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author | Filip Gawin <filip.gawin@zoho.com> | 2019-08-02 17:43:40 +0200 |
---|---|---|
committer | Filip Gawin <filip.gawin@zoho.com> | 2019-08-27 21:14:28 +0200 |
commit | 458fc63f0196dc92362b44d5cf7ebf67bbc903e1 (patch) | |
tree | aa190341ec4d5ee449c80c20fea3c09e4f655532 /src/audio | |
parent | More audio ped (diff) | |
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Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioManager.cpp | 1681 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 95 | ||||
-rw-r--r-- | src/audio/DMAudio.cpp | 2 |
3 files changed, 1251 insertions, 527 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 76bfb793..e08efbc6 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -4,23 +4,30 @@ #include "AudioManager.h" #include "Automobile.h" +#include "Boat.h" +#include "Bridge.h" #include "Camera.h" #include "DMAudio.h" #include "Explosion.h" #include "Garages.h" +#include "Heli.h" #include "ModelIndices.h" #include "MusicManager.h" +#include "Pad.h" #include "Ped.h" #include "Physical.h" #include "Plane.h" #include "PlayerPed.h" #include "Pools.h" -#include "sampman.h" +#include "Replay.h" #include "Stats.h" #include "SurfaceTable.h" +#include "Transmission.h" #include "Vehicle.h" -#include "Plane.h" +#include "Weather.h" #include "World.h" +#include "ZoneCull.h" +#include "sampman.h" uint32 *audioLogicTimers = (uint32 *)0x6508A0; @@ -254,70 +261,7 @@ cAudioManager::AddReleasingSounds() EAXJMP(0x57B8D0); } #else -void -cAudioManager::AddReleasingSounds() -{ - bool isFirstSampleQueue; - int32 calculatedIndex; - tActiveSample *sample; - uint8 field_76; - uint8 field_88; - int sampleQueue; - bool toProcess[44]; - isFirstSampleQueue = m_bActiveSampleQueue == 0; - - cAudioManager *s = (this + 2484 * isFirstSampleQueue); // wtf - - for(uint32 i = 0; i < m_bSampleRequestQueuesStatus[isFirstSampleQueue]; i++) { - calculatedIndex = i + 27 * isFirstSampleQueue; - sample = &s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]]; - if(!s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]].m_bLoopEnded) { - toProcess[i] = 0; - sampleQueue = m_bActiveSampleQueue; - for(uint8 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; - j++) { - if(sample->m_nEntityIndex == - m_asSamples[27 * sampleQueue + - m_abSampleQueueIndexTable[27 * sampleQueue + j]] - .m_nEntityIndex && - sample->field_4 == - m_asSamples[27 * sampleQueue + - m_abSampleQueueIndexTable[27 * sampleQueue + j]] - .field_4) { - toProcess[i] = 1; - break; - } - } - if(!toProcess[i]) { - if(sample->field_4 <= 255u || !sample->m_bLoopsRemaining) { - field_76 = sample->field_76; - if(!field_76) continue; - if(!sample->m_nLoopCount) { - uint8 &vol = sample->m_bVolume; - if(sample->field_88 == -1) { - sample->field_88 = vol / field_76; - if(sample->field_88 <= 0) - sample->field_88 = 1; - } - field_88 = sample->field_88; - if(vol <= field_88) { - sample->field_76 = 0; - continue; - } - vol -= field_88; - } - --sample->field_76; - if(field_2) { - if(sample->field_16 < 20u) ++sample->field_16; - } - sample->field_56 = 0; - } - memcpy(&m_sQueueSample, sample, 92); - AddSampleToRequestedQueue(); - } - } - } -} + #endif void @@ -453,9 +397,9 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float speedOfSource = (dist / field_19195) * speedMultiplier; if(speedOfSound > fabsf(speedOfSource)) { if(speedOfSource < 0.0f) { - speedOfSource = Max(speedOfSource, -1.5f); + speedOfSource = max(speedOfSource, -1.5f); } else { - speedOfSource = Min(speedOfSource, 1.5f); + speedOfSource = min(speedOfSource, 1.5f); } newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound); } @@ -3407,6 +3351,13 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound) return sfx; } +WRAPPER +void +cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) +{ + EAXJMP(0x57A500); +} + #if 1 WRAPPER @@ -3417,317 +3368,7 @@ cAudioManager::ProcessActiveQueues() } #else -void -cAudioManager::ProcessActiveQueues() -{ - int v3; // ecx - cAudioManager *v4; // edx - tActiveSample *v5; // ebx - cAudioManager *v6; // edi - tActiveSample *v7; // esi - char v8; // al - unsigned __int8 v9; // dl - double v10; // st7 - double v11; // st6 - float a4; // ST08_4 - float a3; // ST04_4 - int activeSampleFreq; // ecx - int freq; // edi - int newFreq; // ecx - int v17; // eax - char v18; // al - unsigned __int8 v19; // al - float v20; // ST0C_4 - int v21; // edx - unsigned __int8 v22; // bl - cAudioManager *v23; // ebp - int v24; // ecx - cAudioManager *v25; // edx - tActiveSample *v26; // ebx - cAudioManager *v27; // ebp - unsigned int v28; // edi - unsigned int v29; // eax - unsigned __int8 v30; // cl - double v31; // st4 - double v32; // st7 - double v33; // st6 - double v34; // st5 - float v35; // ST0C_4 - float v36; // ST08_4 - float v37; // ST04_4 - float v38; // ST0C_4 - int v39; // edx - int v40; // [esp+Ch] [ebp-58h] - int v41; // [esp+Ch] [ebp-58h] - unsigned int v42; // [esp+10h] [ebp-54h] - int v43; // [esp+10h] [ebp-54h] - char v44; // [esp+14h] [ebp-50h] - unsigned __int8 v45; // [esp+14h] [ebp-50h] - unsigned __int8 l; // [esp+24h] [ebp-40h] - unsigned __int8 j; // [esp+28h] [ebp-3Ch] - unsigned __int8 k; // [esp+34h] [ebp-30h] - unsigned __int8 i; // [esp+38h] [ebp-2Ch] - CVector a2; // [esp+48h] [ebp-1Ch] - - for(uint32 i = 0; i < m_bActiveSamples; i++) { - m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0; - m_asActiveSamples[i].m_bIsProcessed = 0; - } - - for(i = 0;; ++i) { - v21 = m_bActiveSampleQueue; - if(i >= m_bSampleRequestQueuesStatus[v21]) break; - v3 = i + 27 * v21; - v4 = (this + 2484 * v21); - v5 = &v4->m_asSamples[m_abSampleQueueIndexTable[v3]]; - if(v4->m_asSamples[m_abSampleQueueIndexTable[v3]].m_nSampleIndex != NO_SAMPLE) { - v6 = this; - for(j = 0;; ++j) { - if(j >= m_bActiveSamples) goto LABEL_58; - v7 = m_asActiveSamples; - if(v5->m_nEntityIndex == m_asActiveSamples[0].m_nEntityIndex && - v5->field_4 == m_asActiveSamples[0].field_4 && - v5->m_nSampleIndex == m_asActiveSamples[0].m_nSampleIndex) { - break; - } - LABEL_56: - v6 = (v6 + 92); - } - if(v5->m_nLoopCount) { - if(m_FrameCounter & 1) { - if(!(j & 1)) { - v8 = 0; - goto LABEL_17; - } - LABEL_16: - v8 = 1; - } else { - if(!(j & 1)) goto LABEL_16; - v8 = 0; - } - LABEL_17: - if(v8 && !SampleManager.GetChannelUsedFlag(j)) { - v5->m_bLoopEnded = 1; - m_asActiveSamples[0].m_bLoopEnded = 1; - m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; - v7->m_nEntityIndex = -5; - goto LABEL_56; - } - } - v5->m_bIsProcessed = 1; - m_asActiveSamples[0].m_bIsProcessed = 1; - v5->field_88 = -1; - if(!v5->field_56) { - if(v5->m_bIsDistant) { - if(field_4) { - v9 = v5->m_bEmittingVolume; - if(v9 >= 63u) - v42 = 63; - else - v42 = v9; - v43 = 2 * v42; - } else { - v43 = v5->m_bEmittingVolume; - } - SampleManager.SetChannelFrequency(j, v5->m_nFrequency); - SampleManager.SetChannelEmittingVolume(j, v43); - } else { - v10 = m_asActiveSamples[0].m_fDistance; - v11 = v5->m_fDistance; - m_asActiveSamples[0].m_fDistance = v5->m_fDistance; - a4 = v11; - a3 = v10; - v5->m_nFrequency = ComputeDopplerEffectedFrequency( - v5->m_nFrequency, a3, a4, v5->field_48); - activeSampleFreq = m_asActiveSamples[0].m_nFrequency; - freq = v5->m_nFrequency; - if(freq != activeSampleFreq) { - if(freq <= activeSampleFreq) { - if(activeSampleFreq - 6000 > freq) - freq = activeSampleFreq - 6000; - newFreq = freq; - } else if(activeSampleFreq + 6000 >= freq) { - newFreq = v5->m_nFrequency; - } else { - newFreq = activeSampleFreq + 6000; - } - v7->m_nFrequency = newFreq; - SampleManager.SetChannelFrequency(j, newFreq); - } - v40 = v7->m_bEmittingVolume; - v17 = v5->m_bEmittingVolume; - if(v17 != v40) { - if(v17 <= v40) { - if(v40 - 10 > v17) v17 = v40 - 10; - v41 = v17; - } else if(v40 + 10 >= v17) { - v41 = v5->m_bEmittingVolume; - } else { - v41 = v40 + 10; - } - if(field_4) { - if(v41 >= 63) - v18 = 63; - else - v18 = v41; - v19 = 2 * v18; - } else { - v19 = v41; - } - SampleManager.SetChannelEmittingVolume(j, v19); - v7->m_bEmittingVolume = v41; - } - TranslateEntity(&v5->m_vecPos, &a2); - SampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z); - v20 = 0.25f * v5->m_fSoundIntensity; - SampleManager.SetChannel3DDistances( - j, v5->m_fSoundIntensity, v20); - } - SampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag); - continue; - } - v5->m_bIsProcessed = 0; - m_asActiveSamples[0].m_bIsProcessed = 0; - goto LABEL_56; - } - LABEL_58:; - } - v22 = 0; - v23 = this; - for(uint32 i = 0; v22 < m_bActiveSamples; i++) { - if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE && - !v23->m_asActiveSamples[0].m_bIsProcessed) { - SampleManager.StopChannel(i); - v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; - v23->m_asActiveSamples[0].m_nEntityIndex = -5; - } - v23 = (v23 + 92); - } - for(k = 0; k < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++k) { - v24 = k + 27 * v39; - v25 = (this + 2484 * v39); - v26 = &v25->m_asSamples[m_abSampleQueueIndexTable[v24]]; - if(!v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bIsProcessed && - !v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopEnded && - m_asAudioEntities[v26->m_nEntityIndex].m_bIsUsed && - v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nSampleIndex < NO_SAMPLE) { - if(v25->m_asSamples[m_abSampleQueueIndexTable[v24]].field_4 > 255u && - v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nLoopCount && - v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopsRemaining) { - --v25->m_asSamples[m_abSampleQueueIndexTable[v24]] - .m_bLoopsRemaining; - v26->field_76 = 1; - } else { - v27 = this; - for(l = 0; l < m_bActiveSamples; ++l) { - if(!v27->m_asActiveSamples[0].m_bIsProcessed) { - if(!v26->m_nLoopCount) goto LABEL_80; - v28 = v26->m_nFrequency / field_19192; - v29 = v26->m_nLoopCount * - SampleManager.GetSampleLength( - v26->m_nSampleIndex); - if(v28) { - v26->field_76 = v29 / v28 + 1; - LABEL_80: - memcpy(v27->m_asActiveSamples, v26, 92); - if(!v27->m_asActiveSamples[0].m_bIsDistant) - TranslateEntity( - &v27->m_asActiveSamples[0] - .m_vecPos, - &a2); - if(field_4) { - if(v27->m_asActiveSamples[0] - .m_bEmittingVolume >= 63u) - v44 = 63; - else - v44 = - v27 - ->m_asActiveSamples - [0] - .m_bEmittingVolume; - v45 = 2 * v44; - } else { - v45 = v27->m_asActiveSamples[0] - .m_bEmittingVolume; - } - if(SampleManager.InitialiseChannel( - l, - v27->m_asActiveSamples[0] - .m_nSampleIndex, - v27->m_asActiveSamples[0] - .m_bBankIndex)) { - SampleManager.SetChannelFrequency( - l, v27->m_asActiveSamples[0] - .m_nFrequency); - cSampleManager - .SetChannelEmittingVolume(l, - v45); - SampleManager.SetChannelLoopPoints( - l, - v27->m_asActiveSamples[0] - .m_nLoopStart, - v27->m_asActiveSamples[0] - .m_nLoopEnd); - SampleManager.SetChannelLoopCount( - l, v27->m_asActiveSamples[0] - .m_nLoopCount); - SampleManager.SetChannelReverbFlag( - l, v27->m_asActiveSamples[0] - .m_bReverbFlag); - if(v27->m_asActiveSamples[0] - .m_bIsDistant) { - v30 = v27->m_asActiveSamples - [0] - .m_bOffset; - if(v30 == 63) { - v31 = 0.0f; - } else if(v30 >= 63u) { - v31 = (v30 - 63) * - 15.873f; - } else { - v31 = -((63 - v30) * - 15.873f); - } - v32 = v31; - v33 = 0.0f; - v34 = 0.0f; - v27->m_asActiveSamples[0] - .m_fSoundIntensity = - 100000.0f; - } else { - v32 = a2.x; - v33 = a2.y; - v34 = a2.z; - } - v35 = v34; - v36 = v33; - v37 = v32; - SampleManager.SetChannel3DPosition( - l, v37, v36, v35); - v38 = 0.25f * - v27->m_asActiveSamples[0] - .m_fSoundIntensity; - cSampleManager - .SetChannel3DDistances( - l, - v27->m_asActiveSamples[0] - .m_fSoundIntensity, - v38); - SampleManager.StartChannel(l); - } - v27->m_asActiveSamples[0].m_bIsProcessed = - 1; - v26->m_bIsProcessed = 1; - v26->field_88 = -1; - break; - } - } - v27 = (v27 + 92); - } - } - } - } -} + #endif bool @@ -3824,25 +3465,235 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) } } -WRAPPER bool cAudioManager::ProcessBoatEngine(cVehicleParams *params) { - EAXJMP(0x56DE80); + CBoat *boat; + float padRelativeAccerate; + float gasPedal; + int32 padAccelerate; + uint8 emittingVol; + float oneShotVol; + + static uint16 LastAccel = 0; + static uint8 LastVol = 0; + + if(params->m_fDistance < 2500.f) { + boat = (CBoat *)params->m_pVehicle; + if(params->m_nIndex == REEFER) { + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(80u, 50.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 39; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR; + m_sQueueSample.m_nFrequency = 10386; + m_sQueueSample.m_nFrequency += + (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + if(FindPlayerVehicle() == params->m_pVehicle) { + if(Pads[0].GetAccelerate() <= Pads[0].GetBrake()) + padAccelerate = Pads[0].GetBrake(); + else + padAccelerate = Pads[0].GetAccelerate(); + padRelativeAccerate = padAccelerate / 255; + emittingVol = (100.f * padRelativeAccerate) + 15; + m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; + if(!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10u; + } else { + gasPedal = Abs(boat->m_fGasPedal); + if(gasPedal > 0.0f) { + m_sQueueSample.m_nFrequency = 6000; + emittingVol = 15; + } else { + emittingVol = (100.f * gasPedal) + 15; + m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; + if(!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10u; + } + } + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + if(!m_sQueueSample.m_bVolume) return 1; + m_sQueueSample.field_4 = 40; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + } else { + if(FindPlayerVehicle() == params->m_pVehicle) { + if(Pads[0].GetAccelerate() <= Pads[0].GetBrake()) + padAccelerate = Pads[0].GetBrake(); + else + padAccelerate = Pads[0].GetAccelerate(); + if(padAccelerate <= 20) { + emittingVol = 45 - 45 * padAccelerate / 40; + m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; + m_sQueueSample.field_4 = 39; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_BOAT_ENGINE_IDLE; + if(LastAccel > 20) { + oneShotVol = LastVol; + PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, + oneShotVol); + } + } else { + emittingVol = 105 * padAccelerate / 255 + 15; + m_sQueueSample.m_nFrequency = + 4000 * padAccelerate / 255 + 8000; + if(!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.field_4 = 40; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE; + } + LastVol = emittingVol; + LastAccel = padAccelerate; + } else { + gasPedal = Abs(boat->m_fGasPedal); + if(gasPedal > 0.0f) { + m_sQueueSample.m_nFrequency = 11025; + emittingVol = 45; + m_sQueueSample.field_4 = 39; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_BOAT_ENGINE_IDLE; + } else { + emittingVol = (105.f * gasPedal) + 15; + m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; + if(!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.field_4 = 40; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE; + } + } + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + if(!m_sQueueSample.m_bVolume) return 1; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + } + AddSampleToRequestedQueue(); + return 1; + } + return 0; } -WRAPPER bool cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) { - EAXJMP(0x56E500); + float velocityChange; + int32 vol; + float multiplier; + + if(params->m_fDistance > 2500.f) return 0; + + velocityChange = Abs(params->m_fVelocityChange); + if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1; + + velocityChange = min(0.75f, velocityChange); + multiplier = (velocityChange - 0.0005f) * 1.3342f; + CalculateDistance((bool *)params, params->m_fDistance); + vol = (30.f * multiplier); + m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 38; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = vol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + + return 1; } -WRAPPER void cAudioManager::ProcessBridge() { - EAXJMP(0x5790D0); + float dist; + bool something = false; + + if(CBridge::pLiftRoad) { + m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); + dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(dist < 202500.0f) { + CalculateDistance(&something, dist); + switch(CBridge::State) { + case STATE_BRIDGE_LOCKED: + case STATE_LIFT_PART_IS_UP: + case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break; + case STATE_LIFT_PART_MOVING_DOWN: + case STATE_LIFT_PART_MOVING_UP: + ProcessBridgeWarning(); + ProcessBridgeMotor(); + break; + default: break; + } + ProcessBridgeOneShots(); + } + } } void @@ -3873,11 +3724,56 @@ cAudioManager::ProcessBridgeMotor() } } -WRAPPER void cAudioManager::ProcessBridgeOneShots() { - EAXJMP(0x579310); + float maxDist; + + if(CBridge::State != STATE_LIFT_PART_IS_UP || + CBridge::OldState != STATE_LIFT_PART_MOVING_UP) { + if(CBridge::State != STATE_LIFT_PART_IS_DOWN || + CBridge::OldState != STATE_LIFT_PART_MOVING_DOWN) { + if(CBridge::State != STATE_LIFT_PART_MOVING_UP || + CBridge::OldState != STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { + if(CBridge::State != STATE_LIFT_PART_MOVING_DOWN || + CBridge::OldState != STATE_LIFT_PART_IS_UP) + return; + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } else { + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } + } else { + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } + } else { + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } + if(m_sQueueSample.m_fDistance < maxDist) { + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 2; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bEmittingVolume = maxVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = maxDist; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } } void @@ -3910,11 +3806,40 @@ cAudioManager::ProcessBridgeWarning() } } -WRAPPER bool -cAudioManager::ProcessCarBombTick(void *) +cAudioManager::ProcessCarBombTick(cVehicleParams *params) { - EAXJMP(0x56CC20); + CAutomobile *automobile; + + if(params->m_fDistance >= 1600.f) return 0; + automobile = (CAutomobile *)params->m_pVehicle; + if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(60u, 40.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 35; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CAR_BOMB_TICK; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 60; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0; + m_sQueueSample.m_fSoundIntensity = 40.0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + return 1; } WRAPPER @@ -4038,6 +3963,55 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) } } +bool +cAudioManager::ProcessEngineDamage(cVehicleParams *params) +{ + CAutomobile *veh; + uint8 engineStatus; + uint8 emittingVolume; + + if(params->m_fDistance >= 1600.f) return 0; + veh = (CAutomobile *)params->m_pVehicle; + if(veh->bEngineOn) { + engineStatus = veh->Damage.GetEngineStatus(); + if(engineStatus > 250u || engineStatus < 100u) return 1; + if(engineStatus < 225u) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; + emittingVolume = 6; + m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nFrequency = 40000; + } else { + emittingVolume = 60; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY; + m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); + } + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 28; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0; + m_sQueueSample.m_fSoundIntensity = 40.0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + return 1; +} + void cAudioManager::ProcessEntity(int32 id) { @@ -4406,6 +4380,70 @@ cAudioManager::ProcessGarages() EAXJMP(0x578C20); } +struct tHelicopterSampleData { + float m_fMaxDistance; + float m_fBaseDistance; + char m_bBaseVolume; + char gap_9[3]; +}; + +tHelicopterSampleData *gHeliSfxRanges = (tHelicopterSampleData *)0x604784; + +bool +cAudioManager::ProcessHelicopter(cVehicleParams *params) +{ + CHeli *heli; + float MaxDist; + float dist; + float baseDist; + int32 emittingVol; + + if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= + params->m_fDistance) + return 0; + + CalculateDistance((bool *)params, params->m_fDistance); + heli = (CHeli *)params->m_pVehicle; + for(uint32 i = 0; i < 3; i++) { + MaxDist = gHeliSfxRanges[i].m_fMaxDistance; + dist = m_sQueueSample.m_fDistance; + if(dist >= MaxDist) return 1; + baseDist = gHeliSfxRanges[i].m_fBaseDistance; + if(dist < baseDist) + emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * + ((MaxDist - dist) / (MaxDist - baseDist))); + else + emittingVol = gHeliSfxRanges[i].m_bBaseVolume; + + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = i + 65; + m_sQueueSample.m_nSampleIndex = i + AUDIO_SAMPLE_HELI_FAR; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nFrequency = + 1200 * heli->m_nHeliId + + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0; + m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + return 1; +} + void cAudioManager::ProcessHomeScriptObject(uint8 sound) { @@ -5343,6 +5381,71 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) } void +cAudioManager::ProcessModelCarEngine(cVehicleParams *params) +{ + cAudioManager *v2; + CAutomobile *automobile; + float allowedVelocity; + int32 emittingVol; + float velocityChange; + + v2 = this; + if(params->m_fDistance < 900.f) { + automobile = (CAutomobile *)params->m_pVehicle; + if(automobile->bEngineOn) { + if(automobile->m_nWheelsOnGround) { + velocityChange = Abs(params->m_fVelocityChange); + } else { + if(automobile->m_nDriveWheelsOnGround) + automobile->m_fGasPedalAudio = + automobile->m_fGasPedalAudio * 0.4f; + velocityChange = automobile->m_fGasPedalAudio * + params->m_pTransmission->fMaxVelocity; + } + if(velocityChange > 0.001f) { + allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; + if(velocityChange < allowedVelocity) + emittingVol = (90.f * velocityChange / allowedVelocity); + else + emittingVol = 90; + if(emittingVol) { + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, 30.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 2; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = + (11025.f * velocityChange / + params->m_pTransmission->fMaxVelocity + + 11025.f); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 3.0; + m_sQueueSample.m_fSoundIntensity = 30.0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } + } + } +} + +void cAudioManager::ProcessOneShotScriptObject(uint8 sound) { CPlayerPed *playerPed; @@ -5395,7 +5498,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_anRandomTable[iSound % 5] % 3u + AUDIO_SAMPLE_BULLET_HIT_GROUND_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 9; m_sQueueSample.field_48 = 0.0f; @@ -5404,14 +5507,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) break; case SCRIPT_SOUND_110: case SCRIPT_SOUND_111: - if(cSampleManager.IsSampleBankLoaded(0) != 1) return; + if(SampleManager.IsSampleBankLoaded(0) != 1) return; maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_389; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389); m_sQueueSample.field_16 = 0; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bIsDistant = 0; @@ -5423,7 +5526,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 80; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING); m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bIsDistant = 0; @@ -5436,7 +5539,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 70; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = 0; @@ -5448,7 +5551,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 60; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = 0; @@ -5460,7 +5563,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 70; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = 0; @@ -5509,7 +5612,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_anRandomTable[3] % 5u + AUDIO_SAMPLE_COLLISION_METAL; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5523,7 +5626,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_RUBBER; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; @@ -5670,14 +5773,14 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 5; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_PED_HEADPHONES); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset( + SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; @@ -5704,14 +5807,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) int16 sound; char noReflection; CWeapon *weapon; - uint16 i; float maxDist; static uint8 iSound = 21; - i = 0; weapon = nil; - while(i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24) { + for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24; i++) { noReflection = 0; processed = 0; m_sQueueSample.m_bRequireReflection = 0; @@ -5778,7 +5879,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_asAudioEntities[0] .m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex] - 28; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17u); @@ -5809,7 +5910,6 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = 1; - goto LABEL_84; } break; case SOUND_FALL_LAND: @@ -5829,7 +5929,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) } m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17u); @@ -5843,55 +5943,232 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = 1; - goto LABEL_84; + break; } break; - case SOUND_21: + case SOUND_FIGHT_PUNCH_33: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1; m_sQueueSample.m_nFrequency = 18000; - goto LABEL_81; - case SOUND_22: + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_KICK_34: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1; m_sQueueSample.m_nFrequency = 16500; - goto LABEL_81; - case SOUND_23: + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_HEADBUTT_35: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1; - goto LABEL_80; - case SOUND_24: + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_36: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2; m_sQueueSample.m_nFrequency = 18000; - goto LABEL_81; - case SOUND_25: + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_37: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2; m_sQueueSample.m_nFrequency = 16500; - goto LABEL_81; - case SOUND_26: + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_CLOSE_PUNCH_38: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2; - goto LABEL_80; - case SOUND_WEAPON_PUNCH_ATTACK: + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_39: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3; m_sQueueSample.m_nFrequency = 18000; - goto LABEL_81; - case SOUND_28: + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3; m_sQueueSample.m_nFrequency = 16500; - goto LABEL_81; - case SOUND_29: + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_41: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3; - goto LABEL_80; - case SOUND_2A: + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4; m_sQueueSample.m_nFrequency = 18000; - goto LABEL_81; - case SOUND_2B: + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_KNEE_OR_KICK_43: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4; m_sQueueSample.m_nFrequency = 16500; - goto LABEL_81; - case SOUND_2C: + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_4 = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_KICK_44: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4; - LABEL_80: m_sQueueSample.m_nFrequency = 20000; - LABEL_81: m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = iSound; processed = 1; @@ -5908,7 +6185,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = 1; - goto LABEL_84; + break; case SOUND_WEAPON_BAT_ATTACK: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_BY_BAT; m_sQueueSample.m_bBankIndex = 0; @@ -5930,7 +6207,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bRequireReflection = 1; else noReflection = 1; - goto LABEL_84; + break; case SOUND_WEAPON_SHOT_FIRED: weapon = &ped->m_weapons[ped->m_currentWeapon]; switch(weapon->m_eWeaponType) { @@ -5939,7 +6216,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_PISTOL_SHOT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -5958,13 +6235,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bRequireReflection = 1; else noReflection = 1; - goto LABEL_84; + break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_SHOT; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_UZI_SHOT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -5979,13 +6256,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 1; - goto LABEL_84; + break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -6004,13 +6281,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bRequireReflection = 1; else noReflection = 1; - goto LABEL_84; + break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -6025,13 +6302,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 1; - goto LABEL_84; + break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_M16_SHOT; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_M16_SHOT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -6046,13 +6323,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 1; - goto LABEL_84; + break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_SHOT; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_SNIPER_SHOT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -6071,13 +6348,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bRequireReflection = 1; else noReflection = 1; - goto LABEL_84; + break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_ROCKET_SHOT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); @@ -6096,7 +6373,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bRequireReflection = 1; else noReflection = 1; - goto LABEL_84; + break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT; @@ -6105,7 +6382,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = 90; m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + - cSampleManager.GetSampleBaseFrequency( + SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 4.0f; @@ -6113,9 +6390,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset( + SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_bIsDistant = 0; @@ -6125,8 +6402,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bRequireReflection = 1; else noReflection = 1; - goto LABEL_84; - default: goto LABEL_100; + break; + default: continue; } break; @@ -6139,57 +6416,133 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.field_4 = iSound++; processed = 1; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency( + SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) + RandomDisplacement(300u); - goto LABEL_63; + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD; emittingVol = 75; m_sQueueSample.field_4 = iSound++; processed = 1; m_sQueueSample.m_nFrequency = 39243; - goto LABEL_63; + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD; emittingVol = 75; m_sQueueSample.field_4 = iSound++; processed = 1; m_sQueueSample.m_nFrequency = 30290; - goto LABEL_63; + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD; emittingVol = 75; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD); - goto LABEL_62; + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD; emittingVol = 75; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_UZI_RELOAD); - goto LABEL_62; + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD; emittingVol = 75; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD); - goto LABEL_62; + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD; emittingVol = 75; m_sQueueSample.field_4 = iSound++; processed = 1; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD); - LABEL_62: - LABEL_63: m_sQueueSample.m_nFrequency += RandomDisplacement(300u); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_16 = 5; @@ -6203,10 +6556,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = 1; - goto LABEL_84; - default: goto LABEL_100; + break; + default: continue; } - break; case SOUND_WEAPON_AK47_BULLET_ECHO: case SOUND_WEAPON_UZI_BULLET_ECHO: @@ -6216,7 +6568,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.field_4 = iSound++; processed = 1; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; @@ -6234,12 +6586,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bRequireReflection = 1; else noReflection = 1; - goto LABEL_84; + break; case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = iSound++; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); @@ -6254,14 +6606,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bEmittingVolume = 70; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 1; - goto LABEL_84; + break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_HIT_PED; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_4 = iSound++; processed = 1; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.field_16 = 7; @@ -6275,7 +6627,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 1; - goto LABEL_84; + break; case SOUND_SPLASH: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_WATER; m_sQueueSample.m_bBankIndex = 0; @@ -6294,7 +6646,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = 1; - LABEL_84: + break; + default: + SetupPedComments(params, sound); + continue; + if(processed && iSound > 60u) iSound = 21; if(params->m_fDistance < maxDist) { CalculateDistance((bool *)params, params->m_fDistance); @@ -6331,11 +6687,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) } } } - break; - default: SetupPedComments(params, sound); break; } - LABEL_100: - ++i; } } @@ -6356,11 +6708,318 @@ cAudioManager::ProcessPhysical(int32 id) } } -WRAPPER void -cAudioManager::ProcessPlane(void *ptr) +cAudioManager::ProcessPlane(cVehicleParams *params) { - EAXJMP(0x56E860); + switch(params->m_nIndex) { + case AIRTRAIN: ProcessJumbo(params); break; + case DEADDODO: ProcessCesna(params); break; + default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break; + } +} + +struct tVehicleSampleData { + eAudioSamples m_nAccelerationSampleIndex; + char m_bEngineSoundType; + char gap_5[3]; + eAudioSamples m_nHornSample; + int m_nHornFrequency; + char m_nSirenOrAlarmSample; + int m_nSirenOrAlarmFrequency; + char m_bDoorType; + char gap_25[3]; +}; + +int32 *CSWTCH_554 = (int32 *)0x606A50; +tVehicleSampleData *vehicleSampleData = (tVehicleSampleData *)0x606204; + +void +cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) +{ + cTransmission *transmission; + float velocityChange; + float relativeVelocityChange; + float accelerationMultipler; + uint8 wheelInUseCounter; + uint8 i; + float time; + uint32 freq4; + int baseFreq; + uint8 vol; + unsigned int freq5; + int gearNr; + int freq; + unsigned int freq3; + unsigned int freq2; + + int freqModifier; + int soundOffset; + uint8 engineSoundType; + int32 accelerateState; + bool channelUsed; + char lostTraction; + bool processedAccelSampleStopped; + uint8 currentGear; + float gasPedalAudio; + CVector pos; + + static uint16 LastAccel = 0; + static uint16 LastBrake = 0; + static uint8 CurrentPretendGear = 1; + static bool bLostTractionLastFrame = 0; + static bool bHandbrakeOnLastFrame = 0; + static uint32 nCruising = 0; + static uint8 bAccelSampleStopped = 1; + + lostTraction = 0; + processedAccelSampleStopped = 0; + if(bPlayerJustEnteredCar) { + bAccelSampleStopped = 1; + bPlayerJustEnteredCar = 0; + nCruising = 0; + LastAccel = 0; + bLostTractionLastFrame = 0; + LastBrake = 0; + bHandbrakeOnLastFrame = 0; + CurrentPretendGear = 1; + } + if(CReplay::IsPlayingBack()) { + accelerateState = 255.f * max(0.0f, min(1.0f, automobile->m_fGasPedal)); + } else { + accelerateState = Pads->GetAccelerate(); + } + channelUsed = SampleManager.GetChannelUsedFlag(m_bActiveSamples); + transmission = params->m_pTransmission; + velocityChange = params->m_fVelocityChange; + relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; + + accelerationMultipler = 0.0f; + + if(relativeVelocityChange > 1.0f) accelerationMultipler = relativeVelocityChange; + + gasPedalAudio = accelerationMultipler; + currentGear = params->m_pVehicle->m_nCurrentGear; + if(transmission->nDriveType == '4') { + wheelInUseCounter = 0; + i = 0; + do { + if(automobile->m_aWheelState[i]) ++wheelInUseCounter; + ++i; + } while(i < 4u); + if(wheelInUseCounter > 2u) lostTraction = 1; + } else if(transmission->nDriveType == 'F') { + if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && + (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { + lostTraction = 1; + } + } else if(transmission->nDriveType == 'R' && + (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { + lostTraction = 1; + } + if(0.0f != velocityChange) { // ok + time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange; + if(time <= 0.0f) { + freqModifier = max(-0.2f, time) * -15000.f; + } else { + freqModifier = -(min(0.2f, time) * 15000.f); + } + if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier; // ok + } else { + freqModifier = 0; + } + engineSoundType = vehicleSampleData[params->m_nIndex].m_bEngineSoundType; + soundOffset = 3 * (engineSoundType - 1); + if(accelerateState <= 0) { + if(params->m_fVelocityChange < -0.001f) { + if(channelUsed) { + SampleManager.StopChannel(m_bActiveSamples); + bAccelSampleStopped = 1; + } + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction) { + gasPedalAudio = automobile->m_fGasPedalAudio; + } else { + gasPedalAudio = min( + 1.0f, params->m_fVelocityChange / + params->m_pTransmission->fMaxReverseVelocity); // ok + } + gasPedalAudio = max(0.0f, gasPedalAudio); // ok + automobile->m_fGasPedalAudio = gasPedalAudio; + } else if(LastAccel > 0) { + if(channelUsed) { + SampleManager.StopChannel(m_bActiveSamples); + bAccelSampleStopped = 1; + } + nCruising = 0; + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction || + params->m_fVelocityChange >= 0.01f && + automobile->m_fGasPedalAudio > 0.2f) { + automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; + gasPedalAudio = automobile->m_fGasPedalAudio; + } + if(gasPedalAudio > 0.05) { // ok + freq3 = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; + if(engineSoundType == 6) freq3 >>= 1; + AddPlayerCarSample( + (25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq3, + (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC), + engineSoundType, 63u, 0); + } + } + freq2 = (10000.f * gasPedalAudio) + 22050; + if(engineSoundType == 6) freq2 >>= 1; + AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq2, + (engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0, + 52u, 1); + + CurrentPretendGear = max(1, currentGear); + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; + return; + } + if(nCruising) { + if(accelerateState < 150 || !automobile->m_nWheelsOnGround || + automobile->bIsHandbrakeOn || lostTraction || + currentGear < 2u && + velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) { + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction) { + if(!automobile->m_nWheelsOnGround && + automobile->m_nDriveWheelsOnGround || + (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || + lostTraction && !bLostTractionLastFrame) && + automobile->m_nWheelsOnGround) { + automobile->m_fGasPedalAudio = + automobile->m_fGasPedalAudio * 0.6f; + } + freqModifier = 0; + baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; + vol = (25.0f * automobile->m_fGasPedalAudio) + 60; + } else { + baseFreq = (8000.f * accelerationMultipler) + 16000; + vol = (25.0f * accelerationMultipler) + 60; + automobile->m_fGasPedalAudio = accelerationMultipler; + } + freq5 = freqModifier + baseFreq; + if(engineSoundType == 6) freq5 >>= 1; + if(channelUsed) { + SampleManager.StopChannel(m_bActiveSamples); + bAccelSampleStopped = 1; + } + AddPlayerCarSample(vol, freq5, + (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2u, + 1); + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; + return; + } + TranslateEntity(&m_sQueueSample.m_vecPos, &pos); + if(bAccelSampleStopped) { + if(CurrentPretendGear != 1 || currentGear != 2) { + gearNr = currentGear - 1; + if(gearNr < 1) gearNr = 1; + CurrentPretendGear = gearNr; + } + processedAccelSampleStopped = 1; + bAccelSampleStopped = 0; + } + if(channelUsed) { + SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u); + SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); + if(engineSoundType == 6) + freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; + else + freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + SampleManager.SetChannelFrequency(m_bActiveSamples, freq); + if(!channelUsed) { + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.StartChannel(m_bActiveSamples); + } + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; + return; + } + if(processedAccelSampleStopped) { + if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) + return; + SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); + SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); + SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u); + SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); + if(engineSoundType == 6) + freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; + else + freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + SampleManager.SetChannelFrequency(m_bActiveSamples, freq); + if(!channelUsed) { + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.StartChannel(m_bActiveSamples); + } + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; + return; + } + if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { + ++CurrentPretendGear; + if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) + return; + SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); + SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); + SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u); + SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); + if(engineSoundType == 6) + freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; + else + freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + SampleManager.SetChannelFrequency(m_bActiveSamples, freq); + if(!channelUsed) { + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.StartChannel(m_bActiveSamples); + } + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; + return; + } + nCruising = 1; + } + bAccelSampleStopped = 1; + if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) { + nCruising = 0; + } else { + if(accelerateState >= 220 && + 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) { + if(nCruising < 800) ++nCruising; + } else if(nCruising > 3) { + --nCruising; + } + freq4 = 27 * nCruising + freqModifier + 22050; + if(engineSoundType == 6) freq4 >>= 1; + AddPlayerCarSample(85u, freq4, + (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC), + engineSoundType, 64u, 1); + } + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; } WRAPPER @@ -6491,6 +7150,47 @@ cAudioManager::ProcessProjectiles() } void +cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) +{ + float emittingVol; + CVehicle *veh; + + if(params->m_fDistance < 484.f && CWeather::Rain > 0.01f && + (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + ++params->m_pVehicle->m_bRainAudioCounter; + veh = params->m_pVehicle; + if(veh->m_bRainAudioCounter >= 2u) { + veh->m_bRainAudioCounter = 0; + CalculateDistance((bool *)params, params->m_fDistance); + emittingVol = 30.f * CWeather::Rain; + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = veh->m_bRainSamplesCounter++; + veh = params->m_pVehicle; + if(veh->m_bRainSamplesCounter > 4u) veh->m_bRainSamplesCounter = 68; + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_RAIN_ON_VEHICLE_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 9; + m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000u + 28000; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.field_48 = 0.0; + m_sQueueSample.m_fSoundIntensity = 22.0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } +} + +void cAudioManager::ProcessSawMillScriptObject(uint8 sound) { uint32 time; @@ -7089,14 +7789,21 @@ InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP); // InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP); InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP); InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP); +InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP); +InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP); +InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP); InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP); +InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP); InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP); +InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP); InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP); InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP); +InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP); InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP); InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP); InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP); InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP); +InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP); InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP); InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP); InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP); @@ -7107,12 +7814,16 @@ InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP); InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP); InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP); InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP); +InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP); InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP); InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP); InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP); InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP); InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP); +InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP); +InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP); InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP); +InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP); InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP); InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP); InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP); diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 5b74cc16..12e823b7 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -72,6 +72,7 @@ enum eAudioType : int32 { }; class CPhysical; +class CAutomobile; class tAudioEntity { @@ -112,7 +113,7 @@ public: uint8 activeBank; uint8 gap_1163[1]; - void Add(tPedComment *com); // test + void Add(tPedComment *com); /// ok }; static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); @@ -191,8 +192,7 @@ public: static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error"); -enum -{ +enum { /* REFLECTION_YMAX = 0, top REFLECTION_YMIN = 1, bottom @@ -209,6 +209,7 @@ enum MAX_REFLECTIONS, }; +<<<<<<< HEAD enum AudioEntityHandle { AEHANDLE_NONE = -5, @@ -222,6 +223,8 @@ enum AudioEntityHandle #define AEHANDLE_IS_OK(h) ((h)>=0) +======= +>>>>>>> Cleanup class cAudioManager { public: @@ -270,10 +273,15 @@ public: uint8 m_bPreviousUserPause; uint8 field_19195; uint32 m_FrameCounter; - + inline uint32 GetFrameCounter(void) { return m_FrameCounter; } float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; } +<<<<<<< HEAD int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; } +======= + int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; } + +>>>>>>> Cleanup // void AddDetailsToRequestedOrderList(uint8 sample); /// ok @@ -283,7 +291,7 @@ public: void AddReleasingSounds(); // todo (difficult) void AddSampleToRequestedQueue(); /// ok void AgeCrimes(); // todo - int8 GetCurrent3DProviderIndex(); /// ok + int8 GetCurrent3DProviderIndex(); /// ok void CalculateDistance(bool *ptr, float dist); /// ok bool CheckForAnAudioFileOnCD(); /// ok @@ -461,55 +469,58 @@ public: uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); + void PlayOneShot(int32 index, int16 sound, float vol); // todo + void ProcessActiveQueues(); // todo bool ProcessAirBrakes(cVehicleParams *params); /// ok void ProcessAirportScriptObject(uint8 sound); /// ok - bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat - bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat - void ProcessBridge(); // todo requires CBridge + bool ProcessBoatEngine(cVehicleParams *params); /// ok + bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok + void ProcessBridge(); /// ok void ProcessBridgeMotor(); /// ok - void ProcessBridgeOneShots(); // todo requires CBridge + void ProcessBridgeOneShots(); /// ok void ProcessBridgeWarning(); /// ok - bool ProcessCarBombTick(void *); // todo requires CVehicle + bool ProcessCarBombTick(cVehicleParams *params); /// ok void ProcessCesna(void *); // todo requires CPlane void ProcessCinemaScriptObject(uint8 sound); /// ok void ProcessCrane(); // todo requires CCrane void ProcessDocksScriptObject(uint8 sound); /// ok - // bool ProcessEngineDamage(void *); //todo requires CVehicle - void ProcessEntity(int32 sound); /// ok - void ProcessExplosions(int32 explosion); // test - void ProcessFireHydrant(); /// ok - void ProcessFires(int32 entity); // todo requires gFireManager - void ProcessFrontEnd(); /// ok - void ProcessGarages(); // todo requires CGarages::aGarages - // bool ProcessHelicopter(void *); // todo requires CVehicle - void ProcessHomeScriptObject(uint8 sound); /// ok - void ProcessJumbo(cVehicleParams *); /// ok - void ProcessJumboAccel(CPlane *plane); /// ok - void ProcessJumboDecel(CPlane *plane); /// ok - void ProcessJumboFlying(); /// ok - void ProcessJumboLanding(CPlane *plane); /// ok - void ProcessJumboTakeOff(CPlane *plane); /// ok - void ProcessJumboTaxi(); /// ok - void ProcessLaunderetteScriptObject(uint8 sound); /// ok - void ProcessLoopingScriptObject(uint8 sound); /// ok + bool ProcessEngineDamage(cVehicleParams *params); /// ok + void ProcessEntity(int32 sound); /// ok + void ProcessExplosions(int32 explosion); /// ok + void ProcessFireHydrant(); /// ok + void ProcessFires(int32 entity); // todo requires gFireManager + void ProcessFrontEnd(); /// ok + void ProcessGarages(); // todo requires CGarages::aGarages + bool ProcessHelicopter(cVehicleParams *params); /// ok + void ProcessHomeScriptObject(uint8 sound); /// ok + void ProcessJumbo(cVehicleParams *); /// ok + void ProcessJumboAccel(CPlane *plane); /// ok + void ProcessJumboDecel(CPlane *plane); /// ok + void ProcessJumboFlying(); /// ok + void ProcessJumboLanding(CPlane *plane); /// ok + void ProcessJumboTakeOff(CPlane *plane); /// ok + void ProcessJumboTaxi(); /// ok + void ProcessLaunderetteScriptObject(uint8 sound); /// ok + void ProcessLoopingScriptObject(uint8 sound); /// ok // void ProcessMissionAudio(); - // void ProcessModelVehicle(void *); - void ProcessOneShotScriptObject(uint8 sound); // test - void ProcessPed(CPhysical *ped); // test - void ProcessPedHeadphones(cPedParams *params); // test - void ProcessPedOneShots(cPedParams *params); // test, remove goto - void ProcessPhysical(int32 id); /// ok - void ProcessPlane(void *); // todo - // void ProcessPlayersVehicleEngine(void *, void *); - void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo - void ProcessPornCinema(uint8 sound); /// ok - void ProcessProjectiles(); // todo - // void ProcessRainOnVehicle(void *); + void ProcessModelCarEngine(cVehicleParams *params); /// (check float comparisons) + void ProcessOneShotScriptObject(uint8 sound); /// ok + void ProcessPed(CPhysical *ped); /// ok + void ProcessPedHeadphones(cPedParams *params); /// ok + void ProcessPedOneShots(cPedParams *params); /// ok + void ProcessPhysical(int32 id); /// ok + void ProcessPlane(cVehicleParams *params); /// ok + void ProcessPlayersVehicleEngine(cVehicleParams *params, + CAutomobile *automobile); /// ok (check float comparisons) + void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo + void ProcessPornCinema(uint8 sound); /// ok + void ProcessProjectiles(); // todo requires CProjectileInfo + void ProcessRainOnVehicle(cVehicleParams *params); /// ok // void ProcessReverb(); // bool ProcessReverseGear(void *); void ProcessSawMillScriptObject(uint8 sound); /// ok - void ProcessScriptObject(int32 id); // test + void ProcessScriptObject(int32 id); /// ok void ProcessShopScriptObject(uint8 sound); /// ok void ProcessSpecial(); /// ok // bool ProcessTrainNoise(void *); @@ -527,7 +538,7 @@ public: // bool ProcessWetRoadNoise(void *); void ProcessWorkShopScriptObject(uint8 sound); /// ok - void SetupPedComments(cPedParams *params, uint32 sound); // todo hook + void SetupPedComments(cPedParams *params, uint32 sound); /// ok }; static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 6fb6d1e5..076c1178 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -7,6 +7,8 @@ cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; +#define AEHANDLE_IS_FAILED(h) ((h)<0) +#define AEHANDLE_IS_OK(h) ((h)>=0) void cDMAudio::Initialise(void) |