST_HIT: - pedParams.m_pPed = nil; - pedParams.m_bDistanceCalculated = false; - pedParams.m_fDistance = 0.0f; + { + cPedParams pedParams; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_BODYCAST_HIT); continue; + } case SOUND_WATER_FALL: { const float SOUND_INTENSITY = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; @@ -2402,20 +2399,20 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) CBoat *boat; float padRelativeAccerate; float gasPedal; - int32 padAccelerate; + float padAccelerate; uint8 emittingVol; float oneShotVol; static uint16 LastAccel = 0; static uint8 LastVol = 0; - static const int intensity = 50; + static const float intensity = 50.0f; if (params.m_fDistance < SQR(intensity)) { boat = (CBoat *)params.m_pVehicle; if (params.m_nIndex == REEFER) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; @@ -2438,10 +2435,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) } if (FindPlayerVehicle() == params.m_pVehicle) { padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); - padRelativeAccerate = padAccelerate / 255; + padRelativeAccerate = padAccelerate / 255.0f; emittingVol = (100.f * padRelativeAccerate) + 15; m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; - if (!boat->m_bIsAnchored) + if (!boat->bPropellerInWater) m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; } else { gasPedal = Abs(boat->m_fGasPedal); @@ -2451,11 +2448,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) } else { emittingVol = (100.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; - if (!boat->m_bIsAnchored) + if (!boat->bPropellerInWater) m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; } } - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance); if (!m_sQueueSample.m_nVolume) return true; m_sQueueSample.m_nCounter = 40; @@ -2513,7 +2510,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) } } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance); if (!m_sQueueSample.m_nVolume) return true; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; @@ -2955,13 +2952,9 @@ cAudioManager::ProcessPed(CPhysical *ped) { cPedParams params; - params.m_pPed = nil; - params.m_bDistanceCalculated = false; - params.m_fDistance = 0.0f; - m_sQueueSample.m_vecPos = ped->GetPosition(); - // params.m_bDistanceCalculated = false; + params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (ped->GetModelIndex() == MI_FATMALE02) @@ -6363,26 +6356,25 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) uint8 emittingVolume; float distSquared; - cPedParams male; - cPedParams female; - static uint8 iSound = 0; switch (sound) { case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: - male.m_pPed = nil; - male.m_bDistanceCalculated = false; - male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH); + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH); return; + } case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: - female.m_pPed = nil; - female.m_bDistanceCalculated = false; - female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(female, SOUND_INJURED_PED_FEMALE); + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE); return; + } case SCRIPT_SOUND_GATE_START_CLUNK: case SCRIPT_SOUND_GATE_STOP_CLUNK: m_sQueueSample.m_fSoundIntensity = 40.0f; @@ -6537,36 +6529,20 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nReleasingVolumeModificator = 18; - m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - emittingVolume = m_anRandomTable[2] % 20 + 30; - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - AddSampleToRequestedQueue(); - } - } - return; + break; case SURFACE_WATER: return; default: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; + m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; + m_sQueueSample.m_nReleasingVolumeModificator = 15; break; } + } else { + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; + m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; + m_sQueueSample.m_nReleasingVolumeModificator = 15; } - m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; - m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; - m_sQueueSample.m_nReleasingVolumeModificator = 15; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -7715,7 +7691,6 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) int32 sampleIndex; uint8 emittingVol; float distSquared; - cPedParams params; static uint8 iSound = 0; @@ -7756,9 +7731,9 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); + cPedParams params; params.m_bDistanceCalculated = true; params.m_fDistance = distSquared; - params.m_pPed = nil; SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON); } gCellNextTime = time + 500 + m_anRandomTable[3] % 1500; diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 947bda40..868f1b65 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -128,7 +128,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity) for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { if (!m_asAudioEntities[i].m_bIsUsed) { m_asAudioEntities[i].m_bIsUsed = true; - m_asAudioEntities[i].m_nStatus = 0; + m_asAudioEntities[i].m_bStatus = false; m_asAudioEntities[i].m_nType = type; m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND; @@ -163,7 +163,7 @@ void cAudioManager::SetEntityStatus(int32 id, uint8 status) { if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) - m_asAudioEntities[id].m_nStatus = status; + m_asAudioEntities[id].m_bStatus = status; } void diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index d781ad71..9fe2f4ef 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -46,7 +46,7 @@ public: eAudioType m_nType; void *m_pEntity; bool m_bIsUsed; - uint8 m_nStatus; + uint8 m_bStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; uint8 m_AudioEvents; @@ -132,6 +132,13 @@ public: bool m_bDistanceCalculated; float m_fDistance; CPed *m_pPed; + + cPedParams() + { + m_bDistanceCalculated = false; + m_fDistance = 0.0f; + m_pPed = nil; + } }; class cVehicleParams @@ -143,6 +150,16 @@ public: cTransmission *m_pTransmission; int32 m_nIndex; float m_fVelocityChange; + + cVehicleParams() + { + m_bDistanceCalculated = false; + m_fDistance = 0.0f; + m_pVehicle = nil; + m_pTransmission = nil; + m_nIndex = 0; + m_fVelocityChange = 0.0f; + } }; VALIDATE_SIZE(cVehicleParams, 0x18); diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index cb4642b3..54c1b0bc 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -83,18 +83,40 @@ cMusicManager::DisplayRadioStationName() if(m_bPlayerInCar && !m_bPreviousPlayerInCar) pCurrentStation = nil; - if(SampleManager.IsMP3RadioChannelAvailable()) { +#ifdef RADIO_SCROLL_TO_PREV_STATION + if(gNumRetunePresses < 0) { gStreamedSound = m_nCurrentStreamedSound; if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT || gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) { - gStreamedSound = STREAMED_SOUND_RADIO_POLICE; - } else { + gStreamedSound = POLICE_RADIO; // which means OFF + + } else if(gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER) + return; + + gRetuneCounter = gNumRetunePresses; + pRetune = gStreamedSound; - if(gStreamedSound > - STREAMED_SOUND_RADIO_MP3_PLAYER) - return; + while(gRetuneCounter < 0) { + if(pRetune == HEAD_RADIO) { + pRetune = RADIO_OFF; + } else if(pRetune == RADIO_OFF || pRetune == POLICE_RADIO) { + pRetune = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1; + } else + pRetune--; + + ++gRetuneCounter; } + } else +#endif + if(SampleManager.IsMP3RadioChannelAvailable()) { + gStreamedSound = m_nCurrentStreamedSound; + + if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT || + gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) { + gStreamedSound = POLICE_RADIO; // which means OFF + } else if(gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER) + return; pRetune = gNumRetunePresses + gStreamedSound; @@ -140,10 +162,17 @@ cMusicManager::DisplayRadioStationName() case FLASHBACK: string = TheText.Get("FEA_FM7"); break; case CHATTERBOX: string = TheText.Get("FEA_FM8"); break; case USERTRACK: string = TheText.Get("FEA_FM9"); break; +#ifdef RADIO_OFF_TEXT + case RADIO_OFF: case POLICE_RADIO: string = TheText.Get("FEM_OFF"); break; +#endif default: return; }; +#ifdef RADIO_OFF_TEXT + if(pRetune == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable()) { string = TheText.Get("FEM_OFF"); } +#else if(pRetune > CHATTERBOX && !SampleManager.IsMP3RadioChannelAvailable()) { return; } +#endif if(string && pCurrentStation != string || m_nCurrentStreamedSound == STREAMED_SOUND_RADIO_MP3_PLAYER && @@ -448,17 +477,31 @@ cMusicManager::ServiceGameMode() if (m_bPlayerInCar) { if (FindPlayerPed() != nil && !FindPlayerPed()->DyingOrDead() - && CPad::GetPad(0)->ChangeStationJustDown() && !CReplay::IsPlayingBack() && FindPlayerVehicle() != nil && !UsesPoliceRadio(FindPlayerVehicle())) { - gRetuneCounter = 30; - gNumRetunePresses++; - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f); - if (SampleManager.IsMP3RadioChannelAvailable()) { - if (gNumRetunePresses > RADIO_OFF) - gNumRetunePresses -= RADIO_OFF; + + if (CPad::GetPad(0)->ChangeStationJustDown()) { + gRetuneCounter = 30; + gNumRetunePresses++; + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f); + if (SampleManager.IsMP3RadioChannelAvailable()) { + if (gNumRetunePresses > RADIO_OFF) + gNumRetunePresses -= RADIO_OFF; + } + } +#ifdef RADIO_SCROLL_TO_PREV_STATION + else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) { + int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE); + int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1; + + if (scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) { + gRetuneCounter = 30; + gNumRetunePresses--; + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f); + } } +#endif } } else { nFramesSinceCutsceneEnded = -1; @@ -500,10 +543,22 @@ cMusicManager::ServiceGameMode() gNumRetunePresses = 0; m_bSetNextStation = false; } + // Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't. +#ifdef RADIO_SCROLL_TO_PREV_STATION + if (gRetuneCounter != 0) { + if (gRetuneCounter > 1) gRetuneCounter--; + else if (gRetuneCounter == 1) gRetuneCounter = -1; + else if (gRetuneCounter == -1) { + m_bSetNextStation = true; + gRetuneCounter = 0; + } + } +#else if (gNumRetunePresses) { if (gRetuneCounter != 0) gRetuneCounter--; else m_bSetNextStation = true; } +#endif if (gRetuneCounter) AudioManager.DoPoliceRadioCrackle(); if (m_bSetNextStation) { @@ -869,6 +924,20 @@ cMusicManager::GetNextCarTuning() if (veh == nil) return RADIO_OFF; if (UsesPoliceRadio(veh)) return POLICE_RADIO; if (gNumRetunePresses != 0) { +#ifdef RADIO_SCROLL_TO_PREV_STATION + if (gNumRetunePresses < 0) { + while (gNumRetunePresses < 0) { + if(veh->m_nRadioStation == HEAD_RADIO) { + veh->m_nRadioStation = RADIO_OFF; + } else if(veh->m_nRadioStation == RADIO_OFF || veh->m_nRadioStation == POLICE_RADIO) { + veh->m_nRadioStation = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1; + } else + veh->m_nRadioStation--; + + ++gNumRetunePresses; + } + } else +#endif if (SampleManager.IsMP3RadioChannelAvailable()) { if (veh->m_nRadioStation == RADIO_OFF) veh->m_nRadioStation = POLICE_RADIO; diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index 665494a3..37421904 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -93,7 +93,7 @@ cAudioManager::InitialisePoliceRadio() for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; - SampleManager.SetChannelReverbFlag(policeChannel, 0); + SampleManager.SetChannelReverbFlag(policeChannel, false); gSpecialSuspectLastSeenReport = false; for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++) gMinTimeToNextReport[i] = m_FrameCounter; |