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author | aap <aap@papnet.eu> | 2019-07-20 12:35:24 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-07-20 12:35:24 +0200 |
commit | 29d7b983d7db02363a1ce310100d98d8910798d9 (patch) | |
tree | 56ab95801891111dc1434662e47da3cd41865eca /src/audio | |
parent | Merge pull request #151 from Nick007J/master (diff) | |
parent | fixes for #142 (diff) | |
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Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioManager.cpp | 3182 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 360 | ||||
-rw-r--r-- | src/audio/AudioSamples.h | 130 | ||||
-rw-r--r-- | src/audio/DMAudio.h | 14 | ||||
-rw-r--r-- | src/audio/MusicManager.cpp | 14 | ||||
-rw-r--r-- | src/audio/MusicManager.h | 3 | ||||
-rw-r--r-- | src/audio/SampleManager.cpp | 62 | ||||
-rw-r--r-- | src/audio/SampleManager.h | 26 |
8 files changed, 3396 insertions, 395 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 51f45e16..07469b87 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -3,19 +3,25 @@ #include "AudioManager.h" +#include "Automobile.h" +#include "Camera.h" #include "DMAudio.h" +#include "Garages.h" #include "ModelIndices.h" #include "MusicManager.h" #include "Ped.h" #include "Physical.h" +#include "Plane.h" #include "PlayerPed.h" #include "SampleManager.h" +#include "Stats.h" #include "Vehicle.h" #include "World.h" +uint32 *audioLogicTimers = (uint32 *)0x6508A0; + // TODO: where is this used? Is this the right file? -enum eVehicleModel -{ +enum eVehicleModel { LANDSTAL, IDAHO, STINGER, @@ -96,21 +102,189 @@ constexpr int maxVolume = 127; char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88; void +cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) +{ + uint32 i = 0; + if(sample != 0) { + for(; i < sample; i++) { + if(m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]] + .calculatedVolume > + m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume) + break; + } + if(i < sample) { + memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1], + &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], + m_bActiveSamples - i - 1); + } + } + m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample; +} + +void +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, + uint8 unk2, bool notLooping) +{ + m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = unk2; + m_sQueueSample.m_nSampleIndex = sample; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nFrequency = freq; + if(notLooping) { + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_76 = 8; + } else { + m_sQueueSample.m_nLoopCount = 1; + } + m_sQueueSample.m_bEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } +} + +void +cAudioManager::AddReflectionsToRequestedQueue() +{ + float reflectionDistance; + int32 noise; + uint8 emittingVolume = emittingVolume = + (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3); + + for(uint32 i = 0; i < 5u; i++) { + reflectionDistance = m_afReflectionsDistances[i]; + if(reflectionDistance > 0.0f && reflectionDistance < 100.f && + reflectionDistance < m_sQueueSample.m_fSoundIntensity) { + m_sQueueSample.m_bLoopsRemaining = + (reflectionDistance * + 0.38873f); // @todo assert value, here used from VC + if(m_sQueueSample.m_bLoopsRemaining > 5u) { + m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; + m_sQueueSample.m_bEmittingVolume = emittingVolume; + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { + m_sQueueSample.field_4 += ((i + 1) << 8); + if(m_sQueueSample.m_nLoopCount) { + noise = RandomDisplacement( + m_sQueueSample.m_nFrequency >> 5); + if(noise <= 0) + m_sQueueSample.m_nFrequency += noise; + else + m_sQueueSample.m_nFrequency -= noise; + } + m_sQueueSample.field_16 += 20; + m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x; + m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y; + m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z; + AddSampleToRequestedQueue(); + } + } + } + } +} + +#if 1 +WRAPPER void +cAudioManager::AddReleasingSounds() +{ + EAXJMP(0x57B8D0); +} +#else +void +cAudioManager::AddReleasingSounds() +{ + bool isFirstSampleQueue; + int32 calculatedIndex; + tActiveSample *sample; + uint8 field_76; + uint8 field_88; + int sampleQueue; + bool toProcess[44]; + isFirstSampleQueue = m_bActiveSampleQueue == 0; + + cAudioManager *s = (this + 2484 * isFirstSampleQueue); // wtf + + for(uint32 i = 0; i < m_bSampleRequestQueuesStatus[isFirstSampleQueue]; i++) { + calculatedIndex = i + 27 * isFirstSampleQueue; + sample = &s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]]; + if(!s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]].m_bLoopEnded) { + toProcess[i] = 0; + sampleQueue = m_bActiveSampleQueue; + for(uint8 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; + j++) { + if(sample->m_nEntityIndex == + m_asSamples[27 * sampleQueue + + m_abSampleQueueIndexTable[27 * sampleQueue + j]] + .m_nEntityIndex && + sample->field_4 == + m_asSamples[27 * sampleQueue + + m_abSampleQueueIndexTable[27 * sampleQueue + j]] + .field_4) { + toProcess[i] = 1; + break; + } + } + if(!toProcess[i]) { + if(sample->field_4 <= 255u || !sample->m_bLoopsRemaining) { + field_76 = sample->field_76; + if(!field_76) continue; + if(!sample->m_nLoopCount) { + uint8 &vol = sample->m_bVolume; + if(sample->field_88 == -1) { + sample->field_88 = vol / field_76; + if(sample->field_88 <= 0) + sample->field_88 = 1; + } + field_88 = sample->field_88; + if(vol <= field_88) { + sample->field_76 = 0; + continue; + } + vol -= field_88; + } + --sample->field_76; + if(field_2) { + if(sample->field_16 < 20u) ++sample->field_16; + } + sample->field_56 = 0; + } + memcpy(&m_sQueueSample, sample, 92); + AddSampleToRequestedQueue(); + } + } + } +} +#endif + +void cAudioManager::AddSampleToRequestedQueue() { int32 calculatedVolume; tActiveSample *sample; - int32 unknown1; - uint8 unknown2; + uint8 sampleIndex; bool bReflections; if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume); - unknown2 = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; - if(unknown2 >= m_bActiveSamples) { - unknown1 = 27 * m_bActiveSampleQueue; - unknown2 = *(&m_asSamples[53].field_91 + m_bActiveSamples + unknown1); - if(m_asSamples[unknown1 + unknown2].calculatedVolume <= calculatedVolume) + sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; + if(sampleIndex >= m_bActiveSamples) { + sampleIndex = *(&m_asSamples[1][26].field_91 + m_bActiveSamples + + 27 * m_bActiveSampleQueue); + if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= + calculatedVolume) return; } else { ++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; @@ -131,7 +305,7 @@ cAudioManager::AddSampleToRequestedQueue() if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0; - sample = &m_asSamples[27 * m_bActiveSampleQueue + unknown2]; + sample = &m_asSamples[m_bActiveSampleQueue][sampleIndex]; sample->m_nEntityIndex = m_sQueueSample.m_nEntityIndex; sample->field_4 = m_sQueueSample.field_4; sample->m_nSampleIndex = m_sQueueSample.m_nSampleIndex; @@ -159,69 +333,91 @@ cAudioManager::AddSampleToRequestedQueue() sample->calculatedVolume = m_sQueueSample.calculatedVolume; sample->field_88 = m_sQueueSample.field_88; - AddDetailsToRequestedOrderList(unknown2); + AddDetailsToRequestedOrderList(sampleIndex); if(bReflections) AddReflectionsToRequestedQueue(); } } +WRAPPER void -cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) +cAudioManager::AgeCrimes() { - int32 offset; - uint32 i = 0; - if(sample != 0) { - for(; i < sample; i++) { - offset = 27 * m_bActiveSampleQueue; - if(m_asSamples[offset + m_abSampleQueueIndexTable[i + offset]] - .calculatedVolume > m_asSamples[offset + sample].calculatedVolume) - break; - } - if(i < sample) { - memmove(&m_abSampleQueueIndexTable[offset + 1 + i], - &m_abSampleQueueIndexTable[offset + i], m_bActiveSamples - i - 1); - } + EAXJMP(0x580AF0); +} + +int8 +cAudioManager::AutoDetect3DProviders() +{ + if(m_bIsInitialised) return cSampleManager.AutoDetect3DProviders(); + + return -1; +} + +void +cAudioManager::CalculateDistance(bool *ptr, float dist) +{ + if(*ptr == false) { + m_sQueueSample.m_fDistance = sqrt(dist); + *ptr = true; } - m_abSampleQueueIndexTable[27 * m_bActiveSampleQueue + i] = sample; +} + +bool +cAudioManager::CheckForAnAudioFileOnCD() +{ + return cSampleManager.CheckForAnAudioFileOnCD(); } void -cAudioManager::AddReflectionsToRequestedQueue() +cAudioManager::ClearMissionAudio() { - float reflectionDistance; - int32 noise; - uint8 emittingVolume = emittingVolume = - (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3); + if(m_bIsInitialised) { + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + m_sMissionAudio.m_bLoadingStatus = 0; + m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.field_22 = 0; + m_sMissionAudio.m_bIsPlayed = false; + m_sMissionAudio.field_12 = 1; + m_sMissionAudio.field_24 = 0; + } +} - for(uint32 i = 0; i < 5u; i++) { - reflectionDistance = m_afReflectionsDistances[i]; - if(reflectionDistance > 0.0f && reflectionDistance < 100.f && - reflectionDistance < m_sQueueSample.m_fSoundIntensity) { - m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 0.38873f); // @todo assert value - if(m_sQueueSample.m_bLoopsRemaining > 5u) { - m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; - m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { - m_sQueueSample.field_4 += ((i + 1) << 8); - if(m_sQueueSample.m_nLoopCount) { - noise = RandomDisplacement( - m_sQueueSample.m_nFrequency >> 5); - if(noise <= 0) - m_sQueueSample.m_nFrequency += noise; - else - m_sQueueSample.m_nFrequency -= noise; - } - m_sQueueSample.field_16 += 20; - m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x; - m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y; - m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z; - AddSampleToRequestedQueue(); +void +cAudioManager::ClearRequestedQueue() +{ + for(int32 i = 0; i < m_bActiveSamples; i++) { + m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = m_bActiveSamples; + } + m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0; +} + +int32 +cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, + float speedMultiplier) +{ + uint32 newFreq = oldFreq; + if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { + float dist = position2 - position1; + if(dist != 0.0f) { + float speedOfSource = (dist / field_19195) * speedMultiplier; + if(speedOfSound > fabsf(speedOfSource)) { + if(speedOfSource < 0.0f) { + speedOfSource = max(speedOfSource, -1.5f); + } else { + speedOfSource = min(speedOfSource, 1.5f); } + newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound); } } } + return newFreq; +} + +WRAPPER +int32 +cAudioManager::ComputePan(float, CVector *) +{ + EAXJMP(0x57AD20); } uint32 @@ -238,6 +434,131 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis return emittingVolume; } +int32 +cAudioManager::CreateEntity(int32 type, CPhysical *entity) +{ + if(!m_bIsInitialised) return -4; + if(!entity) return -2; + if(type >= TOTAL_AUDIO_TYPES) return -1; + for(uint32 i = 0; i < 200; i++) { + if(!m_asAudioEntities[i].m_bIsUsed) { + m_asAudioEntities[i].m_bIsUsed = true; + m_asAudioEntities[i].m_bStatus = 0; + m_asAudioEntities[i].m_nType = (eAudioType)type; + m_asAudioEntities[i].m_pEntity = entity; + m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS; + m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS; + m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS; + m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS; + m_asAudioEntities[i].field_24 = 0; + m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i; + return i; + } + } + return -3; +} + +void +cAudioManager::DestroyAllGameCreatedEntities() +{ + cAudioScriptObject *entity; + + if(m_bIsInitialised) { + for(uint32 i = 0; i < 200; i++) { + if(m_asAudioEntities[i].m_bIsUsed) { + switch(m_asAudioEntities[i].m_nType) { + case AUDIOTYPE_PHYSICAL: + case AUDIOTYPE_EXPLOSION: + case AUDIOTYPE_WEATHER: + case AUDIOTYPE_CRANE: + case AUDIOTYPE_GARAGE: + case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break; + case AUDIOTYPE_ONE_SHOT: + entity = + (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; + if(entity) { delete entity; } + DestroyEntity(i); + break; + default: break; + } + } + } + m_nScriptObjectEntityTotal = 0; + } +} + +void +cAudioManager::DestroyEntity(int32 id) +{ + if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && + m_asAudioEntities[id].m_bIsUsed) { + m_asAudioEntities[id].m_bIsUsed = 0; + for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { + if(id == m_anAudioEntityIndices[i]) { + if(i < totalAudioEntitiesSlots - 1) + memmove(&m_anAudioEntityIndices[i], + &m_anAudioEntityIndices[i + 1], + 4 * (m_nAudioEntitiesTotal - (i + 1))); + m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = + totalAudioEntitiesSlots; + return; + } + } + } +} + +void +cAudioManager::DoPoliceRadioCrackle() +{ + m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity; + m_sQueueSample.field_4 = 0; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.field_16 = 10; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE); + m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20u + 15; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; + m_sQueueSample.m_nLoopStart = cSampleManager.GetSampleLoopStartOffset(188); + m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(188); + m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bOffset = 63; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); +} + +void +cAudioManager::GenerateIntegerRandomNumberTable() +{ + for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); } +} + +float +cAudioManager::GetDistanceSquared(CVector *v) +{ + const CVector &c = TheCamera.GetPosition(); + return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f); +} + +void +cAudioManager::TranslateEntity(CVector *v1, CVector *v2) +{ + const RwMatrix &cM = TheCamera.GetMatrix().m_matrix; + const CVector &cV = TheCamera.GetPosition(); + + float a = v1->z - cV.z; + float b = v1->y - cV.y; + float c = v1->x - cV.x; + + v2->x = cM.right.y * b + cM.right.x * c + cM.right.z * a; + v2->y = cM.up.y * b + cM.up.x * c + cM.up.z * a; + v2->z = cM.at.y * b + cM.at.x * c + cM.at.z * a; +} + void cAudioManager::Initialise() { @@ -262,27 +583,28 @@ cAudioManager::Initialise() void cAudioManager::PostInitialiseGameSpecificSetup() { - m_nFireAudioEntity = CreateEntity( - AUDIOTYPE_FIRE, (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change - if(m_nFireAudioEntity >= 0) cAudioManager::SetEntityStatus(m_nFireAudioEntity, 1); + m_nFireAudioEntity = + CreateEntity(AUDIOTYPE_FIRE, + (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change + if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1); - if(m_nCollisionEntity >= 0) cAudioManager::SetEntityStatus(m_nCollisionEntity, 1); + if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1); - if(m_nFrontEndEntity >= 0) cAudioManager::SetEntityStatus(m_nFrontEndEntity, 1); + if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1); - if(m_nProjectileEntity >= 0) cAudioManager::SetEntityStatus(m_nProjectileEntity, 1); + if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1); - if(m_nWaterCannonEntity >= 0) cAudioManager::SetEntityStatus(m_nWaterCannonEntity, 1); + if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1); - if(m_nPoliceChannelEntity >= 0) cAudioManager::SetEntityStatus(m_nPoliceChannelEntity, 1); + if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1); m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1); - if(m_nBridgeEntity >= 0) cAudioManager::SetEntityStatus(m_nBridgeEntity, 1); + if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_bLoadingStatus = 0; @@ -348,7 +670,6 @@ cAudioManager::GetMissionAudioLoadingStatus() return true; } - uint8 cAudioManager::GetNum3DProvidersAvailable() { @@ -356,14 +677,6 @@ cAudioManager::GetNum3DProvidersAvailable() return 0; } -int8 -cAudioManager::AutoDetect3DProviders() -{ - if(m_bIsInitialised) return cSampleManager.AutoDetect3DProviders(); - - return -1; -} - bool cAudioManager::IsMP3RadioChannelAvailable() { @@ -410,12 +723,6 @@ cAudioManager::SetSpeakerConfig(int32 conf) cSampleManager.SetSpeakerConfig(conf); } -void -cAudioManager::ProcessJumboFlying() -{ - if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050); -} - WRAPPER bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); } @@ -441,15 +748,6 @@ cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) } } -void -cAudioManager::CalculateDistance(bool *ptr, float dist) -{ - if(*ptr == false) { - m_sQueueSample.m_fDistance = Sqrt(dist); - *ptr = true; - } -} - bool cAudioManager::UsesSiren(int32 model) { @@ -496,30 +794,154 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) } } -uint8 +char * cAudioManager::Get3DProviderName(uint8 id) { - if(m_bIsInitialised) return 0; + if(!m_bIsInitialised) return 0; if(id >= num3DProvidersAvailable) return 0; return asName3DProviders[id]; } -void -cAudioManager::ProcessJumboTaxi() -{ - if(SetupJumboFlySound(20u)) { - if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500); +bool +cAudioManager::SetupJumboFlySound(uint8 emittingVol) +{ + int32 vol; + + if(m_sQueueSample.m_fDistance >= 440.0) return 0; + + vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = vol; + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND; + m_sQueueSample.field_4 = 0; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND); + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSoundIntensity = 440.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_48 = 4.0; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.field_76 = 5; + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + AddSampleToRequestedQueue(); } + return 1; } -WRAPPER -bool cAudioManager::SetupJumboFlySound(uint8) { EAXJMP(0x56F230); } +bool +cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) +{ + if(m_sQueueSample.m_fDistance >= 240.f) return 0; + + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance); + + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 5; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 4.0; + m_sQueueSample.m_fSoundIntensity = 240.0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 12; + m_sQueueSample.m_bOffset = 0; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + m_sQueueSample.field_4 = 6; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND; + m_sQueueSample.m_nFrequency += 200; + m_sQueueSample.m_bOffset = 127; + AddSampleToRequestedQueue(); + } + return 1; +} -WRAPPER -bool cAudioManager::SetupJumboTaxiSound(uint8) { EAXJMP(0x56EF20); } +uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED; -WRAPPER -bool cAudioManager::SetupJumboWhineSound(uint8, int32) { EAXJMP(0x56F070); } +bool +cAudioManager::SetupJumboTaxiSound(uint8 vol) +{ + uint8 emittingVol; + + if(m_sQueueSample.m_fDistance >= 180.f) return 0; + + emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance * 0.0055556f); + + if(m_sQueueSample.m_fDistance * 0.0055556f < 0.7f) + emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); + + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 1; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSoundIntensity = 180.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + return 1; +} + +bool +cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) +{ + if(m_sQueueSample.m_fDistance >= 170.f) return 0; + + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance); + + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 2; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_WHINE_SOUND; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSoundIntensity = 170.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + return 1; +} void cAudioManager::PlayLoadedMissionAudio() @@ -559,20 +981,6 @@ cAudioManager::InterrogateAudioEntities() } } -void -cAudioManager::ClearRequestedQueue() -{ - for(int32 i = 0; i < m_bActiveSamples; i++) { - m_abSampleQueueIndexTable[i + 27 * m_bActiveSampleQueue] = m_bActiveSamples; - } - m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0; -} - -// void cAudioManager::AgeCrimes() -//{ - -//} - bool cAudioManager::UsesReverseWarning(int32 model) { @@ -593,59 +1001,6 @@ cAudioManager::GetJumboTaxiFreq() return (60.833f * m_sQueueSample.m_fDistance) + 22050; } -void -cAudioManager::ProcessPhysical(int32 id) -{ - CPhysical *entity = m_asAudioEntities[id].m_pEntity; - if(entity) { - switch(entity->m_type & 7) { - case ENTITY_TYPE_VEHICLE: ProcessVehicle(m_asAudioEntities[id].m_pEntity); break; - case ENTITY_TYPE_PED: ProcessPed(m_asAudioEntities[id].m_pEntity); break; - default: return; - } - } -} - -WRAPPER -void -cAudioManager::ProcessVehicle(CPhysical *) -{ - EAXJMP(0x569A00); -} - -WRAPPER -void -cAudioManager::ProcessPed(CPhysical *) -{ - EAXJMP(0x56F450); -} - -WRAPPER -void -cAudioManager::ProcessPlane(void *ptr) -{ - EAXJMP(0x56E860); -} - -void -cAudioManager::ClearMissionAudio() -{ - if(m_bIsInitialised) { - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; - m_sMissionAudio.field_22 = 0; - m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.field_12 = 1; - m_sMissionAudio.field_24 = 0; - } -} - -// void -// cAudioManager::ProcessReverb() -//{ -//} - bool cAudioManager::IsMissionAudioSampleFinished() { @@ -657,9 +1012,6 @@ cAudioManager::IsMissionAudioSampleFinished() } WRAPPER -void cAudioManager::ProcessEntity(int32) { EAXJMP(0x569870); } - -WRAPPER void cAudioManager::InitialisePoliceRadio() { @@ -708,50 +1060,6 @@ cAudioManager::IsAudioInitialised() const return m_bIsInitialised; } -int32 -cAudioManager::CreateEntity(int32 type, CPhysical *entity) -{ - if(!m_bIsInitialised) return -4; - if(!entity) return -2; - if(type >= TOTAL_AUDIO_TYPES) return -1; - for(uint32 i = 0; i < 200; i++) { - if(!m_asAudioEntities[i].m_bIsUsed) { - m_asAudioEntities[i].m_bIsUsed = true; - m_asAudioEntities[i].m_bStatus = 0; - m_asAudioEntities[i].m_nType = (eAudioType)type; - m_asAudioEntities[i].m_pEntity = entity; - m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS; - m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS; - m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS; - m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS; - m_asAudioEntities[i].field_24 = 0; - m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i; - return i; - } - } - return -3; -} - -void -cAudioManager::DestroyEntity(int32 id) -{ - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && - m_asAudioEntities[id].m_bIsUsed) { - m_asAudioEntities[id].m_bIsUsed = 0; - for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { - if(id == m_anAudioEntityIndices[i]) { - if(i < totalAudioEntitiesSlots - 1) - memmove(&m_anAudioEntityIndices[i], - &m_anAudioEntityIndices[i + 1], - 4 * (m_nAudioEntitiesTotal - (i + 1))); - m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = - totalAudioEntitiesSlots; - return; - } - } - } -} - void cAudioManager::SetEntityStatus(int32 id, bool status) { @@ -799,12 +1107,6 @@ cAudioManager::PostTerminateGameSpecificShutdown() ; } -void -cAudioManager::GenerateIntegerRandomNumberTable() -{ - for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); } -} - bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; void @@ -830,6 +1132,107 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint *prevPhrase = *phrase; } +uint8 &jumboVolOffset = *(uint8 *)0x6508ED; + +void +cAudioManager::DoJumboVolOffset() +{ + if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6u + 3))) + jumboVolOffset = m_anRandomTable[1] % 60u; +} + +int32 +cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) +{ + if(ped->IsPlayer()) return GetPlayerTalkSfx(sound); + + switch(ped->m_modelIndex) { + case MI_COP: return GetCopTalkSfx(sound); + case MI_SWAT: return GetSwatTalkSfx(sound); + case MI_FBI: return GetFBITalkSfx(sound); + case MI_ARMY: return GetArmyTalkSfx(sound); + case MI_MEDIC: return GetMedicTalkSfx(sound); + case MI_FIREMAN: return GetFiremanTalkSfx(sound); + case MI_MALE01: return GetNormalMaleTalkSfx(sound); + case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound); + case MI_PIMP: return GetPimpTalkSfx(sound); + case MI_GANG01: + case MI_GANG02: return GetMafiaTalkSfx(sound); + case MI_GANG03: + case MI_GANG04: return GetTriadTalkSfx(sound); + case MI_GANG05: + case MI_GANG06: return GetDiabloTalkSfx(sound); + case MI_GANG07: + case MI_GANG08: return GetYakuzaTalkSfx(sound); + case MI_GANG09: + case MI_GANG10: return GetYardieTalkSfx(sound); + case MI_GANG11: + case MI_GANG12: return GetColumbianTalkSfx(sound); + case MI_GANG13: + case MI_GANG14: return GetHoodTalkSfx(sound); + case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound); + case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound); + case MI_SPECIAL01: + case MI_SPECIAL02: + case MI_SPECIAL03: + case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound); + case MI_MALE02: return GetMaleNo2TalkSfx(sound); + case MI_MALE03: + case MI_P_MAN1: + case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex); + case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound); + case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound); + case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound); + case MI_FEMALE02: + case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound); + case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound); + case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound); + case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound); + case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound); + case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound); + case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound); + case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound); + case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound); + case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound); + case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound); + case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound); + case MI_LI_MAN1: + case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound); + case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound); + case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound); + case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound); + case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound); + case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound); + case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound); + case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound); + case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound); + case MI_B_MAN1: + case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex); + case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound); + case MI_B_WOM1: + case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex); + case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound); + case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound); + case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound); + case MI_ST_MAN: return GetStewardMaleTalkSfx(sound); + case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound); + case MI_FAN_MAN1: + case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex); + case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound); + case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound); + case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound); + case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound); + case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound); + case MI_SHOPPER1: + case MI_SHOPPER2: + case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex); + case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound); + case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound); + case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); + } +} + uint32 cAudioManager::GetPlayerTalkSfx(int16 sound) { @@ -2953,6 +3356,2260 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound) return sfx; } +#if 1 + +WRAPPER +void +cAudioManager::ProcessActiveQueues() +{ + EAXJMP(0x57BA60); +} + +#else +void +cAudioManager::ProcessActiveQueues() +{ + int v3; // ecx + cAudioManager *v4; // edx + tActiveSample *v5; // ebx + cAudioManager *v6; // edi + tActiveSample *v7; // esi + char v8; // al + unsigned __int8 v9; // dl + double v10; // st7 + double v11; // st6 + float a4; // ST08_4 + float a3; // ST04_4 + int activeSampleFreq; // ecx + int freq; // edi + int newFreq; // ecx + int v17; // eax + char v18; // al + unsigned __int8 v19; // al + float v20; // ST0C_4 + int v21; // edx + unsigned __int8 v22; // bl + cAudioManager *v23; // ebp + int v24; // ecx + cAudioManager *v25; // edx + tActiveSample *v26; // ebx + cAudioManager *v27; // ebp + unsigned int v28; // edi + unsigned int v29; // eax + unsigned __int8 v30; // cl + double v31; // st4 + double v32; // st7 + double v33; // st6 + double v34; // st5 + float v35; // ST0C_4 + float v36; // ST08_4 + float v37; // ST04_4 + float v38; // ST0C_4 + int v39; // edx + int v40; // [esp+Ch] [ebp-58h] + int v41; // [esp+Ch] [ebp-58h] + unsigned int v42; // [esp+10h] [ebp-54h] + int v43; // [esp+10h] [ebp-54h] + char v44; // [esp+14h] [ebp-50h] + unsigned __int8 v45; // [esp+14h] [ebp-50h] + unsigned __int8 l; // [esp+24h] [ebp-40h] + unsigned __int8 j; // [esp+28h] [ebp-3Ch] + unsigned __int8 k; // [esp+34h] [ebp-30h] + unsigned __int8 i; // [esp+38h] [ebp-2Ch] + CVector a2; // [esp+48h] [ebp-1Ch] + + for(uint32 i = 0; i < m_bActiveSamples; i++) { + m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0; + m_asActiveSamples[i].m_bIsProcessed = 0; + } + + for(i = 0;; ++i) { + v21 = m_bActiveSampleQueue; + if(i >= m_bSampleRequestQueuesStatus[v21]) break; + v3 = i + 27 * v21; + v4 = (this + 2484 * v21); + v5 = &v4->m_asSamples[m_abSampleQueueIndexTable[v3]]; + if(v4->m_asSamples[m_abSampleQueueIndexTable[v3]].m_nSampleIndex != NO_SAMPLE) { + v6 = this; + for(j = 0;; ++j) { + if(j >= m_bActiveSamples) goto LABEL_58; + v7 = m_asActiveSamples; + if(v5->m_nEntityIndex == m_asActiveSamples[0].m_nEntityIndex && + v5->field_4 == m_asActiveSamples[0].field_4 && + v5->m_nSampleIndex == m_asActiveSamples[0].m_nSampleIndex) { + break; + } + LABEL_56: + v6 = (v6 + 92); + } + if(v5->m_nLoopCount) { + if(m_nTimeOfRecentCrime & 1) { + if(!(j & 1)) { + v8 = 0; + goto LABEL_17; + } + LABEL_16: + v8 = 1; + } else { + if(!(j & 1)) goto LABEL_16; + v8 = 0; + } + LABEL_17: + if(v8 && !cSampleManager.GetChannelUsedFlag(j)) { + v5->m_bLoopEnded = 1; + m_asActiveSamples[0].m_bLoopEnded = 1; + m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; + v7->m_nEntityIndex = -5; + goto LABEL_56; + } + } + v5->m_bIsProcessed = 1; + m_asActiveSamples[0].m_bIsProcessed = 1; + v5->field_88 = -1; + if(!v5->field_56) { + if(v5->m_bIsDistant) { + if(field_4) { + v9 = v5->m_bEmittingVolume; + if(v9 >= 63u) + v42 = 63; + else + v42 = v9; + v43 = 2 * v42; + } else { + v43 = v5->m_bEmittingVolume; + } + cSampleManager.SetChannelFrequency(j, v5->m_nFrequency); + cSampleManager.SetChannelEmittingVolume(j, v43); + } else { + v10 = m_asActiveSamples[0].m_fDistance; + v11 = v5->m_fDistance; + m_asActiveSamples[0].m_fDistance = v5->m_fDistance; + a4 = v11; + a3 = v10; + v5->m_nFrequency = ComputeDopplerEffectedFrequency( + v5->m_nFrequency, a3, a4, v5->field_48); + activeSampleFreq = m_asActiveSamples[0].m_nFrequency; + freq = v5->m_nFrequency; + if(freq != activeSampleFreq) { + if(freq <= activeSampleFreq) { + if(activeSampleFreq - 6000 > freq) + freq = activeSampleFreq - 6000; + newFreq = freq; + } else if(activeSampleFreq + 6000 >= freq) { + newFreq = v5->m_nFrequency; + } else { + newFreq = activeSampleFreq + 6000; + } + v7->m_nFrequency = newFreq; + cSampleManager.SetChannelFrequency(j, newFreq); + } + v40 = v7->m_bEmittingVolume; + v17 = v5->m_bEmittingVolume; + if(v17 != v40) { + if(v17 <= v40) { + if(v40 - 10 > v17) v17 = v40 - 10; + v41 = v17; + } else if(v40 + 10 >= v17) { + v41 = v5->m_bEmittingVolume; + } else { + v41 = v40 + 10; + } + if(field_4) { + if(v41 >= 63) + v18 = 63; + else + v18 = v41; + v19 = 2 * v18; + } else { + v19 = v41; + } + cSampleManager.SetChannelEmittingVolume(j, v19); + v7->m_bEmittingVolume = v41; + } + TranslateEntity(&v5->m_vecPos, &a2); + cSampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z); + v20 = 0.25f * v5->m_fSoundIntensity; + cSampleManager.SetChannel3DDistances( + j, v5->m_fSoundIntensity, v20); + } + cSampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag); + continue; + } + v5->m_bIsProcessed = 0; + m_asActiveSamples[0].m_bIsProcessed = 0; + goto LABEL_56; + } + LABEL_58:; + } + v22 = 0; + v23 = this; + for(uint32 i = 0; v22 < m_bActiveSamples; i++) { + if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE && + !v23->m_asActiveSamples[0].m_bIsProcessed) { + cSampleManager.StopChannel(i); + v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; + v23->m_asActiveSamples[0].m_nEntityIndex = -5; + } + v23 = (v23 + 92); + } + for(k = 0; k < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++k) { + v24 = k + 27 * v39; + v25 = (this + 2484 * v39); + v26 = &v25->m_asSamples[m_abSampleQueueIndexTable[v24]]; + if(!v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bIsProcessed && + !v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopEnded && + m_asAudioEntities[v26->m_nEntityIndex].m_bIsUsed && + v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nSampleIndex < NO_SAMPLE) { + if(v25->m_asSamples[m_abSampleQueueIndexTable[v24]].field_4 > 255u && + v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nLoopCount && + v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopsRemaining) { + --v25->m_asSamples[m_abSampleQueueIndexTable[v24]] + .m_bLoopsRemaining; + v26->field_76 = 1; + } else { + v27 = this; + for(l = 0; l < m_bActiveSamples; ++l) { + if(!v27->m_asActiveSamples[0].m_bIsProcessed) { + if(!v26->m_nLoopCount) goto LABEL_80; + v28 = v26->m_nFrequency / field_19192; + v29 = v26->m_nLoopCount * + cSampleManager.GetSampleLength( + v26->m_nSampleIndex); + if(v28) { + v26->field_76 = v29 / v28 + 1; + LABEL_80: + memcpy(v27->m_asActiveSamples, v26, 92); + if(!v27->m_asActiveSamples[0].m_bIsDistant) + TranslateEntity( + &v27->m_asActiveSamples[0] + .m_vecPos, + &a2); + if(field_4) { + if(v27->m_asActiveSamples[0] + .m_bEmittingVolume >= 63u) + v44 = 63; + else + v44 = + v27 + ->m_asActiveSamples + [0] + .m_bEmittingVolume; + v45 = 2 * v44; + } else { + v45 = v27->m_asActiveSamples[0] + .m_bEmittingVolume; + } + if(cSampleManager.InitialiseChannel( + l, + v27->m_asActiveSamples[0] + .m_nSampleIndex, + v27->m_asActiveSamples[0] + .m_bBankIndex)) { + cSampleManager.SetChannelFrequency( + l, v27->m_asActiveSamples[0] + .m_nFrequency); + cSampleManager + .SetChannelEmittingVolume(l, + v45); + cSampleManager.SetChannelLoopPoints( + l, + v27->m_asActiveSamples[0] + .m_nLoopStart, + v27->m_asActiveSamples[0] + .m_nLoopEnd); + cSampleManager.SetChannelLoopCount( + l, v27->m_asActiveSamples[0] + .m_nLoopCount); + cSampleManager.SetChannelReverbFlag( + l, v27->m_asActiveSamples[0] + .m_bReverbFlag); + if(v27->m_asActiveSamples[0] + .m_bIsDistant) { + v30 = v27->m_asActiveSamples + [0] + .m_bOffset; + if(v30 == 63) { + v31 = 0.0f; + } else if(v30 >= 63u) { + v31 = (v30 - 63) * + 15.873f; + } else { + v31 = -((63 - v30) * + 15.873f); + } + v32 = v31; + v33 = 0.0f; + v34 = 0.0f; + v27->m_asActiveSamples[0] + .m_fSoundIntensity = + 100000.0f; + } else { + v32 = a2.x; + v33 = a2.y; + v34 = a2.z; + } + v35 = v34; + v36 = v33; + v37 = v32; + cSampleManager.SetChannel3DPosition( + l, v37, v36, v35); + v38 = 0.25f * + v27->m_asActiveSamples[0] + .m_fSoundIntensity; + cSampleManager + .SetChannel3DDistances( + l, + v27->m_asActiveSamples[0] + .m_fSoundIntensity, + v38); + cSampleManager.StartChannel(l); + } + v27->m_asActiveSamples[0].m_bIsProcessed = + 1; + v26->m_bIsProcessed = 1; + v26->field_88 = -1; + break; + } + } + v27 = (v27 + 92); + } + } + } + } +} +#endif + +bool +cAudioManager::ProcessAirBrakes(cVehicleParams *params) +{ + CAutomobile *automobile; + uint8 rand; + + if(params->m_fDistance > 900.0f) return 0; + automobile = (CAutomobile *)params->m_pVehicle; + if(!automobile->bEngineOn) return 1; + + if((automobile->m_fVelocityChangeForAudio < 0.025f || + params->m_fVelocityChange >= 0.025f) && + (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) + return 1; + + CalculateDistance((bool *)params, params->m_fDistance); + rand = m_anRandomTable[0] % 10u + 70; + m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 13; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 10; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bEmittingVolume = rand; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + + return 1; +} + +void +cAudioManager::ProcessAirportScriptObject(uint8 sound) +{ + + float dist; + float distSquared; + float maxDist; + + static uint8 counter = 0; + + uint32 time = CTimer::GetTimeInMilliseconds(); + if(time > audioLogicTimers[3]) { + switch(sound) { + case SCRIPT_SOUND_AIRPORT_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + case SCRIPT_SOUND_AIRPORT_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + break; + default: break; + } + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + dist = sqrt(distSquared); + m_sQueueSample.m_fDistance = dist; + m_sQueueSample.m_bVolume = ComputeVolume( + 110u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bEmittingVolume = 110; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000u; + } + } + } +} + +WRAPPER +bool +cAudioManager::ProcessBoatEngine(cVehicleParams *params) +{ + EAXJMP(0x56DE80); +} + +WRAPPER +bool +cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) +{ + EAXJMP(0x56E500); +} + +WRAPPER +void +cAudioManager::ProcessBridge() +{ + EAXJMP(0x5790D0); +} + +void +cAudioManager::ProcessBridgeMotor() +{ + if(m_sQueueSample.m_fDistance < 400.f) { + m_sQueueSample.m_bVolume = ComputeVolume(127, 400.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 1; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = 5500; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 127; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 400.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 0; + AddSampleToRequestedQueue(); + } + } +} + +WRAPPER +void +cAudioManager::ProcessBridgeOneShots() +{ + EAXJMP(0x579310); +} + +void +cAudioManager::ProcessBridgeWarning() +{ + if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { + m_sQueueSample.m_bVolume = ComputeVolume(100u, 450.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 0; + m_sQueueSample.m_nSampleIndex = 457; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 100; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 450.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } +} + +WRAPPER +bool +cAudioManager::ProcessCarBombTick(void *) +{ + EAXJMP(0x56CC20); +} + +WRAPPER +void +cAudioManager::ProcessCesna(void *) +{ + EAXJMP(0x56ADF0); +} + +void +cAudioManager::ProcessCinemaScriptObject(uint8 sound) +{ + uint8 rand; + float distSquared; + float maxDist; + + static uint8 counter = 0; + + uint32 time = CTimer::GetTimeInMilliseconds(); + if(time > audioLogicTimers[4]) { + switch(sound) { + case SCRIPT_SOUND_CINEMA_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + case SCRIPT_SOUND_CINEMA_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + break; + default: break; + } + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = sqrt(distSquared); + rand = m_anRandomTable[0] % 90u + 30; + m_sQueueSample.m_bVolume = ComputeVolume( + rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 2); + m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bEmittingVolume = rand; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000u; + } + } + } +} + +WRAPPER +void +cAudioManager::ProcessCrane() +{ + EAXJMP(0x578910); +} + +void +cAudioManager::ProcessDocksScriptObject(uint8 sound) +{ + uint32 time; + uint8 rand; + float distSquared; + float maxDist; + + static uint32 counter = 0; + + time = CTimer::GetTimeInMilliseconds(); + if(time > audioLogicTimers[5]) { + switch(sound) { + case SCRIPT_SOUND_DOCKS_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + case SCRIPT_SOUND_DOCKS_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + break; + default: break; + } + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = sqrt(distSquared); + rand = m_anRandomTable[0] % 60u + 40; + m_sQueueSample.m_bVolume = ComputeVolume( + rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bEmittingVolume = rand; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000u; + } + } + } +} + +void +cAudioManager::ProcessEntity(int32 id) +{ + if(m_asAudioEntities[id].m_bStatus) { + m_sQueueSample.m_nEntityIndex = id; + switch(m_asAudioEntities[id].m_nType) { + case AUDIOTYPE_PHYSICAL: + if(!m_bUserPause) { + m_sQueueSample.m_bReverbFlag = 1; + cAudioManager::ProcessPhysical(id); + } + break; + case AUDIOTYPE_EXPLOSION: + if(!m_bUserPause) { + m_sQueueSample.m_bReverbFlag = 1; + cAudioManager::ProcessExplosions(id); + } + break; + case AUDIOTYPE_FIRE: + if(!m_bUserPause) { + m_sQueueSample.m_bReverbFlag = 1; + cAudioManager::ProcessFires(id); + } + break; + case AUDIOTYPE_WEATHER: + if(!m_bUserPause) { + m_sQueueSample.m_bReverbFlag = 1; + cAudioManager::ProcessWeather(id); + } + break; + case AUDIOTYPE_CRANE: + if(!m_bUserPause) { + m_sQueueSample.m_bReverbFlag = 1; + cAudioManager::ProcessCrane(); + } + break; + case AUDIOTYPE_ONE_SHOT: + if(!m_bUserPause) { + m_sQueueSample.m_bReverbFlag = 1; + cAudioManager::ProcessScriptObject(id); + } + break; + case AUDIOTYPE_BRIDGE: + if(!m_bUserPause) { + m_sQueueSample.m_bReverbFlag = 1; + cAudioManager::ProcessBridgeOneShots(); + } + break; + case AUDIOTYPE_FRONTEND: + m_sQueueSample.m_bReverbFlag = 0; + cAudioManager::ProcessFrontEnd(); + break; + case AUDIOTYPE_PROJECTILE: + if(!m_bUserPause) { + m_sQueueSample.m_bReverbFlag = 1; + cAudioManager::ProcessProjectiles(); + } + break; + case AUDIOTYPE_GARAGE: + if(!m_bUserPause) cAudioManager::ProcessGarages(); + break; + case AUDIOTYPE_HYDRANT: + if(!m_bUserPause) { + m_sQueueSample.m_bReverbFlag = 1; + cAudioManager::ProcessFireHydrant(); + } + break; + case AUDIOTYPE_WATER_CANNON: + if(!m_bUserPause) { + m_sQueueSample.m_bReverbFlag = 1; + cAudioManager::ProcessWaterCannon(id); + } + break; + default: return; + } + } +} + +WRAPPER +void +cAudioManager::ProcessExplosions(int32 explosion) +{ + EAXJMP(0x575AC0); +} + +void +cAudioManager::ProcessFireHydrant() +{ + float distSquared; + bool something = false; + + m_sQueueSample.m_vecPos = + *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52); + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < 1225.f) { + CalculateDistance(&something, distSquared); + m_sQueueSample.m_bVolume = ComputeVolume(40u, 35.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 0; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 4; + m_sQueueSample.m_nFrequency = 15591; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 40; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } +} + +WRAPPER +void +cAudioManager::ProcessFires(int32 entity) +{ + EAXJMP(0x575CD0); +} + +void +cAudioManager::ProcessFrontEnd() +{ + bool processed; + int16 sample; + + static uint32 counter = 0; + + for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24; i++) { + processed = 0; + switch( + m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]) { + case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SNIPER_NO_ZOOM; + break; + case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_ROCKET_NO_ZOOM; + break; + case SOUND_GARAGE_NO_MONEY: + case SOUND_GARAGE_BAD_VEHICLE: + case SOUND_3C: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1; + processed = 1; + break; + case SOUND_GARAGE_OPENING: + case SOUND_GARAGE_BOMB1_SET: + case SOUND_GARAGE_BOMB2_SET: + case SOUND_GARAGE_BOMB3_SET: + case SOUND_41: + case SOUND_GARAGE_VEHICLE_DECLINED: + case SOUND_GARAGE_VEHICLE_ACCEPTED: + case SOUND_PICKUP_HEALTH: + case SOUND_4B: + case SOUND_PICKUP_ADRENALINE: + case SOUND_PICKUP_ARMOUR: + case SOUND_EVIDENCE_PICKUP: + case SOUND_UNLOAD_GOLD: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_1; + processed = 1; + break; + case SOUND_PICKUP_WEAPON_BOUGHT: + case SOUND_PICKUP_WEAPON: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_NEUTRAL_1; + processed = 1; + break; + case SOUND_4A: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1; + processed = 1; + break; + case SOUND_PICKUP_BONUS: + case SOUND_PICKUP_MONEY: + case SOUND_PICKUP_HIDDEN_PACKAGE: + case SOUND_PICKUP_PACMAN_PILL: + case SOUND_PICKUP_PACMAN_PACKAGE: + case SOUND_PICKUP_FLOAT_PACKAGE: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_3; + processed = 1; + break; + case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAGER; break; + case SOUND_RACE_START_3: + case SOUND_RACE_START_2: + case SOUND_RACE_START_1: + case SOUND_CLOCK_TICK: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK; + break; + case SOUND_RACE_START_GO: + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED; + break; + case SOUND_PART_MISSION_COMPLETE: + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED; + break; + case SOUND_FRONTEND_MENU_STARTING: + processed = 1; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_STARTING_1; + break; + case SOUND_FRONTEND_MENU_COMPLETED: + processed = 1; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_COMPLETED_1; + break; + case SOUND_FRONTEND_MENU_DENIED: + processed = 1; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_DENIED_1; + break; + case SOUND_FRONTEND_MENU_SUCCESS: + processed = 1; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_SUCCESS_1; + break; + case SOUND_FRONTEND_EXIT: + processed = 1; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_EXIT_1; + break; + case SOUND_9A: + processed = 1; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_380; + break; + case SOUND_9B: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_382; break; + case SOUND_FRONTEND_AUDIO_TEST: + m_sQueueSample.m_nSampleIndex = + m_anRandomTable[0] % 3u + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1; + break; + case SOUND_FRONTEND_FAIL: + processed = 1; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_FAIL_1; + break; + case SOUND_FRONTEND_NO_RADIO: + case SOUND_FRONTEND_RADIO_CHANGE: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_FAIL; + break; + case SOUND_A0: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS; + break; + default: continue; + } + + sample = + m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]; + if(sample == AUDIO_SAMPLE_COLLISION_LOOPING_GRASS) { + m_sQueueSample.m_nFrequency = 28509; + } else if(sample == AUDIO_SAMPLE_PICKUP_NEUTRAL_1) { + if(1.f == + m_asAudioEntities[0].m_afVolume[i + 10 * m_sQueueSample.m_nEntityIndex]) + m_sQueueSample.m_nFrequency = 32000; + else + m_sQueueSample.m_nFrequency = 48000; + } else { + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + } + m_sQueueSample.m_bVolume = 110; + m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + if(processed) + m_sQueueSample.m_bOffset = m_anRandomTable[0] & 0x1F; + else + m_sQueueSample.m_bOffset = 63; + m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + if(processed) { + ++m_sQueueSample.m_nSampleIndex; + m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_bOffset = 127 - m_sQueueSample.m_bOffset; + AddSampleToRequestedQueue(); + } + } +} + +WRAPPER +void +cAudioManager::ProcessGarages() +{ + EAXJMP(0x578C20); +} + +void +cAudioManager::ProcessHomeScriptObject(uint8 sound) +{ + uint32 time; + uint8 rand; + float dist; + float maxDist; + + static uint8 counter = 0; + + time = CTimer::GetTimeInMilliseconds(); + if(time > audioLogicTimers[6]) { + switch(sound) { + case SCRIPT_SOUND_HOME_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + case SCRIPT_SOUND_HOME_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + break; + default: break; + } + dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(dist < maxDist) { + m_sQueueSample.m_fDistance = sqrt(dist); + rand = m_anRandomTable[0] % 30u + 40; + m_sQueueSample.m_bVolume = ComputeVolume( + rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = + m_anRandomTable[0] % 5u + AUDIO_SAMPLE_HOME_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bEmittingVolume = rand; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 1; + AddSampleToRequestedQueue(); + audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000u; + } + } + } +} + +float *PlanePathPosition = (float *)0x8F5FC8; +float &LandingPoint = *(float *)0x8F2C7C; +float &TakeOffPoint = *(float *)0x8E28A4; + +void +cAudioManager::ProcessJumbo(cVehicleParams *params) +{ + CPlane *plane; + float position; + + if(params->m_fDistance < 193600.0f) { + CalculateDistance((bool *)params, params->m_fDistance); + plane = (CPlane *)params->m_pVehicle; + DoJumboVolOffset(); + position = PlanePathPosition[plane->m_wIndex]; + if(position <= TakeOffPoint) { + if(plane->field_656 <= 0.10334f) { + ProcessJumboTaxi(); + return; + } + + ProcessJumboAccel(plane); + } else if(300.0f + TakeOffPoint >= position) { + ProcessJumboTakeOff(plane); + } else if(LandingPoint - 350.0f >= position) { + ProcessJumboFlying(); + } else { + if(position > LandingPoint) { + if(plane->field_656 > 0.10334f) { + ProcessJumboDecel(plane); + return; + } + ProcessJumboTaxi(); + return; + } + ProcessJumboLanding(plane); + } + } +} + +void +cAudioManager::ProcessJumboAccel(CPlane *plane) +{ + int32 engineFreq; + int32 vol; + float whineSoundFreq; + float modificator; + + if(SetupJumboFlySound(20u)) { + modificator = (plane->field_656 - 0.10334f) * 1.676f; + if(modificator > 1.0f) modificator = 1.0f; + if(cAudioManager::SetupJumboRumbleSound(maxVolume * modificator) && + SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { + if(modificator < 0.2f) { + whineSoundFreq = modificator * 5.f * 14600.0f + 29500; + vol = modificator * 5.f * maxVolume; + engineFreq = modificator * 5.f * 6050.f + 16000; + } else { + whineSoundFreq = 44100; + engineFreq = 22050; + vol = maxVolume; + } + SetupJumboEngineSound(vol, engineFreq); + SetupJumboWhineSound(18u, whineSoundFreq); + } + } +} + +void +cAudioManager::ProcessJumboDecel(CPlane *plane) +{ + float modificator; + + if(SetupJumboFlySound(20u) && SetupJumboTaxiSound(75u)) { + modificator = (plane->field_656 - 0.10334f) * 1.676f; + if(modificator > 1.0f) modificator = 1.0f; + SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); + SetupJumboWhineSound(18u, 29500); + } +} + +void +cAudioManager::ProcessJumboFlying() +{ + if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050); +} + +void +cAudioManager::ProcessJumboLanding(CPlane *plane) +{ + float modificator = (LandingPoint - PlanePathPosition[plane->m_wIndex]) * 0.0028571f; + if(SetupJumboFlySound(107.f * modificator + 20)) { + if(SetupJumboTaxiSound(75.f * (1.f - modificator))) { + SetupJumboEngineSound(maxVolume, 22050); + SetupJumboWhineSound(18.f * (1.f - modificator), + 14600.f * modificator + 29500); + } + } +} + +void +cAudioManager::ProcessJumboTakeOff(CPlane *plane) +{ + double modificator = (PlanePathPosition[plane->m_wIndex] - TakeOffPoint) * 0.0033333f; + + if(cAudioManager::SetupJumboFlySound((107.f * modificator) + 20) && + cAudioManager::SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { + if(cAudioManager::SetupJumboEngineSound(127u, 22050)) + cAudioManager::SetupJumboWhineSound(18.f * (1.f - modificator), 44100); + } +} + +void +cAudioManager::ProcessJumboTaxi() +{ + if(SetupJumboFlySound(20u)) { + if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500); + } +} + +void +cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) +{ + float maxDist; + float distSquared; + + switch(sound) { + case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: + case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + default: break; + } + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = sqrt(distSquared); + m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1); + m_sQueueSample.field_4 = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bEmittingVolume = 45; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + m_sQueueSample.m_bVolume = ComputeVolume(110u, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2); + m_sQueueSample.field_4 = 1; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bEmittingVolume = 110; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessLoopingScriptObject(uint8 sound) +{ + uint8 emittingVolume; + float maxDist; + float distSquared; + + switch(sound) { + case SCRIPT_SOUND_PARTY_1_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_1_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_2_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_2_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_3_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_3_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_4_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_4_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_5_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_5_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_6_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_6_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_7_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_7_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_8_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_8_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_9_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_9_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_10_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_10_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_11_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_11_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_12_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_12_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_13_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_13_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_WORK_SHOP_LOOP_S: + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: + cAudioManager::ProcessWorkShopScriptObject(sound); + return; + case SCRIPT_SOUND_SAWMILL_LOOP_S: + case SCRIPT_SOUND_SAWMILL_LOOP_L: cAudioManager::ProcessSawMillScriptObject(sound); return; + case SCRIPT_SOUND_38: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); + m_sQueueSample.field_16 = 6; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_39: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); + m_sQueueSample.field_16 = 6; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: + case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return; + case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_46: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_47: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_MARCO_BISTRO_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_MARCO_BISTRO_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_AIRPORT_LOOP_S: + case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return; + case SCRIPT_SOUND_SHOP_LOOP_S: + case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return; + case SCRIPT_SOUND_CINEMA_LOOP_S: + case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return; + case SCRIPT_SOUND_DOCKS_LOOP_S: + case SCRIPT_SOUND_DOCKS_LOOP_L: cAudioManager::ProcessDocksScriptObject(sound); return; + case SCRIPT_SOUND_HOME_LOOP_S: + case SCRIPT_SOUND_HOME_LOOP_L: cAudioManager::ProcessHomeScriptObject(sound); return; + case SCRIPT_SOUND_FRANKIE_PIANO: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PARTY_1_LOOP: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PORN_CINEMA_1_S: + case SCRIPT_SOUND_PORN_CINEMA_1_L: + case SCRIPT_SOUND_PORN_CINEMA_2_S: + case SCRIPT_SOUND_PORN_CINEMA_2_L: + case SCRIPT_SOUND_PORN_CINEMA_3_S: + case SCRIPT_SOUND_PORN_CINEMA_3_L: + case SCRIPT_SOUND_MISTY_SEX_S: + case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return; + case SCRIPT_SOUND_BANK_ALARM_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 90; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); + m_sQueueSample.field_16 = 2; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_BANK_ALARM_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 90; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); + m_sQueueSample.field_16 = 2; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_POLICE_BALL_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); + m_sQueueSample.field_16 = 2; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_POLICE_BALL_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); + m_sQueueSample.field_16 = 2; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: + cAudioManager::ProcessPoliceCellBeatingScriptObject(sound); + return; + case SCRIPT_SOUND_RAVE_1_LOOP_S: + case SCRIPT_SOUND_RAVE_2_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_RAVE_1_LOOP_L: + case SCRIPT_SOUND_RAVE_2_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_RAVE_3_LOOP_S: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_RAVE_3_LOOP_L: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_76 = 3; + m_sQueueSample.field_48 = 2.0f; + break; + case SCRIPT_SOUND_PRETEND_FIRE_LOOP: + maxDist = 2500.f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 80; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); + m_sQueueSample.field_16 = 8; + m_sQueueSample.field_76 = 10; + m_sQueueSample.field_48 = 2.0f; + break; + default: return; + } + + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.field_4 = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } +} + +WRAPPER +void +cAudioManager::ProcessPed(CPhysical *) +{ + EAXJMP(0x56F450); +} + +void +cAudioManager::ProcessPhysical(int32 id) +{ + CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; + if(entity) { + switch(entity->m_type & 7) { + case ENTITY_TYPE_VEHICLE: + ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); + break; + case ENTITY_TYPE_PED: + ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); + break; + default: return; + } + } +} + +WRAPPER +void +cAudioManager::ProcessPlane(void *ptr) +{ + EAXJMP(0x56E860); +} + +WRAPPER +void +cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) +{ + EAXJMP(0x578190); +} + +void +cAudioManager::ProcessPornCinema(uint8 sound) +{ + + eAudioSamples sample; + uint32 time; + int32 rand; + float distSquared; + float maxDist; + + switch(sound) { + case SCRIPT_SOUND_PORN_CINEMA_1_S: + case SCRIPT_SOUND_MISTY_SEX_S: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1; + m_sQueueSample.m_bBankIndex = 0; + maxDist = 400.f; + sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1; + m_sQueueSample.m_fSoundIntensity = 20.0f; + break; + case SCRIPT_SOUND_PORN_CINEMA_1_L: + case SCRIPT_SOUND_MISTY_SEX_L: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1; + m_sQueueSample.m_bBankIndex = 0; + maxDist = 6400.f; + sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1; + m_sQueueSample.m_fSoundIntensity = 80.0f; + break; + case SCRIPT_SOUND_PORN_CINEMA_2_S: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2; + m_sQueueSample.m_bBankIndex = 0; + maxDist = 400.f; + sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1; + m_sQueueSample.m_fSoundIntensity = 20.0f; + break; + case SCRIPT_SOUND_PORN_CINEMA_2_L: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2; + m_sQueueSample.m_bBankIndex = 0; + maxDist = 6400.f; + sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1; + m_sQueueSample.m_fSoundIntensity = 80.0f; + break; + case SCRIPT_SOUND_PORN_CINEMA_3_S: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3; + m_sQueueSample.m_bBankIndex = 0; + maxDist = 400.f; + m_sQueueSample.m_fSoundIntensity = 20.0f; + sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1; + break; + case SCRIPT_SOUND_PORN_CINEMA_3_L: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3; + m_sQueueSample.m_bBankIndex = 0; + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1; + break; + default: break; + } + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = sqrt(distSquared); + if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_4 = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bEmittingVolume = maxVolume; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + + time = CTimer::GetTimeInMilliseconds(); + if(time > audioLogicTimers[0]) { + m_sQueueSample.m_bVolume = ComputeVolume( + 90u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + rand = m_anRandomTable[1] & 1; + m_sQueueSample.m_nSampleIndex = rand + sample; + m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.field_4 = rand + 1; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.field_16 = 6; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000u; + } + } + } +} + +WRAPPER +void +cAudioManager::ProcessProjectiles() +{ + EAXJMP(0x578A80); +} + +void +cAudioManager::ProcessSawMillScriptObject(uint8 sound) +{ + uint32 time; + float distSquared; + float maxDist; + + switch(sound) { + case SCRIPT_SOUND_SAWMILL_LOOP_S: + case SCRIPT_SOUND_SAWMILL_LOOP_L: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + default: break; + } + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = sqrt(distSquared); + m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume( + 30u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1); + m_sQueueSample.field_4 = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bEmittingVolume = 30; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + time = CTimer::GetTimeInMilliseconds(); + if(time > audioLogicTimers[1]) { + m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume( + 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_4 = 1; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000u; + } + } + } +} + +WRAPPER +void +cAudioManager::ProcessScriptObject(int32 id) +{ + EAXJMP(0x576070); +} + +void +cAudioManager::ProcessShopScriptObject(uint8 sound) +{ + uint32 time; + int32 rand; + float distSquared; + float maxDist; + + switch(sound) { + case SCRIPT_SOUND_SHOP_LOOP_S: + case SCRIPT_SOUND_SHOP_LOOP_L: + maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + default: break; + } + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = sqrt(distSquared); + m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SHOP_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1); + m_sQueueSample.field_4 = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bEmittingVolume = 30; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + cAudioManager::AddSampleToRequestedQueue(); + } + time = CTimer::GetTimeInMilliseconds(); + if(time > audioLogicTimers[2]) { + m_sQueueSample.m_bVolume = ComputeVolume( + 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + rand = m_anRandomTable[1] & 1; + m_sQueueSample.m_nSampleIndex = rand + AUDIO_SAMPLE_SHOP_2; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_4 = rand + 1; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bEmittingVolume = 70; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000u; + } + } + } +} + +void +cAudioManager::ProcessSpecial() +{ + if(m_bUserPause) { + if(!m_bPreviousUserPause) { + MusicManager.ChangeMusicMode(0); + cSampleManager.SetEffectsFadeVol(maxVolume); + cSampleManager.SetMusicFadeVol(maxVolume); + } + } else { + if(m_bPreviousUserPause) { + MusicManager.StopFrontEndTrack(); + MusicManager.ChangeMusicMode(1u); + } + CPlayerPed *playerPed = FindPlayerPed(); + if(playerPed) { + const PedState &state = playerPed->m_nPedState; + if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && + !playerPed->bInVehicle) + cSampleManager.StopChannel(m_bActiveSamples); + } + } +} + +#if 1 +WRAPPER +void +cAudioManager::ProcessVehicle(CVehicle *) +{ + EAXJMP(0x569A00); +} +#else +void +cAudioManager::ProcessVehicle(CVehicle *) +{ + EAXJMP(0x569A00); +} +#endif + +WRAPPER +void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); } + +WRAPPER +void +cAudioManager::ProcessWeather(int32 id) +{ + EAXJMP(0x578370); +} + +void +cAudioManager::ProcessWorkShopScriptObject(uint8 sound) +{ + float distSquared; + float maxDist; + + switch(sound) { + case SCRIPT_SOUND_WORK_SHOP_LOOP_S: + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: + maxDist = 400.f; + m_sQueueSample.m_fSoundIntensity = 20.0; + break; + default: break; + } + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = sqrt(distSquared); + m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = + cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP); + m_sQueueSample.field_4 = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 2.0; + m_sQueueSample.m_bEmittingVolume = 30; + m_sQueueSample.m_nLoopStart = + cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } +} + WRAPPER void cAudioManager::Service() { @@ -2960,22 +5617,40 @@ cAudioManager::Service() } STARTPATCHES -InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); +InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); +// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); +InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); +InjectHook(0x57A8F0, &cAudioManager::AutoDetect3DProviders, PATCH_JUMP); +// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP); + +InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); +InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP); +InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); +InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); +InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP); InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); +InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); + +InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP); +InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP); +InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP); + +InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP); +InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP); +InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP); InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); -//InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP); -//InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); +// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP); +// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP); InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP); -InjectHook(0x57A8F0, &cAudioManager::AutoDetect3DProviders, PATCH_JUMP); InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP); InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); @@ -2986,20 +5661,20 @@ InjectHook(0x57A790, &cAudioManager::SetMusicFadeVol, PATCH_JUMP); InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); -InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP); InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP); -InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); - InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP); InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP); InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP); InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP); -InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP); +InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP); +InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP); +InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP); +InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP); InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP); @@ -3009,22 +5684,12 @@ InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP); InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP); -InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); -// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP); - InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP); InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP); InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP); -InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP); -// InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP); - -InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); -// InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP); - InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); -// done InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); @@ -3033,19 +5698,18 @@ InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUM InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); -InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); -InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP); InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP); InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP); InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); -InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP); - InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP); InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP); +// Get ped sfx stuff +InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP); + InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP); InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP); InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP); @@ -3122,4 +5786,32 @@ InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP); InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP); InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP); + +// Process stuff +// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP); +InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP); +InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP); +InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP); +InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP); +InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP); +InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP); +InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP); +InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP); +InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP); +InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP); +InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP); +InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP); +InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP); +InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP); +InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP); +InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP); +InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP); +InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP); +InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP); +InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP); +InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP); +InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP); +InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP); +InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP); +InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP); ENDPATCHES diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 7a2dc9c5..8e8a1d1d 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -7,48 +7,48 @@ class tActiveSample { public: - int m_nEntityIndex; - int field_4; - int m_nSampleIndex; - char m_bBankIndex; - char m_bIsDistant; - char field_14; - char field_15; - int field_16; - int m_nFrequency; + int32 m_nEntityIndex; + int32 field_4; + int32 m_nSampleIndex; + uint8 m_bBankIndex; + uint8 m_bIsDistant; + uint8 field_14; + uint8 field_15; + int32 field_16; + int32 m_nFrequency; uint8 m_bVolume; - char field_25; - char field_26; - char field_27; + uint8 field_25; + uint8 field_26; + uint8 field_27; float m_fDistance; - int m_nLoopCount; - int m_nLoopStart; - int m_nLoopEnd; + int32 m_nLoopCount; + int32 m_nLoopStart; + int32 m_nLoopEnd; uint8 m_bEmittingVolume; - char field_45; - char field_46; - char field_47; + uint8 field_45; + uint8 field_46; + uint8 field_47; float field_48; float m_fSoundIntensity; - char field_56; - char field_57; - char field_58; - char field_59; + uint8 field_56; + uint8 field_57; + uint8 field_58; + uint8 field_59; CVector m_vecPos; - char m_bReverbFlag; - char m_bLoopsRemaining; - char m_bRequireReflection; + uint8 m_bReverbFlag; + uint8 m_bLoopsRemaining; + uint8 m_bRequireReflection; uint8 m_bOffset; - int field_76; - char m_bIsProcessed; - char m_bLoopEnded; - char field_82; - char field_83; - int calculatedVolume; - char field_88; - char field_89; - char field_90; - char field_91; + int32 field_76; + uint8 m_bIsProcessed; + uint8 m_bLoopEnded; + uint8 field_82; + uint8 field_83; + int32 calculatedVolume; + uint8 field_88; + uint8 field_89; + uint8 field_90; + uint8 field_91; }; static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error"); @@ -77,14 +77,14 @@ class tAudioEntity { public: eAudioType m_nType; - CPhysical *m_pEntity; + void *m_pEntity; bool m_bIsUsed; - char m_bStatus; + uint8 m_bStatus; int16 m_awAudioEvent[4]; - char gap_18[2]; + uint8 gap_18[2]; float m_afVolume[4]; - char field_24; - char field_25[3]; + uint8 field_24; + uint8 field_25[3]; }; static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error"); @@ -96,9 +96,9 @@ public: int field_4; CVector m_vecPos; float m_fDistance; - char m_bVolume; - char field_25; - char gap_26[2]; + uint8 m_bVolume; + uint8 field_25; + uint8 gap_26[2]; }; static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error"); @@ -107,10 +107,10 @@ class cPedComments { public: tPedComment m_asPedComments[40]; - char field_1120[40]; - char field_1160[2]; - char field_1162; - char gap_1163[1]; + uint8 field_1120[40]; + uint8 field_1160[2]; + uint8 field_1162; + uint8 gap_1163[1]; }; static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error"); @@ -122,15 +122,15 @@ class cAudioCollision public: CEntity *m_pEntity1; CEntity *m_pEntity2; - char m_bSurface1; - char m_bSurface2; - char field_10; - char field_11; + uint8 m_bSurface1; + uint8 m_bSurface2; + uint8 field_10; + uint8 field_11; float m_fIntensity1; float m_fIntensity2; CVector m_vecPosition; float m_fDistance; - int m_nBaseVolume; + int32 m_nBaseVolume; }; static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error"); @@ -140,95 +140,132 @@ class cAudioCollisionManager public: cAudioCollision m_asCollisions1[10]; cAudioCollision m_asCollisions2[10]; - char m_bIndicesTable[10]; - char m_bCollisionsInQueue; - char gap_811; + uint8 m_bIndicesTable[10]; + uint8 m_bCollisionsInQueue; + uint8 gap_811; cAudioCollision m_sQueue; }; -static_assert(sizeof(cAudioCollisionManager) == 0x354, - "cAudioCollisionManager: error"); +static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error"); class cMissionAudio { public: CVector m_vecPos; - char field_12; - char gap_13[3]; + uint8 field_12; + uint8 gap_13[3]; int m_nSampleIndex; - char m_bLoadingStatus; - char m_bPlayStatus; - char field_22; - char field_23; + uint8 m_bLoadingStatus; + uint8 m_bPlayStatus; + uint8 field_22; + uint8 field_23; int field_24; bool m_bIsPlayed; - char field_29; - char field_30; - char field_31; + uint8 field_29; + uint8 field_30; + uint8 field_31; }; static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error"); +class cVehicleParams; +class CPlane; +class CVehicle; +class CPed; + +struct cAudioScriptObject { + int16 m_wSound; + char gap_2[2]; + CVector m_vecPos; + int m_nAudioEntityId; +}; + +static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error"); + class cAudioManager { public: bool m_bIsInitialised; - char field_1; - char field_2; - char m_bActiveSamples; - char field_4; + uint8 field_1; + uint8 field_2; + uint8 m_bActiveSamples; + uint8 field_4; bool m_bDynamicAcousticModelingStatus; - char field_6; - char field_7; - float field_8; + uint8 field_6; + uint8 field_7; + float speedOfSound; bool m_bTimerJustReset; - char field_13; - char field_14; - char field_15; - int m_nTimer; + uint8 field_13; + uint8 field_14; + uint8 field_15; + int32 m_nTimer; tActiveSample m_sQueueSample; uint8 m_bActiveSampleQueue; - char gap_109[3]; - tActiveSample m_asSamples[54]; - char m_abSampleQueueIndexTable[54]; - char m_bSampleRequestQueuesStatus[2]; + uint8 gap_109[3]; + tActiveSample m_asSamples[2][27]; + uint8 m_abSampleQueueIndexTable[2][27]; + uint8 m_bSampleRequestQueuesStatus[2]; tActiveSample m_asActiveSamples[27]; tAudioEntity m_asAudioEntities[200]; - int m_anAudioEntityIndices[200]; - int m_nAudioEntitiesTotal; + int32 m_anAudioEntityIndices[200]; + int32 m_nAudioEntitiesTotal; CVector m_avecReflectionsPos[5]; float m_afReflectionsDistances[5]; - int m_anScriptObjectEntityIndices[40]; - int m_nScriptObjectEntityTotal; + int32 m_anScriptObjectEntityIndices[40]; + int32 m_nScriptObjectEntityTotal; cPedComments m_sPedComments; - int m_nFireAudioEntity; - int m_nWaterCannonEntity; - int m_nPoliceChannelEntity; - char gap45B8[444]; - int m_nFrontEndEntity; - int m_nCollisionEntity; + int32 m_nFireAudioEntity; + int32 m_nWaterCannonEntity; + int32 m_nPoliceChannelEntity; + uint8 gap45B8[444]; + int32 m_nFrontEndEntity; + int32 m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; - int m_nProjectileEntity; - int m_nBridgeEntity; + int32 m_nProjectileEntity; + int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; - int m_anRandomTable[5]; - char field_19192; - char m_bUserPause; - char m_bPreviousUserPause; - char field_19195; - int m_nTimeOfRecentCrime; - - void AddSampleToRequestedQueue(); - - void AddDetailsToRequestedOrderList(uint8 sample); - void AddReflectionsToRequestedQueue(); - - uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); + int32 m_anRandomTable[5]; + uint8 field_19192; + uint8 m_bUserPause; + uint8 m_bPreviousUserPause; + uint8 field_19195; + int32 m_nTimeOfRecentCrime; + + void AddDetailsToRequestedOrderList(uint8 sample); /// ok + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, + uint8 unk2, bool notLooping); /// ok + void AddReflectionsToRequestedQueue(); /// ok (check value) + void AddReleasingSounds(); // todo (difficult) + void AddSampleToRequestedQueue(); /// ok + void AgeCrimes(); // todo + int8 AutoDetect3DProviders(); /// ok + + void CalculateDistance(bool *ptr, float dist); /// ok + bool CheckForAnAudioFileOnCD(); /// ok + void ClearMissionAudio(); /// ok + void ClearRequestedQueue(); /// ok + int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, + float speedMultiplier); /// ok + int32 ComputePan(float, CVector *); // todo + uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok + int32 CreateEntity(int32 type, CPhysical *entity); /// ok + + void DestroyAllGameCreatedEntities(); /// ok + void DestroyEntity(int32 id); /// ok + void DoPoliceRadioCrackle(); /// ok + + void GenerateIntegerRandomNumberTable(); /// ok + + float GetDistanceSquared(CVector *v); /// ok + + void TranslateEntity(CVector *v1, CVector *v2); /// ok + + // done void Initialise(); void PostInitialiseGameSpecificSetup(); - void InitialisePoliceRadioZones(); // @todo - void ResetAudioLogicTimers(int32 timer); // @todo + void InitialisePoliceRadioZones(); // todo + void ResetAudioLogicTimers(int32 timer); // todo void Terminate(); @@ -236,7 +273,6 @@ public: bool GetMissionAudioLoadingStatus(); uint8 GetNum3DProvidersAvailable(); - int8 AutoDetect3DProviders(); bool IsMP3RadioChannelAvailable(); uint8 GetCDAudioDriveLetter(); @@ -247,24 +283,21 @@ public: void SetSpeakerConfig(int32 conf); - void ProcessJumboFlying(); bool SetupJumboEngineSound(uint8, int32); // todo void PreInitialiseGameSpecificSetup(); void SetMissionScriptPoliceAudio(int32 sfx); - void CalculateDistance(bool *ptr, float dist); - bool UsesSiren(int32 model); bool UsesSirenSwitching(int32 model); bool MissionScriptAudioUsesPoliceChannel(int32 soundMission); - uint8 Get3DProviderName(uint8 id); + char* Get3DProviderName(uint8 id); - void ProcessJumboTaxi(); - bool SetupJumboFlySound(uint8); // todo - bool SetupJumboTaxiSound(uint8); // todo - bool SetupJumboWhineSound(uint8, int32); // todo + bool SetupJumboFlySound(uint8 emittingVol); /// ok + bool SetupJumboRumbleSound(uint8 emittingVol); /// ok + bool SetupJumboTaxiSound(uint8 vol); /// ok + bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok void PlayLoadedMissionAudio(); @@ -274,27 +307,14 @@ public: void InterrogateAudioEntities(); - void ClearRequestedQueue(); - // void AgeCrimes(); //todo - bool UsesReverseWarning(int32 model); bool HasAirBrakes(int32 model); int32 GetJumboTaxiFreq(); - void ProcessPhysical(int32 id); - void ProcessVehicle(CPhysical *); // todo - void ProcessPed(CPhysical *); // todo - void ProcessPlane(void *); // todo - - void ClearMissionAudio(); - // void ProcessReverb(); // todo - bool IsMissionAudioSampleFinished(); - void ProcessEntity(int32); - - void InitialisePoliceRadio(); + void InitialisePoliceRadio(); // todo int32 RandomDisplacement(uint32 seed); @@ -304,21 +324,20 @@ public: bool IsAudioInitialised() const; - int32 CreateEntity(int32 type, CPhysical *entity); - void DestroyEntity(int32 id); void SetEntityStatus(int32 id, bool status); void PreTerminateGameSpecificShutdown(); void PostTerminateGameSpecificShutdown(); - void GenerateIntegerRandomNumberTable(); - void PlayerJustGotInCar(); void PlayerJustLeftCar(); void Service(); - void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, - uint32 maxOffset); + void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset); + + void DoJumboVolOffset(); + + int32 GetPedCommentSfx(CPed *ped, int32 sound); uint32 GetPlayerTalkSfx(int16 sound); uint32 GetCopTalkSfx(int16 sound); @@ -396,9 +415,74 @@ public: uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); + + void ProcessActiveQueues(); // todo + bool ProcessAirBrakes(cVehicleParams *params); /// ok + void ProcessAirportScriptObject(uint8 sound); /// ok + bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat + bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat + void ProcessBridge(); // todo requires CBridge + void ProcessBridgeMotor(); /// ok + void ProcessBridgeOneShots(); // todo requires CBridge + void ProcessBridgeWarning(); /// ok + bool ProcessCarBombTick(void *); // todo requires CVehicle + void ProcessCesna(void *); // todo requires CPlane + void ProcessCinemaScriptObject(uint8 sound); /// ok + void ProcessCrane(); // todo requires CCrane + void ProcessDocksScriptObject(uint8 sound); /// ok + // bool ProcessEngineDamage(void *); //todo requires CVehicle + void ProcessEntity(int32 sound); /// ok + void ProcessExplosions(int32 explosion); // todo requires CExplosion + void ProcessFireHydrant(); /// ok + void ProcessFires(int32 entity); // todo requires gFireManager + void ProcessFrontEnd(); /// ok + void ProcessGarages(); // todo requires CGarages::aGarages + // bool ProcessHelicopter(void *); // todo requires CVehicle + void ProcessHomeScriptObject(uint8 sound); /// ok + void ProcessJumbo(cVehicleParams *); /// ok + void ProcessJumboAccel(CPlane *plane); /// ok + void ProcessJumboDecel(CPlane *plane); /// ok + void ProcessJumboFlying(); /// ok + void ProcessJumboLanding(CPlane *plane); /// ok + void ProcessJumboTakeOff(CPlane *plane); /// ok + void ProcessJumboTaxi(); /// ok + void ProcessLaunderetteScriptObject(uint8 sound); /// ok + void ProcessLoopingScriptObject(uint8 sound); /// ok + // void ProcessMissionAudio(); + // void ProcessModelVehicle(void *); + // void ProcessOneShotScriptObject(uint8 sound); + void ProcessPed(CPhysical *p); // todo + // void ProcessPedHeadphones(void *); + // void ProcessPedOneShots(void *); + void ProcessPhysical(int32 id); /// ok + void ProcessPlane(void *); // todo + // void ProcessPlayersVehicleEngine(void *, void *); + void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo + void ProcessPornCinema(uint8 sound); /// ok + void ProcessProjectiles(); // todo + // void ProcessRainOnVehicle(void *); + // void ProcessReverb(); + // bool ProcessReverseGear(void *); + void ProcessSawMillScriptObject(uint8 sound); /// ok + void ProcessScriptObject(int32 id); // todo + void ProcessShopScriptObject(uint8 sound); /// ok + void ProcessSpecial(); /// ok + // bool ProcessTrainNoise(void *); + void ProcessVehicle(CVehicle *); // todo + // bool ProcessVehicleDoors(void *); + // bool ProcessVehicleEngine(void *); + // void ProcessVehicleHorn(void *); + // void ProcessVehicleOneShots(void *); + // bool ProcessVehicleReverseWarning(void *); + // bool ProcessVehicleRoadNoise(void *); + // void ProcessVehicleSirenOrAlarm(void *); + // void ProcessVehicleSkidding(void *); + void ProcessWaterCannon(int32); // todo + void ProcessWeather(int32 id); // todo + // bool ProcessWetRoadNoise(void *); + void ProcessWorkShopScriptObject(uint8 sound); /// ok }; static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error"); extern cAudioManager &AudioManager; -extern cAudioManager &Players; diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h index 26fffe63..ba7bf7a8 100644 --- a/src/audio/AudioSamples.h +++ b/src/audio/AudioSamples.h @@ -3037,4 +3037,132 @@ enum eAudioSamples : uint32 { AUDIO_SAMPLE_AMMUNATION_WELCOME_3 = 3031, TOTAL_AUDIO_SAMPLES = 3032, NO_SAMPLE = 3033, -};
\ No newline at end of file +}; + +enum eScriptSounds : int16 +{ + SCRIPT_SOUND_0 = 0, + SCRIPT_SOUND_1 = 1, + SCRIPT_SOUND_2 = 2, + SCRIPT_SOUND_3 = 3, + SCRIPT_SOUND_PARTY_1_LOOP_S = 4, + SCRIPT_SOUND_PARTY_1_LOOP_L = 5, + SCRIPT_SOUND_PARTY_2_LOOP_S = 6, + SCRIPT_SOUND_PARTY_2_LOOP_L = 7, + SCRIPT_SOUND_PARTY_3_LOOP_S = 8, + SCRIPT_SOUND_PARTY_3_LOOP_L = 9, + SCRIPT_SOUND_PARTY_4_LOOP_S = 10, + SCRIPT_SOUND_PARTY_4_LOOP_L = 11, + SCRIPT_SOUND_PARTY_5_LOOP_S = 12, + SCRIPT_SOUND_PARTY_5_LOOP_L = 13, + SCRIPT_SOUND_PARTY_6_LOOP_S = 14, + SCRIPT_SOUND_PARTY_6_LOOP_L = 15, + SCRIPT_SOUND_PARTY_7_LOOP_S = 16, + SCRIPT_SOUND_PARTY_7_LOOP_L = 17, + SCRIPT_SOUND_PARTY_8_LOOP_S = 18, + SCRIPT_SOUND_PARTY_8_LOOP_L = 19, + SCRIPT_SOUND_PARTY_9_LOOP_S = 20, + SCRIPT_SOUND_PARTY_9_LOOP_L = 21, + SCRIPT_SOUND_PARTY_10_LOOP_S = 22, + SCRIPT_SOUND_PARTY_10_LOOP_L = 23, + SCRIPT_SOUND_PARTY_11_LOOP_S = 24, + SCRIPT_SOUND_PARTY_11_LOOP_L = 25, + SCRIPT_SOUND_PARTY_12_LOOP_S = 26, + SCRIPT_SOUND_PARTY_12_LOOP_L = 27, + SCRIPT_SOUND_PARTY_13_LOOP_S = 28, + SCRIPT_SOUND_PARTY_13_LOOP_L = 29, + SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30, + SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31, + SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32, + SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33, + SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34, + SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35, + SCRIPT_SOUND_SAWMILL_LOOP_S = 36, + SCRIPT_SOUND_SAWMILL_LOOP_L = 37, + SCRIPT_SOUND_38 = 38, + SCRIPT_SOUND_39 = 39, + SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40, + SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41, + SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42, + SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43, + SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44, + SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45, + SCRIPT_SOUND_46 = 46, + SCRIPT_SOUND_47 = 47, + SCRIPT_SOUND_MARCO_BISTRO_S = 48, + SCRIPT_SOUND_MARCO_BISTRO_L = 49, + SCRIPT_SOUND_AIRPORT_LOOP_S = 50, + SCRIPT_SOUND_AIRPORT_LOOP_L = 51, + SCRIPT_SOUND_SHOP_LOOP_S = 52, + SCRIPT_SOUND_SHOP_LOOP_L = 53, + SCRIPT_SOUND_CINEMA_LOOP_S = 54, + SCRIPT_SOUND_CINEMA_LOOP_L = 55, + SCRIPT_SOUND_DOCKS_LOOP_S = 56, + SCRIPT_SOUND_DOCKS_LOOP_L = 57, + SCRIPT_SOUND_HOME_LOOP_S = 58, + SCRIPT_SOUND_HOME_LOOP_L = 59, + SCRIPT_SOUND_FRANKIE_PIANO = 60, + SCRIPT_SOUND_PARTY_1_LOOP = 61, + SCRIPT_SOUND_PORN_CINEMA_1_S = 62, + SCRIPT_SOUND_PORN_CINEMA_1_L = 63, + SCRIPT_SOUND_PORN_CINEMA_2_S = 64, + SCRIPT_SOUND_PORN_CINEMA_2_L = 65, + SCRIPT_SOUND_PORN_CINEMA_3_S = 66, + SCRIPT_SOUND_PORN_CINEMA_3_L = 67, + SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68, + SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69, + SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70, + SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71, + SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72, + SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73, + SCRIPT_SOUND_74 = 74, + SCRIPT_SOUND_75 = 75, + SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76, + SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77, + SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78, + SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79, + SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80, + SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81, + SCRIPT_SOUND_EVIDENCE_PICKUP = 82, + SCRIPT_SOUND_UNLOAD_GOLD = 83, + SCRIPT_SOUND_RAVE_1_LOOP_S = 84, + SCRIPT_SOUND_RAVE_1_LOOP_L = 85, + SCRIPT_SOUND_RAVE_2_LOOP_S = 86, + SCRIPT_SOUND_RAVE_2_LOOP_L = 87, + SCRIPT_SOUND_RAVE_3_LOOP_S = 88, + SCRIPT_SOUND_RAVE_3_LOOP_L = 89, + SCRIPT_SOUND_MISTY_SEX_S = 90, + SCRIPT_SOUND_MISTY_SEX_L = 91, + SCRIPT_SOUND_GATE_START_CLUNK = 92, + SCRIPT_SOUND_GATE_STOP_CLUNK = 93, + SCRIPT_SOUND_PART_MISSION_COMPLETE = 94, + SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95, + SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96, + SCRIPT_SOUND_RACE_START_3 = 97, + SCRIPT_SOUND_RACE_START_2 = 98, + SCRIPT_SOUND_RACE_START_1 = 99, + SCRIPT_SOUND_RACE_START_GO = 100, + SCRIPT_SOUND_SWAT_PED_SHOUT = 101, + SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102, + SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103, + SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104, + SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105, + SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106, + SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107, + SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108, + SCRIPT_SOUND_109 = 109, + SCRIPT_SOUND_110 = 110, + SCRIPT_SOUND_111 = 111, + SCRIPT_SOUND_PAYPHONE_RINGING = 112, + SCRIPT_SOUND_113 = 113, + SCRIPT_SOUND_GLASS_BREAK_L = 114, + SCRIPT_SOUND_GLASS_BREAK_S = 115, + SCRIPT_SOUND_GLASS_CRACK = 116, + SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117, + SCRIPT_SOUND_BOX_DESTROYED_1 = 118, + SCRIPT_SOUND_BOX_DESTROYED_2 = 119, + SCRIPT_SOUND_METAL_COLLISION = 120, + SCRIPT_SOUND_TIRE_COLLISION = 121, + SCRIPT_SOUND_GUNSHELL_DROP = 122, + SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123, +}; diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index b671e260..da20dc31 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -96,8 +96,8 @@ enum eSound : int16 SOUND_RAMPAGE_FAILED = 91, SOUND_RAMPAGE_KILL = 92, SOUND_RAMPAGE_CAR_BLOWN = 93, - _SOUND_EVIDENCE_PICKUP = 94, - _SOUND_UNLOAD_GOLD = 95, + SOUND_EVIDENCE_PICKUP = 94, + SOUND_UNLOAD_GOLD = 95, SOUND_PAGER = 96, SOUND_PED_DEATH = 97, SOUND_PED_DAMAGE = 98, @@ -141,16 +141,16 @@ enum eSound : int16 SOUND_INJURED_PED_MALE_OUCH = 136, SOUND_INJURED_PED_FEMALE = 137, SOUND_8A = 138, - _SOUND_RACE_START_3 = 139, - _SOUND_RACE_START_2 = 140, - _SOUND_RACE_START_1 = 141, - _SOUND_RACE_START_GO = 142, + SOUND_RACE_START_3 = 139, + SOUND_RACE_START_2 = 140, + SOUND_RACE_START_1 = 141, + SOUND_RACE_START_GO = 142, SOUND_SPLASH = 143, SOUND_WATER_FALL = 144, SOUND_SPLATTER = 145, SOUND_CAR_PED_COLLISION = 146, SOUND_CLOCK_TICK = 147, - _SOUND_PART_MISSION_COMPLETE = 148, + SOUND_PART_MISSION_COMPLETE = 148, SOUND_FRONTEND_MENU_STARTING = 149, SOUND_FRONTEND_MENU_COMPLETED = 150, SOUND_FRONTEND_MENU_DENIED = 151, diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index dcd4ae93..71cc594b 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -188,3 +188,17 @@ cMusicManager::Terminate() { EAXJMP(0x57D140); } + +WRAPPER +void +cMusicManager::ChangeMusicMode(int32 mode) +{ + EAXJMP(0x57D310); +} + +WRAPPER +void +cMusicManager::StopFrontEndTrack() +{ + EAXJMP(0x57E3D0); +} diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h index 944fd16e..6a08882f 100644 --- a/src/audio/MusicManager.h +++ b/src/audio/MusicManager.h @@ -267,6 +267,9 @@ public: void Initialise(); void Terminate(); + void ChangeMusicMode(int32 mode); + void StopFrontEndTrack(); + char *Get3DProviderName(char); bool PlayerInCar(); void DisplayRadioStationName(); diff --git a/src/audio/SampleManager.cpp b/src/audio/SampleManager.cpp index fbeb49ed..b2f0cf35 100644 --- a/src/audio/SampleManager.cpp +++ b/src/audio/SampleManager.cpp @@ -1,18 +1,67 @@ +#include "SampleManager.h" #include "common.h" #include "patcher.h" -#include "SampleManager.h" CSampleManager &cSampleManager = *(CSampleManager *)0x7341E0; uint32 &nNumOfMp3Files = *(uint32 *)0x95CC00; uint8 &num3DProvidersAvailable = *(uint8 *)0x734237; -uint32 *asName3DProviders = (uint32 *)0x734238; +char **asName3DProviders = (char **)0x734238; -bool CSampleManager::IsMP3RadioChannelAvailable() { +bool +CSampleManager::IsMP3RadioChannelAvailable() +{ return nNumOfMp3Files != 0; } WRAPPER +void CSampleManager::SetChannelFrequency(int32, int32) { EAXJMP(0x5679D0); } + +WRAPPER +void CSampleManager::SetChannelEmittingVolume(int32, uint32) { EAXJMP(0x567820); } + +WRAPPER +void +CSampleManager::SetChannel3DPosition(int32, float, float, float) +{ + EAXJMP(0x567890); +} + +WRAPPER +void CSampleManager::SetChannelLoopCount(int32, int32) { EAXJMP(0x567AA0); } + +WRAPPER +void CSampleManager::SetChannel3DDistances(int32, int32, int32) { EAXJMP(0x5678D0); } + +WRAPPER +void CSampleManager::SetChannelReverbFlag(int32, uint8) { EAXJMP(0x567630); } + +WRAPPER +int32 CSampleManager::GetSampleLength(int32) { EAXJMP(0x567300); } + +WRAPPER +bool CSampleManager::InitialiseChannel(int32, int32, uint32, uint32) { EAXJMP(0x5676A0); } + +WRAPPER +void CSampleManager::SetChannelLoopPoints(int32, int32, int32) { EAXJMP(0x567A30); } + +WRAPPER +bool +CSampleManager::CheckForAnAudioFileOnCD() +{ + EAXJMP(0x566EA0); +} + +WRAPPER +int32 CSampleManager::GetSampleBaseFrequency(int32) { EAXJMP(0x5672A0); } + +WRAPPER +int32 CSampleManager::GetSampleLoopStartOffset(int32) { EAXJMP(0x5672C0); } + +WRAPPER +int32 CSampleManager::GetSampleLoopEndOffset(int32) { EAXJMP(0x5672E0); } + +WRAPPER bool CSampleManager::IsSampleBankLoaded(uint8) { EAXJMP(0x567130); } WRAPPER @@ -110,6 +159,13 @@ CSampleManager::GetChannelUsedFlag(int32 id) WRAPPER void +CSampleManager::StartChannel(int32 id) +{ + EAXJMP(0x567B80); +} + +WRAPPER +void CSampleManager::StopChannel(int32 id) { EAXJMP(0x567BE0); diff --git a/src/audio/SampleManager.h b/src/audio/SampleManager.h index f0245d4e..dc46e7ec 100644 --- a/src/audio/SampleManager.h +++ b/src/audio/SampleManager.h @@ -1,5 +1,7 @@ #pragma once +#include "common.h" + struct tSample { int m_nOffset; unsigned int m_nSize; @@ -11,6 +13,26 @@ struct tSample { class CSampleManager { public: + void SetChannelFrequency(int32, int32); + void SetChannelEmittingVolume(int32, uint32); + void SetChannel3DPosition(int32, float, float, float); + void SetChannelLoopCount(int32, int32); + + void SetChannel3DDistances(int32, int32, int32); + void SetChannelReverbFlag(int32, uint8); + + int32 GetSampleLength(int32); + + bool InitialiseChannel(int32, int32, uint32, uint32 something = 0); + + void SetChannelLoopPoints(int32, int32, int32); + + bool CheckForAnAudioFileOnCD(); + + int32 GetSampleBaseFrequency(int32); + int32 GetSampleLoopStartOffset(int32); + int32 GetSampleLoopEndOffset(int32); + bool IsSampleBankLoaded(uint8); void UnloadSampleBank(uint8); void Terminate(); @@ -32,6 +54,8 @@ public: void SetSpeakerConfig(uint32 config); bool GetChannelUsedFlag(int32 id); + + void StartChannel(int32 id); void StopChannel(int32 id); static bool IsMP3RadioChannelAvailable(); @@ -39,6 +63,6 @@ public: extern uint32 &nNumOfMp3Files; extern uint8 &num3DProvidersAvailable; -extern uint32* asName3DProviders; +extern char **asName3DProviders; extern CSampleManager &cSampleManager;
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