diff options
author | Roman Masanin <36927roma@gmail.com> | 2020-11-08 18:31:24 +0100 |
---|---|---|
committer | Roman Masanin <36927roma@gmail.com> | 2020-11-08 18:31:24 +0100 |
commit | 95bd5b073a9e05a362d8fd8f64a0a1abba597253 (patch) | |
tree | 6ae2b6322c07f8d701f5f8e7918c44ae1a6afdc5 /src/audio | |
parent | fix for merge fix (diff) | |
download | re3-95bd5b073a9e05a362d8fd8f64a0a1abba597253.tar re3-95bd5b073a9e05a362d8fd8f64a0a1abba597253.tar.gz re3-95bd5b073a9e05a362d8fd8f64a0a1abba597253.tar.bz2 re3-95bd5b073a9e05a362d8fd8f64a0a1abba597253.tar.lz re3-95bd5b073a9e05a362d8fd8f64a0a1abba597253.tar.xz re3-95bd5b073a9e05a362d8fd8f64a0a1abba597253.tar.zst re3-95bd5b073a9e05a362d8fd8f64a0a1abba597253.zip |
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 622 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 54 |
2 files changed, 338 insertions, 338 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 53302f16..6270e6d8 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -301,7 +301,7 @@ void cAudioManager::ProcessPlayerMood() { CPlayerPed *playerPed; - uint32* lastMisstonPassedTime; + uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime(); uint32 curTime = CTimer::GetTimeInMilliseconds(); if (m_nPlayerMoodTimer <= curTime) { @@ -317,13 +317,13 @@ cAudioManager::ProcessPlayerMood() return; } - lastMisstonPassedTime = CTheScripts::GetLastMissionPassedTime(); - if (*lastMisstonPassedTime != -1) { - if (curTime < *lastMisstonPassedTime) { - *lastMisstonPassedTime = curTime; + //lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime(); + if (lastMissionPassedTime != -1) { + if (curTime < lastMissionPassedTime) { + lastMissionPassedTime = curTime; return; } - if (curTime < *lastMisstonPassedTime + 180000) { + if (curTime < lastMissionPassedTime + 180000) { m_nPlayerMood = PLAYER_MOOD_WISECRACKING; return; } @@ -349,7 +349,7 @@ cAudioManager::ProcessSpecial() playerPed = FindPlayerPed(); if (playerPed != nil) { if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) { - if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) { + if (playerPed->EnteringCar()) { if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil) SampleManager.StopChannel(m_nActiveSamples); } @@ -772,9 +772,9 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) params.m_VehicleType = veh->m_vehType; if (CGame::currArea == AREA_MALL && playerVeh != veh) { - ProcessVehicleOneShots(¶ms); - ProcessVehicleSirenOrAlarm(¶ms); - ProcessEngineDamage(¶ms); + ProcessVehicleOneShots(params); + ProcessVehicleSirenOrAlarm(params); + ProcessEngineDamage(params); return; } switch (params.m_VehicleType) { @@ -782,102 +782,102 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) automobile = (CAutomobile*)veh; UpdateGasPedalAudio(veh, params.m_VehicleType); if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) { - ProcessModelVehicle(¶ms); - ProcessEngineDamage(¶ms); + ProcessModelVehicle(params); + ProcessEngineDamage(params); } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) { - ProcessModelHeliVehicle(¶ms); - ProcessEngineDamage(¶ms); + ProcessModelHeliVehicle(params); + ProcessEngineDamage(params); } else { switch (veh->GetVehicleAppearance()) { case VEHICLE_APPEARANCE_HELI: - ProcessCarHeli(¶ms); - ProcessVehicleFlatTyre(¶ms); - ProcessEngineDamage(¶ms); + ProcessCarHeli(params); + ProcessVehicleFlatTyre(params); + ProcessEngineDamage(params); break; case VEHICLE_APPEARANCE_BOAT: case VEHICLE_APPEARANCE_PLANE: break; default: - if (ProcessVehicleRoadNoise(¶ms)) { - ProcessReverseGear(¶ms); + if (ProcessVehicleRoadNoise(params)) { + ProcessReverseGear(params); if (CWeather::WetRoads > 0.0f) - ProcessWetRoadNoise(¶ms); - ProcessVehicleSkidding(¶ms); - ProcessVehicleFlatTyre(¶ms); - ProcessVehicleHorn(¶ms); - ProcessVehicleSirenOrAlarm(¶ms); + ProcessWetRoadNoise(params); + ProcessVehicleSkidding(params); + ProcessVehicleFlatTyre(params); + ProcessVehicleHorn(params); + ProcessVehicleSirenOrAlarm(params); if (UsesReverseWarning(params.m_nIndex)) - ProcessVehicleReverseWarning(¶ms); + ProcessVehicleReverseWarning(params); if(HasAirBrakes(params.m_nIndex)) - ProcessAirBrakes(¶ms); - ProcessCarBombTick(¶ms); - ProcessVehicleEngine(¶ms); - ProcessEngineDamage(¶ms); - ProcessVehicleDoors(¶ms); + ProcessAirBrakes(params); + ProcessCarBombTick(params); + ProcessVehicleEngine(params); + ProcessEngineDamage(params); + ProcessVehicleDoors(params); } break; } } - ProcessVehicleOneShots(¶ms); + ProcessVehicleOneShots(params); automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; case VEHICLE_TYPE_BOAT: if (veh->m_modelIndex == MI_SKIMMER) - ProcessCarHeli(¶ms); + ProcessCarHeli(params); else - ProcessBoatEngine(¶ms); - ProcessBoatMovingOverWater(¶ms); - ProcessVehicleOneShots(¶ms); + ProcessBoatEngine(params); + ProcessBoatMovingOverWater(params); + ProcessVehicleOneShots(params); break; case VEHICLE_TYPE_HELI: - ProcessCarHeli(¶ms); - ProcessVehicleOneShots(¶ms); + ProcessCarHeli(params); + ProcessVehicleOneShots(params); break; case VEHICLE_TYPE_PLANE: - ProcessPlane(¶ms); - ProcessVehicleOneShots(¶ms); - ProcessVehicleFlatTyre(¶ms); + ProcessPlane(params); + ProcessVehicleOneShots(params); + ProcessVehicleFlatTyre(params); break; case VEHICLE_TYPE_BIKE: bike = (CBike*)veh; UpdateGasPedalAudio(veh, params.m_VehicleType); - if (ProcessVehicleRoadNoise(¶ms)) { + if (ProcessVehicleRoadNoise(params)) { if (CWeather::WetRoads > 0.0f) - ProcessWetRoadNoise(¶ms); - ProcessVehicleSkidding(¶ms); - ProcessVehicleHorn(¶ms); - ProcessVehicleSirenOrAlarm(¶ms); - ProcessCarBombTick(¶ms); - ProcessEngineDamage(¶ms); - ProcessVehicleEngine(¶ms); - ProcessVehicleFlatTyre(¶ms); + ProcessWetRoadNoise(params); + ProcessVehicleSkidding(params); + ProcessVehicleHorn(params); + ProcessVehicleSirenOrAlarm(params); + ProcessCarBombTick(params); + ProcessEngineDamage(params); + ProcessVehicleEngine(params); + ProcessVehicleFlatTyre(params); } - ProcessVehicleOneShots(¶ms); + ProcessVehicleOneShots(params); bike->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; default: break; } - ProcessRainOnVehicle(¶ms); + ProcessRainOnVehicle(params); } } void -cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) +cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) { const int SOUND_INTENSITY = 22.0f; CVehicle *veh; uint8 emittingVol; - if (params->m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain()) + if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain()) return; - veh = params->m_pVehicle; + veh = params.m_pVehicle; veh->m_bRainAudioCounter++; if (veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); emittingVol = 30.0f * CWeather::Rain; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -904,7 +904,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) } bool -cAudioManager::ProcessReverseGear(cVehicleParams *params) +cAudioManager::ProcessReverseGear(cVehicleParams& params) { const int reverseGearIntensity = 30; @@ -912,15 +912,15 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) float modificator; uint8 emittingVolume; - if (params->m_fDistance >= SQR(reverseGearIntensity)) + if (params.m_fDistance >= SQR(reverseGearIntensity)) return false; - automobile = (CAutomobile*)params->m_pVehicle; + automobile = (CAutomobile*)params.m_pVehicle; if (automobile->m_modelIndex == MI_CADDY) return true; if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if (automobile->m_nDriveWheelsOnGround != 0) { - modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; + modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity; } else { if (automobile->m_nDriveWheelsOnGroundPrev != 0) automobile->m_fGasPedalAudio *= 0.4f; @@ -931,7 +931,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { - if (params->m_pVehicle->m_fGasPedal >= 0.0f) { + if (params.m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_nCounter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; } else { @@ -959,7 +959,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) } void -cAudioManager::ProcessModelVehicle(cVehicleParams *params) +cAudioManager::ProcessModelVehicle(cVehicleParams& params) { const float SOUND_INTENSITY = 35.0f; @@ -973,21 +973,21 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params) bool isPlayerVeh; bool vehSlowdown; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; - if (FindPlayerVehicle() == params->m_pVehicle) + if (FindPlayerVehicle() == params.m_pVehicle) isPlayerVeh = true; else #ifdef FIX_BUGS - isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle; + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; #else isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; #endif - if (params->m_pVehicle->m_modelIndex == MI_RCBANDIT) { - if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) { - volume = Min(127, 127.0f * Abs(params->m_fVelocityChange) * 3.0f); - freq = 8000.0f * Abs(params->m_fVelocityChange) + 14000; + if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) { + if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { + volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f); + freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000; } else { volume = 127; freq = 25000; @@ -997,7 +997,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params) freq = clamp2(freq, prevFreq, 800); } if (volume > 0) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; @@ -1023,13 +1023,13 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params) prevFreq = freq; prevVolume = volume; } - } else if (params->m_pVehicle != nil) { + } else if (params.m_pVehicle != nil) { if (isPlayerVeh) { acceletateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } else { - acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal; - brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal; + acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; + brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; } if (acceletateState < brakeState) acceletateState = brakeState; @@ -1039,19 +1039,19 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params) freq = 18000; } else { vehSlowdown = false; - volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params->m_fVelocityChange)); - freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params->m_fVelocityChange)); + volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange)); + freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange)); } if (isPlayerVeh && !vehSlowdown) { volume = clamp2(volume, prevVolume, 7); freq = clamp2(freq, prevFreq, 800); } if (!vehSlowdown) - freq += 8000.0f * Abs(params->m_pVehicle->GetUp().y); - if (params->m_pVehicle->bIsDrowning) + freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y); + if (params.m_pVehicle->bIsDrowning) volume /= 4; if (volume > 0) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { if (vehSlowdown) { @@ -1089,7 +1089,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params) } void -cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params) +cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) { const float SOUND_INTENSITY = 35.0f; @@ -1100,14 +1100,14 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params) int16 acceletateState; int16 brakeState; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; - if (FindPlayerVehicle() == params->m_pVehicle) + if (FindPlayerVehicle() == params.m_pVehicle) isPlayerVeh = true; else #ifdef FIX_BUGS - isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle; + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; #else isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; #endif @@ -1115,13 +1115,13 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params) brakeState = Pads[0].GetBrake(); acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2); } else { - acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal; - brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal; + acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; + brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; } if (acceletateState < brakeState) acceletateState = brakeState; freq = clamp2(5 * acceletateState + 22050, prevFreq, 30); - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; @@ -1147,7 +1147,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params) } bool -cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) +cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 95.0f; @@ -1158,36 +1158,36 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) float velocity; uint8 wheelsOnGround; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - switch (params->m_VehicleType) { + switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: - wheelsOnGround = ((CAutomobile*)params->m_pVehicle)->m_nWheelsOnGround; + wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; break; case VEHICLE_TYPE_BIKE: - wheelsOnGround = ((CBike*)params->m_pVehicle)->m_nWheelsOnGround; + wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; break; default: wheelsOnGround = 4; break; } - if (params->m_pTransmission == nil || wheelsOnGround == 0) + if (params.m_pTransmission == nil || wheelsOnGround == 0) return true; - velocity = Abs(params->m_fVelocityChange); + velocity = Abs(params.m_fVelocityChange); if (velocity > 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; - if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { + if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * emittingVol / 30 + 16000; } else { @@ -1215,7 +1215,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) } bool -cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) +cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; @@ -1226,26 +1226,26 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) float velocity; uint8 wheelsOnGround; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - switch (params->m_VehicleType) { + switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: - wheelsOnGround = ((CAutomobile*)params->m_pVehicle)->m_nWheelsOnGround; + wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; break; case VEHICLE_TYPE_BIKE: - wheelsOnGround = ((CBike*)params->m_pVehicle)->m_nWheelsOnGround; + wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; break; default: wheelsOnGround = 4; break; } - if (params->m_pTransmission == nil || wheelsOnGround == 0) + if (params.m_pTransmission == nil || wheelsOnGround == 0) return true; - velocity = Abs(params->m_fVelocityChange); + velocity = Abs(params.m_fVelocityChange); if (velocity > 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - relativeVelocity = Min(1.0f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -1275,7 +1275,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) } void -cAudioManager::ProcessVehicleEngine(cVehicleParams* params) +cAudioManager::ProcessVehicleEngine(cVehicleParams& params) { const float SOUND_INTENSITY = 50.0f; @@ -1302,22 +1302,22 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) pizzaFaggBool = false; caddyBool = false; traction = 0.0f; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; playerVeh = FindPlayerVehicle(); - veh = params->m_pVehicle; + veh = params.m_pVehicle; if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { SampleManager.StopChannel(m_nActiveSamples); return; } if (!veh->bEngineOn) return; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) { - ProcessPlayersVehicleEngine(params, params->m_pVehicle); + ProcessPlayersVehicleEngine(params, params.m_pVehicle); return; } - transmission = params->m_pTransmission; + transmission = params.m_pTransmission; if (transmission != nil) { switch (veh->m_modelIndex) { case MI_PIZZABOY: @@ -1333,7 +1333,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) currentGear = veh->m_nCurrentGear; break; } - switch (params->m_VehicleType) { + switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)veh; wheelsOnGround = automobile->m_nDriveWheelsOnGround; @@ -1349,7 +1349,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) gasPedalAudioPtr = &bike->m_fGasPedalAudio; break; default: - debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params->m_VehicleType); + debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType); return; } @@ -1360,7 +1360,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) } else { switch (transmission->nDriveType) { case '4': - if (params->m_VehicleType == VEHICLE_TYPE_BIKE) { + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { for (int i = 0; i < 2; i++) if (wheelState[i] == WHEEL_STATE_SPINNING) traction += 0.1f; @@ -1371,7 +1371,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) } break; case 'F': - if (params->m_VehicleType == VEHICLE_TYPE_BIKE) { + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING) traction += 0.2f; } else { @@ -1382,7 +1382,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) } break; case 'R': - if (params->m_VehicleType == VEHICLE_TYPE_BIKE) { + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING) traction += 0.2f; } else { @@ -1396,7 +1396,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) break; } } - } else if (params->m_fVelocityChange == 0.0f) { + } else if (params.m_fVelocityChange == 0.0f) { traction = 0.9f; } if (transmission->fMaxVelocity <= 0.0) { @@ -1406,18 +1406,18 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) if (!pizzaFaggBool && !caddyBool) { if (currentGear != 0) { relativeGearChange = Min(1.0f, - params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f; + params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f; if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE && - params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) + params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) traction = 0.7f; relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange; } else { relativeChange = Min(1.0f, - 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); } modificator = relativeChange; } else { - modificator = Min(1.0, Abs(params->m_fVelocityChange / transmission->fMaxVelocity > 1.0f)); + modificator = Min(1.0, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f)); } } } else { @@ -1428,7 +1428,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) } if (currentGear != 0 || wheelsOnGround == 0) freq = 1200 * currentGear + 18000.0f * modificator + 14000; - else if (params->m_VehicleType == VEHICLE_TYPE_BIKE) + else if (params.m_VehicleType == VEHICLE_TYPE_BIKE) freq = 22050; else freq = 13000.0f * modificator + 14000; @@ -1452,26 +1452,26 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) if (!caddyBool) { if (veh->GetStatus() == STATUS_SIMPLE) { if (modificator < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; m_sQueueSample.m_nCounter = 52; freq = 10000.0f * modificator + 22050; } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; m_sQueueSample.m_nCounter = 2; } } else { if (veh->m_fGasPedal < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; m_sQueueSample.m_nCounter = 52; freq = 10000.0f * modificator + 22050; } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; m_sQueueSample.m_nCounter = 2; } } m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000; } else { - if (FindVehicleOfPlayer() == params->m_pVehicle) + if (FindVehicleOfPlayer() == params.m_pVehicle) m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12; else m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12; @@ -1564,14 +1564,14 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl } void -cAudioManager::ProcessCesna(cVehicleParams *params) +cAudioManager::ProcessCesna(cVehicleParams& params) { static uint8 nAccel = 0; - //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus(); + //((CAutomobile *)params.m_pVehicle)->Damage.GetEngineStatus(); - if (FindPlayerVehicle() == params->m_pVehicle) { - if (params->m_nIndex == DODO) { + if (FindPlayerVehicle() == params.m_pVehicle) { + if (params.m_nIndex == DODO) { if (Pads[0].GetAccelerate() <= 0) { if (nAccel != 0) --nAccel; @@ -1581,10 +1581,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params) AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true); AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true); } - } else if (params->m_nIndex == DODO) { + } else if (params.m_nIndex == DODO) { AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true); - } else if (params->m_fDistance < SQR(200)) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + } else if (params.m_fDistance < SQR(200)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 52; @@ -1605,7 +1605,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if (params->m_fDistance < SQR(90)) { + if (params.m_fDistance < SQR(90)) { m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; @@ -1631,7 +1631,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) } void -cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh) +cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh) { static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 }; @@ -1676,7 +1676,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh static bool bAccelSampleStopped = true; lostTraction = false; - PizzaFaggBool = params->m_pVehicle->m_modelIndex == MI_PIZZABOY || params->m_pVehicle->m_modelIndex == MI_FAGGIO; + PizzaFaggBool = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO; processedAccelSampleStopped = false; if (bPlayerJustEnteredCar) { bAccelSampleStopped = true; @@ -1688,17 +1688,17 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh bHandbrakeOnLastFrame = false; } if (CReplay::IsPlayingBack()) { - accelerateState = (255.0f * clamp(params->m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); - brakeState = (255.0f * clamp(params->m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); + accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); + brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); } else { accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples); if (PizzaFaggBool) { - CurrentPretendGear = params->m_pTransmission->nNumberOfGears; + CurrentPretendGear = params.m_pTransmission->nNumberOfGears; currentGear = CurrentPretendGear; - if (params->m_pVehicle->bIsHandbrakeOn) { + if (params.m_pVehicle->bIsHandbrakeOn) { brakeState = 0; nCruising = 0; LastAccel = 0; @@ -1707,12 +1707,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh nCruising = 1; } } else { - currentGear = params->m_pVehicle->m_nCurrentGear; + currentGear = params.m_pVehicle->m_nCurrentGear; } - switch (params->m_VehicleType) { + switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: - automobile = (CAutomobile*)params->m_pVehicle; + automobile = (CAutomobile*)params.m_pVehicle; wheelsOnGround = automobile->m_nDriveWheelsOnGround; wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; gasPedalAudioPtr = &automobile->m_fGasPedalAudio; @@ -1720,7 +1720,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh velocityChangeForAudio = automobile->m_fVelocityChangeForAudio; break; case VEHICLE_TYPE_BIKE: - bike = (CBike*)params->m_pVehicle; + bike = (CBike*)params.m_pVehicle; wheelsOnGround = bike->m_nDriveWheelsOnGround; wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; gasPedalAudioPtr = &bike->m_fGasPedalAudio; @@ -1728,13 +1728,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh velocityChangeForAudio = bike->m_fVelocityChangeForAudio; break; default: - debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params->m_VehicleType); + debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType); return; } if (!PizzaFaggBool) { - switch (params->m_pTransmission->nDriveType) { + switch (params.m_pTransmission->nDriveType) { case '4': - if (params->m_VehicleType != VEHICLE_TYPE_BIKE) { + if (params.m_VehicleType != VEHICLE_TYPE_BIKE) { wheelInUseCounter = 0; for (uint8 i = 0; i < 4; i++) { if (wheelState[i] != WHEEL_STATE_NORMAL) @@ -1745,7 +1745,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh } break; case 'F': - if (params->m_VehicleType == VEHICLE_TYPE_BIKE) { + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL) lostTraction = true; } else { @@ -1755,7 +1755,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh } break; case 'R': - if (params->m_VehicleType == VEHICLE_TYPE_BIKE) { + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL) lostTraction = true; } else { @@ -1767,20 +1767,20 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh break; } } - if (params->m_fVelocityChange != 0.0f) { - time = params->m_pVehicle->m_vecMoveSpeed.z / params->m_fVelocityChange; + if (params.m_fVelocityChange != 0.0f) { + time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange; if (time > 0.0f) freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f); else freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f); - if (params->m_fVelocityChange < -0.001f) + if (params.m_fVelocityChange < -0.001f) freqModifier = -freqModifier; } else freqModifier = 0; - if (params->m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed) + if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed) freqModifier += 1400; gearSoundLength = 0; - engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank; + engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank; soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); noGearBox = false; switch (engineSoundType) { @@ -1839,7 +1839,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh gearSoundStartTime = CTimer::GetTimeInMilliseconds(); } } - relativeVelocityChange = 2.0f * params->m_fVelocityChange / params->m_pTransmission->fMaxVelocity; + relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity; accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); gasPedalAudio = accelerationMultipler; switch (engineSoundType) { @@ -1856,17 +1856,17 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh break; } if (accelerateState <= 0) { - if (params->m_fVelocityChange < -0.001f) { + if (params.m_fVelocityChange < -0.001f) { if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } - if (wheelsOnGround == 0 || params->m_pVehicle->bIsHandbrakeOn || lostTraction) + if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) gasPedalAudio = *gasPedalAudioPtr; - else if (params->m_VehicleType == VEHICLE_TYPE_BIKE) + else if (params.m_VehicleType == VEHICLE_TYPE_BIKE) gasPedalAudio = 0.0f; else - gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); + gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity); *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); } else if (LastAccel > 0) { if (channelUsed) { @@ -1875,9 +1875,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh } nCruising = 0; if (wheelsOnGround == 0 - || params->m_pVehicle->bIsHandbrakeOn + || params.m_pVehicle->bIsHandbrakeOn || lostTraction - || params->m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) { + || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) { if (PizzaFaggBool) { gasPedalAudio = 0.0f; } else { @@ -1888,7 +1888,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh if (gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40; - if (params->m_pVehicle->bIsDrowning) + if (params.m_pVehicle->bIsDrowning) vol /= 4; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; @@ -1899,7 +1899,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh vol = 110 - (40.0f * gasPedalAudio); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - if (params->m_pVehicle->bIsDrowning) + if (params.m_pVehicle->bIsDrowning) vol /= 4; AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, true); @@ -1907,16 +1907,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh } else { if (nCruising == 0){ - stuckInSand = params->m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params->m_pVehicle)->bStuckInSand; - if (accelerateState < 150 || wheelsOnGround == 0 || params->m_pVehicle->bIsHandbrakeOn || lostTraction - || (currentGear < 2 && params->m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) { + stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand; + if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction + || (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) { - if (((wheelsOnGround && !params->m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) { + if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) { baseFreq = (8000.0f * accelerationMultipler) + 16000; vol = (25.0f * accelerationMultipler) + 60; *gasPedalAudioPtr = accelerationMultipler; } else { - if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params->m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) + if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && wheelsOnGround != 0) { *gasPedalAudioPtr *= 0.6f; } @@ -1934,7 +1934,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } - if (params->m_pVehicle->bIsDrowning) + if (params.m_pVehicle->bIsDrowning) vol /= 4; AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, true); } else { @@ -1959,7 +1959,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh } } else if (processedAccelSampleStopped) { gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - params->m_pVehicle->bAudioChangingGear = true; + params.m_pVehicle->bAudioChangingGear = true; if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); @@ -1976,10 +1976,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); SampleManager.StartChannel(m_nActiveSamples); } - } else if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { + } else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) { ++CurrentPretendGear; gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - params->m_pVehicle->bAudioChangingGear = true; + params.m_pVehicle->bAudioChangingGear = true; if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); @@ -1998,12 +1998,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh } } else { nCruising = 1; - params->m_pVehicle->bAudioChangingGear = true; + params.m_pVehicle->bAudioChangingGear = true; bAccelSampleStopped = true; SampleManager.StopChannel(m_nActiveSamples); - if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params->m_pVehicle->bIsHandbrakeOn - && !lostTraction && currentGear >= params->m_pTransmission->nNumberOfGears - 1) { - if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f >= velocityChangeForAudio) { + if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn + && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) { + if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) { if (nCruising < 800) ++nCruising; } else if (nCruising > 3) { @@ -2019,12 +2019,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh } } } else { - params->m_pVehicle->bAudioChangingGear = true; + params.m_pVehicle->bAudioChangingGear = true; bAccelSampleStopped = true; SampleManager.StopChannel(m_nActiveSamples); - if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params->m_pVehicle->bIsHandbrakeOn - && !lostTraction && currentGear >= params->m_pTransmission->nNumberOfGears - 1) { - if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f >= velocityChangeForAudio) { + if (PizzaFaggBool || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn + && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) { + if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) { if (nCruising < 800) ++nCruising; } else if (nCruising > 3) { @@ -2040,13 +2040,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams* params, CVehicle* veh } } LastAccel = accelerateState; - bHandbrakeOnLastFrame = params->m_pVehicle->bIsHandbrakeOn; + bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; return; } bool -cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) +cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2063,50 +2063,50 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) float newSkidVal = 0.0f; float skidVal = 0.0f; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - switch (params->m_VehicleType) { + switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: - automobile = (CAutomobile*)params->m_pVehicle; + automobile = (CAutomobile*)params.m_pVehicle; numWheels = 4; wheelStateArr = automobile->m_aWheelState; wheelsOnGround = automobile->m_nWheelsOnGround; gasPedalAudio = automobile->m_fGasPedalAudio; break; case VEHICLE_TYPE_BIKE: - bike = (CBike*)params->m_pVehicle; + bike = (CBike*)params.m_pVehicle; numWheels = 2; wheelStateArr = bike->m_aWheelState; wheelsOnGround = bike->m_nWheelsOnGround; gasPedalAudio = bike->m_fGasPedalAudio; break; default: - debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params->m_VehicleType); + debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType); return true; } if (wheelsOnGround == 0) return true; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (int32 i = 0; i < numWheels; i++) { if (wheelStateArr[i] == WHEEL_STATE_NORMAL) continue; - transmission = params->m_pTransmission; + transmission = params.m_pTransmission; switch (transmission->nDriveType) { case '4': - newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); break; case 'F': if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) - newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); else - newSkidVal = GetVehicleNonDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); break; case 'R': if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) - newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); else - newSkidVal = GetVehicleNonDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); break; default: break; @@ -2119,7 +2119,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 3; - switch (params->m_pVehicle->m_nSurfaceTouched) { + switch (params.m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_RAIN; @@ -2141,7 +2141,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) default: m_sQueueSample.m_nSampleIndex = SFX_SKID; m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f; - if (params->m_VehicleType == VEHICLE_TYPE_BIKE) + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) m_sQueueSample.m_nFrequency += 2000; break; } @@ -2212,17 +2212,17 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheel } bool -cAudioManager::ProcessVehicleHorn(cVehicleParams *params) +cAudioManager::ProcessVehicleHorn(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; CVehicle *veh; uint8 volume; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - veh = params->m_pVehicle; + veh = params.m_pVehicle; if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params)) return true; @@ -2243,16 +2243,16 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) return true; } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = veh->bIsDrowning ? 20 : 80; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; #ifdef FIX_BUGS m_sQueueSample.m_nEmittingVolume = volume; @@ -2274,31 +2274,31 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) } bool -cAudioManager::UsesSiren(cVehicleParams *params) const +cAudioManager::UsesSiren(cVehicleParams& params) const { - return params->m_pVehicle->UsesSiren(); + return params.m_pVehicle->UsesSiren(); } bool -cAudioManager::UsesSirenSwitching(cVehicleParams *params) const +cAudioManager::UsesSirenSwitching(cVehicleParams& params) const { - if (params->m_nIndex == FIRETRUK || params->m_nIndex == MRWHOOP) + if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP) return false; return UsesSiren(params); } bool -cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) +cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) { const float SOUND_INTENSITY = 110.0f; CVehicle *veh; uint8 volume; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - veh = params->m_pVehicle; + veh = params.m_pVehicle; if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn()) return true; @@ -2310,31 +2310,31 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) return true; } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = veh->bIsDrowning ? 20 : 80; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 5; if (UsesSiren(params)) { - if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED) + if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) return true; - if (veh->m_nCarHornTimer != 0 && params->m_nIndex != FIRETRUK && params->m_nIndex != MRWHOOP) { + if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; - if (params->m_nIndex == FBIRANCH) + if (params.m_nIndex == FBIRANCH) m_sQueueSample.m_nFrequency = 12668; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); m_sQueueSample.m_nCounter = 60; - } else if (params->m_nIndex == VICECHEE) { + } else if (params.m_nIndex == VICECHEE) { m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW; m_sQueueSample.m_nFrequency = 11440; } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; } } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; @@ -2361,18 +2361,18 @@ cAudioManager::UsesReverseWarning(int32 model) const } bool -cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) +cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) { const float SOUND_INTENSITY = 50.0f; - CVehicle *veh = params->m_pVehicle; + CVehicle *veh = params.m_pVehicle; uint8 volume; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = veh->bIsDrowning ? 15 : 60; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -2403,7 +2403,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) } bool -cAudioManager::ProcessVehicleDoors(cVehicleParams *params) +cAudioManager::ProcessVehicleDoors(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2412,11 +2412,11 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) int32 emittingVol; float velocity; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - automobile = (CAutomobile *)params->m_pVehicle; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + automobile = (CAutomobile *)params.m_pVehicle; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { doorState = automobile->Doors[i].m_nDoorState; @@ -2451,23 +2451,23 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) } bool -cAudioManager::ProcessAirBrakes(cVehicleParams *params) +cAudioManager::ProcessAirBrakes(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; CAutomobile *automobile; uint8 volume; - if (params->m_fDistance > SQR(SOUND_INTENSITY)) + if (params.m_fDistance > SQR(SOUND_INTENSITY)) return false; - automobile = (CAutomobile *)params->m_pVehicle; + automobile = (CAutomobile *)params.m_pVehicle; if (!automobile->bEngineOn) return true; - if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && - (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) + if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) && + (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f)) return true; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = m_anRandomTable[0] % 10 + 70; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -2501,20 +2501,20 @@ cAudioManager::HasAirBrakes(int32 model) const } bool -cAudioManager::ProcessEngineDamage(cVehicleParams *params) +cAudioManager::ProcessEngineDamage(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; float health; uint8 emittingVolume; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - if (params->m_pVehicle->m_modelIndex == MI_CADDY) + if (params.m_pVehicle->m_modelIndex == MI_CADDY) return true; - if (params->m_pVehicle->GetStatus() == STATUS_WRECKED) + if (params.m_pVehicle->GetStatus() == STATUS_WRECKED) return true; - health = params->m_pVehicle->m_fHealth; + health = params.m_pVehicle->m_fHealth; if (health < 390.0f) { if (health < 250.0f) { emittingVolume = 60; @@ -2527,8 +2527,8 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nFrequency = 27000; } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - if (params->m_pVehicle->bIsDrowning) + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + if (params.m_pVehicle->bIsDrowning) emittingVolume /= 2; m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -2552,30 +2552,30 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) } bool -cAudioManager::ProcessCarBombTick(cVehicleParams *params) +cAudioManager::ProcessCarBombTick(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; const uint8 EMITTING_VOLUME = 60; uint8 bombType; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return false; - if (params->m_pVehicle->bEngineOn) { - switch (params->m_VehicleType) { + if (params.m_pVehicle->bEngineOn) { + switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: - bombType = params->m_pVehicle->m_bombType; + bombType = params.m_pVehicle->m_bombType; break; case VEHICLE_TYPE_BIKE: - bombType = params->m_pVehicle->m_bombType; + bombType = params.m_pVehicle->m_bombType; break; default: - debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params->m_VehicleType); + debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType); return true; break; } if (bombType == CARBOMB_TIMEDACTIVE) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 35; @@ -2602,7 +2602,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) } void -cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) +cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) { int16 event; uint8 emittingVol; @@ -2632,7 +2632,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) const float SOUND_INTENSITY = 50.0f; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[2] % 5 + 122; - switch (aVehicleSettings[params->m_nIndex].m_bDoorType) { + switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { case OLD_DOOR: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break; @@ -2651,7 +2651,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = event + 22; //originaly used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i], which is same - if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) + if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) m_sQueueSample.m_nFrequency = 28062; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -2671,7 +2671,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) const float SOUND_INTENSITY = 50.0f; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[1] % 10 + 117; - switch (aVehicleSettings[params->m_nIndex].m_bDoorType) { + switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { case OLD_DOOR: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break; @@ -2687,7 +2687,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = event + 10; //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) + if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) m_sQueueSample.m_nFrequency = 23459; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -2728,7 +2728,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) WheelIndex = 82; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - if (params->m_VehicleType == VEHICLE_TYPE_BIKE) + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) m_sQueueSample.m_nFrequency *= 2; m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -2754,8 +2754,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) } case SOUND_CAR_ENGINE_START: { const float SOUND_INTENSITY = 40.0f; - if (params->m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR - || params->m_pVehicle->m_modelIndex == MI_CADDY) + if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR + || params.m_pVehicle->m_modelIndex == MI_CADDY) continue; emittingVol = 60; maxDist = SQR(SOUND_INTENSITY); @@ -2929,7 +2929,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_HELI_BLADE:{ const float SOUND_INTENSITY = 35.0f; static uint8 HeliIndex = 89; - relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f; + relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f; if (relVol < 0.2f || relVol == 1.0f) continue; emittingVol = (1.0f - relVol) * 70.0f; @@ -2951,14 +2951,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) CVehicle *playerVeh; CPlayerPed *playerPed; - switch (params->m_pVehicle->m_modelIndex) { + switch (params.m_pVehicle->m_modelIndex) { case MI_HUNTER: case MI_CHOPPER: case MI_SEASPAR: case MI_SPARROW: case MI_MAVERICK: case MI_VCNMAV: - if (params->m_pVehicle->m_modelIndex == MI_HUNTER) { + if (params.m_pVehicle->m_modelIndex == MI_HUNTER) { if (Pads[0].GetHandBrake() == 0) { playerVeh = FindPlayerVehicle(); playerPed = FindPlayerPed(); @@ -2966,7 +2966,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE) playerVeh = (CVehicle*)playerPed->m_attachedTo; } - if (playerVeh != params->m_pVehicle) { + if (playerVeh != params.m_pVehicle) { m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } else { @@ -3044,8 +3044,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) break; } case SOUND_PED_HELI_PLAYER_FOUND: { - pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; - pedParams.m_fDistance = params->m_fDistance; + pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; + pedParams.m_fDistance = params.m_fDistance; SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND); continue; } @@ -3053,13 +3053,13 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) pedParams.m_pPed = nil; pedParams.m_bDistanceCalculated = false; pedParams.m_fDistance = 0.0f; - pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; - pedParams.m_fDistance = params->m_fDistance; + pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; + pedParams.m_fDistance = params.m_fDistance; SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); continue; */ case SOUND_PED_VCPA_PLAYER_FOUND: { - pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; - pedParams.m_fDistance = params->m_fDistance; + pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; + pedParams.m_fDistance = params.m_fDistance; SetupPedComments(&pedParams, SOUND_PED_VCPA_PLAYER_FOUND); } case SOUND_WATER_FALL: { @@ -3118,8 +3118,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) default: continue; } - if (params->m_fDistance < maxDist) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + if (params.m_fDistance < maxDist) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { if (noReflections) { @@ -3226,7 +3226,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) } #endif bool -cAudioManager::ProcessBoatEngine(cVehicleParams *params) +cAudioManager::ProcessBoatEngine(cVehicleParams& params) { CBoat *boat; float padRelativeAccerate; @@ -3240,10 +3240,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) static const int intensity = 50; - if (params->m_fDistance < SQR(intensity)) { - boat = (CBoat *)params->m_pVehicle; - if (params->m_nIndex == REEFER) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + if (params.m_fDistance < SQR(intensity)) { + boat = (CBoat *)params.m_pVehicle; + if (params.m_nIndex == REEFER) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 39; @@ -3265,7 +3265,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if (FindPlayerVehicle() == params->m_pVehicle) { + if (FindPlayerVehicle() == params.m_pVehicle) { padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); padRelativeAccerate = padAccelerate / 255; emittingVol = (100.f * padRelativeAccerate) + 15; @@ -3304,7 +3304,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } else { - if (FindPlayerVehicle() == params->m_pVehicle) { + if (FindPlayerVehicle() == params.m_pVehicle) { padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); if (padAccelerate <= 20) { emittingVol = 45 - 45 * padAccelerate / 40; @@ -3341,7 +3341,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; } } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if (!m_sQueueSample.m_nVolume) return true; @@ -3367,22 +3367,22 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) } bool -cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) +cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) { float velocityChange; int32 vol; float multiplier; - if (params->m_fDistance > SQR(50)) + if (params.m_fDistance > SQR(50)) return false; - velocityChange = Abs(params->m_fVelocityChange); - if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater) + velocityChange = Abs(params.m_fVelocityChange); + if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) return true; velocityChange = Min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f); - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); vol = (30.f * multiplier); m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -3409,7 +3409,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) } void -cAudioManager::ProcessCarHeli(cVehicleParams* params) +cAudioManager::ProcessCarHeli(cVehicleParams& params) { const float SOUND_INTENSITY = 250.0f; @@ -3440,11 +3440,11 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) automobile = nil; hunterBool = false; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; playerVeh = FindPlayerVehicle(); - veh = params->m_pVehicle; + veh = params.m_pVehicle; if (playerVeh == veh) { accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); @@ -3457,7 +3457,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) if (veh->m_modelIndex == MI_SKIMMER) { boat = (CBoat*)veh; propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f; - } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { + } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) { propellerSpeed = 1.0f; } else { automobile = (CAutomobile*)veh; @@ -3468,7 +3468,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) return; propellerSpeed = Min(1.0f, propellerSpeed); - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); //sound on long distances @@ -3510,7 +3510,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) } } - if (params->m_fDistance >= SQR(140.0f)) + if (params.m_fDistance >= SQR(140.0f)) return; if (propellerSpeed >= 0.4f) @@ -3640,7 +3640,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) //engine starting sound - if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil + if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil if (automobile->bEngineOn) { if (propellerSpeed < 1.0f) { emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f; @@ -3711,18 +3711,18 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) } else { //vacuum cleaner sound vecPosOld = m_sQueueSample.m_vecPos; - distanceCalculatedOld = params->m_bDistanceCalculated; - distanceOld = params->m_fDistance; + distanceCalculatedOld = params.m_bDistanceCalculated; + distanceOld = params.m_fDistance; if (automobile != nil) automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos); - else if (params->m_VehicleType == VEHICLE_TYPE_HELI) + else if (params.m_VehicleType == VEHICLE_TYPE_HELI) m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used - params->m_bDistanceCalculated = false; - params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (params->m_fDistance < SQR(27.0f)) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + params.m_bDistanceCalculated = false; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (params.m_fDistance < SQR(27.0f)) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 2; @@ -3746,13 +3746,13 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params) } m_sQueueSample.m_vecPos = vecPosOld; - params->m_bDistanceCalculated = distanceCalculatedOld; - params->m_fDistance = distanceOld; + params.m_bDistanceCalculated = distanceCalculatedOld; + params.m_fDistance = distanceOld; } } void -cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params) +cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) { const float SOUND_INTENSITY = 60.0f; @@ -3763,12 +3763,12 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params) float modifier; - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; - switch (params->m_VehicleType) { + switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: - automobile = (CAutomobile*)params->m_pVehicle; + automobile = (CAutomobile*)params.m_pVehicle; wheelBurst = false; for (int i = 0; i < 4; i++) if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f) @@ -3777,7 +3777,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params) return; break; case VEHICLE_TYPE_BIKE: - bike = (CBike*)params->m_pVehicle; + bike = (CBike*)params.m_pVehicle; wheelBurst = false; for(int i = 0; i < 2; i++) if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f) @@ -3788,10 +3788,10 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params) default: return; } - modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity)); + modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity)); if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1) emittingVol = (100.0f * modifier); - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 95; @@ -3817,9 +3817,9 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params) //TODO use it in ProcessVehicle void -cAudioManager::ProcessPlane(cVehicleParams *params) +cAudioManager::ProcessPlane(cVehicleParams& params) { - switch (params->m_nIndex) { + switch (params.m_nIndex) { case AIRTRAIN: ProcessJumbo(params); break; @@ -3842,16 +3842,16 @@ DoJumboVolOffset() } void -cAudioManager::ProcessJumbo(cVehicleParams *params) +cAudioManager::ProcessJumbo(cVehicleParams& params) { CPlane *plane; float position; - if (params->m_fDistance >= SQR(440)) - return; + //if (params.m_fDistance >= SQR(440)) + // return; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - plane = (CPlane*)params->m_pVehicle; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + plane = (CPlane*)params.m_pVehicle; DoJumboVolOffset(); position = PlanePathPosition[plane->m_nPlaneId]; if (position <= TakeOffPoint) { diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index cdb59412..35bb877c 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -401,28 +401,27 @@ public: void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds void ProcessActiveQueues(); // done - bool ProcessAirBrakes(cVehicleParams *params); // done - bool ProcessBoatEngine(cVehicleParams *params); - bool ProcessBoatMovingOverWater(cVehicleParams *params); + bool ProcessAirBrakes(cVehicleParams& params); // done + bool ProcessBoatEngine(cVehicleParams& params); + bool ProcessBoatMovingOverWater(cVehicleParams& params); #ifdef GTA_BRIDGE void ProcessBridge(); // done(bcs not exists in VC) void ProcessBridgeMotor(); // done(bcs not exists in VC) void ProcessBridgeOneShots(); // done(bcs not exists in VC) void ProcessBridgeWarning(); // done(bcs not exists in VC) #endif - bool ProcessCarBombTick(cVehicleParams *params); // done - void ProcessCesna(cVehicleParams *params); // + bool ProcessCarBombTick(cVehicleParams& params); // done + void ProcessCarHeli(cVehicleParams& params); // done + void ProcessCesna(cVehicleParams& params); // //void ProcessCrane(); // done(bcs not exists in VC) - bool ProcessEngineDamage(cVehicleParams *params); // done + bool ProcessEngineDamage(cVehicleParams& params); // done void ProcessEntity(int32 sound); // done void ProcessExplosions(int32 explosion); // done void ProcessFireHydrant(); // done void ProcessFires(int32 entity); // done void ProcessFrontEnd(); // done void ProcessGarages(); // - void ProcessCarHeli(cVehicleParams* params); // done - void ProcessVehicleFlatTyre(cVehicleParams* params); // done - void ProcessJumbo(cVehicleParams *); // done + void ProcessJumbo(cVehicleParams& params); // done void ProcessJumboAccel(CPlane *plane); // done void ProcessJumboDecel(CPlane *plane); // done void ProcessJumboFlying(); // done @@ -432,37 +431,37 @@ public: void ProcessLoopingScriptObject(uint8 sound); // void ProcessMissionAudio(); // void ProcessMissionAudioSlot(uint8 slot); // - void ProcessModelHeliVehicle(cVehicleParams* params); // done - void ProcessModelVehicle(cVehicleParams *params); // done + void ProcessModelHeliVehicle(cVehicleParams& params); // done + void ProcessModelVehicle(cVehicleParams& params); // done void ProcessOneShotScriptObject(uint8 sound); // void ProcessPed(CPhysical *ped); // done void ProcessPedOneShots(cPedParams *params); // void ProcessPhysical(int32 id); // done - void ProcessPlane(cVehicleParams *params); // done + void ProcessPlane(cVehicleParams& params); // done void ProcessPlayerMood(); // done - void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done + void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done void ProcessProjectiles(); // done - void ProcessRainOnVehicle(cVehicleParams *params); // done + void ProcessRainOnVehicle(cVehicleParams& params); // done void ProcessReverb() const; // done - bool ProcessReverseGear(cVehicleParams *params); // done + bool ProcessReverseGear(cVehicleParams& params); // done void ProcessScriptObject(int32 id); // done void ProcessSpecial(); // done #ifdef GTA_TRAIN bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC) #endif void ProcessVehicle(CVehicle *vehicle); // done - bool ProcessVehicleDoors(cVehicleParams *params); // done - void ProcessVehicleEngine(cVehicleParams *params); // done - void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done - bool ProcessVehicleHorn(cVehicleParams *params); // done - void ProcessVehicleOneShots(cVehicleParams *params); // done - bool ProcessVehicleReverseWarning(cVehicleParams *params); // done - bool ProcessVehicleRoadNoise(cVehicleParams *params); // done - bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done - bool ProcessVehicleSkidding(cVehicleParams *params); // done + bool ProcessVehicleDoors(cVehicleParams& params); // done + void ProcessVehicleEngine(cVehicleParams& params); // done + void ProcessVehicleFlatTyre(cVehicleParams& params); // done + bool ProcessVehicleHorn(cVehicleParams& params); // done + void ProcessVehicleOneShots(cVehicleParams& params); // done + bool ProcessVehicleReverseWarning(cVehicleParams& params); // done + bool ProcessVehicleRoadNoise(cVehicleParams& params); // done + bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done + bool ProcessVehicleSkidding(cVehicleParams& params); // done void ProcessWaterCannon(int32); // done void ProcessWeather(int32 id); // done - bool ProcessWetRoadNoise(cVehicleParams *params); // done + bool ProcessWetRoadNoise(cVehicleParams& params); // done void ProcessEscalators(); // done void ProcessExtraSounds(); // done @@ -507,10 +506,11 @@ public: void Terminate(); //done void TranslateEntity(Const CVector *v1, CVector *v2) const; //done + void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done void UpdateReflections(); //done bool UsesReverseWarning(int32 model) const; //done - bool UsesSiren(cVehicleParams *params) const; //done - bool UsesSirenSwitching(cVehicleParams* params) const; //done + bool UsesSiren(cVehicleParams& params) const; //done + bool UsesSirenSwitching(cVehicleParams& params) const; //done CVehicle *FindVehicleOfPlayer(); //done void SetPedTalkingStatus(CPed *ped, uint8 status); |