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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-16 16:17:42 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-16 16:17:42 +0100
commitef97134f50639d3e5494a3de243c1d7069e40952 (patch)
tree80211acc1eadaa62e3ae51e51cde5d9e2b049f13 /src/audio
parentscript6 (diff)
parentMerge branch 'miami' into lcs (diff)
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Diffstat (limited to 'src/audio')
-rw-r--r--src/audio/AudioLogic.cpp1
-rw-r--r--src/audio/oal/stream.cpp2
-rw-r--r--src/audio/sampman_oal.cpp19
3 files changed, 15 insertions, 7 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index cd341eac..1f32890c 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -4106,6 +4106,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false; // todo port fix to re3
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index 81a78381..19fa4ec4 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -4,7 +4,7 @@
#include "stream.h"
#include "sampman.h"
-#ifdef _WIN32
+#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
#ifdef AUDIO_OAL_USE_SNDFILE
#pragma comment( lib, "libsndfile-1.lib" )
#endif
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index ef070825..ec85fc43 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -38,7 +38,7 @@
//TODO: max channels
//TODO: loop count
-#ifdef _WIN32
+#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
#pragma comment( lib, "OpenAL32.lib" )
#endif
@@ -996,12 +996,14 @@ cSampleManager::Initialise(void)
#ifdef AUDIO_CACHE
FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
if (cacheFile) {
+ debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n");
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
} else
-#endif
{
-
+ debug("Cannot load audio cache\n");
+#endif
+
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000);
@@ -1019,10 +1021,15 @@ cSampleManager::Initialise(void)
}
#ifdef AUDIO_CACHE
cacheFile = fcaseopen("audio\\sound.cache", "wb");
- fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
- fclose(cacheFile);
-#endif
+ if(cacheFile) {
+ debug("Saving audio cache\n");
+ fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ } else {
+ debug("Cannot save audio cache\n");
+ }
}
+#endif
{
if ( !InitialiseSampleBanks() )