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author | withmorten <morten.with@gmail.com> | 2021-01-22 00:20:51 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2021-01-22 00:20:51 +0100 |
commit | d1317f8fa649120f841f8c1f8bcf17b3ee74c235 (patch) | |
tree | 5adc99bd4296a54cc49354b291876603a72eed6e /src/control/CarAI.cpp | |
parent | fuck (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/CarAI.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index e7f3a546..54f81519 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -44,7 +44,7 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle) { if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; @@ -118,7 +118,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1) pVehicle->m_bSirenOrAlarm = false; } } @@ -160,7 +160,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1) pVehicle->m_bSirenOrAlarm = false; } } @@ -333,7 +333,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; } if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; @@ -350,7 +350,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) break; } default: - if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){ pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); @@ -364,7 +364,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1) pVehicle->m_bSirenOrAlarm = false; } } @@ -377,7 +377,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 0; break; } - if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) { + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() >= 1 && CCullZones::PoliceAbandonCars()) { TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; @@ -485,7 +485,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change; - if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) { + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) { if (!FindPlayerVehicle() || FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR || FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) { @@ -550,7 +550,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) case MI_RHINO: case MI_BARRACKS: pVehicle->SetUpDriver(); - if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1) pVehicle->SetupPassenger(0); return; case MI_PREDATOR: @@ -636,7 +636,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) uint8 CCarAI::FindPoliceCarMissionForWantedLevel() { - switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){ case 0: case 1: return MISSION_BLOCKPLAYER_FARAWAY; case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; @@ -650,7 +650,7 @@ uint8 CCarAI::FindPoliceCarMissionForWantedLevel() uint8 CCarAI::FindPoliceBoatMissionForWantedLevel() { - switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) { case 0: case 1: return MISSION_BLOCKPLAYER_FARAWAY; case 2: @@ -664,7 +664,7 @@ uint8 CCarAI::FindPoliceBoatMissionForWantedLevel() int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) { - switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) { case 0: return CGeneral::GetRandomNumberInRange(12, 16); case 1: return 25; case 2: return 34; @@ -678,7 +678,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) { - if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){ float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); if (FindPlayerVehicle()){ if (distanceToPlayer < 10.0f) @@ -695,7 +695,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) else pVehicle->AutoPilot.m_nCruiseSpeed = 25; } - }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){ + }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){ float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); if (FindPlayerVehicle()) { if (distanceToPlayer < 10.0f) @@ -722,7 +722,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle) { - switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) { case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break; case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break; case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break; |