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authorSergeanur <s.anureev@yandex.ua>2019-10-21 15:09:44 +0200
committerGitHub <noreply@github.com>2019-10-21 15:09:44 +0200
commit4844b3a3f8037b379654bb8109050d0adbc94ae7 (patch)
tree4366aac26c53bebd0f98bc121b5f04b5cd750fe3 /src/control/CarAI.cpp
parentMerge pull request #248 from Nmzik/master (diff)
parentSome CPool and CPools funcs, restoring original logic of pool lookup loops (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/CarAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index bb0c1ec3..b4dd8777 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -588,7 +588,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed;
float projection = flatSpeed * 45 + 20;
int i = CPools::GetVehiclePool()->GetSize();
- while (i--) {
+ while (--i >= 0) {
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!vehicle)
continue;