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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-10 11:25:30 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-10 11:25:30 +0200
commit2f7d2fa3ad697b6fa1896ac75f97c23f52ed843e (patch)
tree24ca53597b1ebf632b12fb315ef91e899807d47d /src/control/CarCtrl.h
parentMerge pull request #528 from Nick007J/miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/CarCtrl.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index f30d0720..8138266f 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -107,13 +107,11 @@ public:
static float FindSpeedMultiplier(float, float, float, float);
static void SteerAICarWithPhysics(CVehicle*);
static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*);
- static void SteerAIBoatWithPhysics(CBoat*);
static float FindMaxSteerAngle(CVehicle*);
static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*);
static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*);
static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
- static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*);
static bool ThisRoadObjectCouldMove(int16);
static void ClearInterestingVehicleList();
static void FindLinksToGoWithTheseNodes(CVehicle*);
@@ -127,6 +125,11 @@ public:
static int32 ChooseCarModelToLoad(int32 rating);
static bool BoatWithTallMast(int32 mi);
static void RemoveCarsIfThePoolGetsFull(void);
+ static void SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*);
+ static void SteerAIHeliTowardsTargetCoors(CAutomobile*);
+ static void SteerAIPlaneTowardsTargetCoors(CAutomobile*);
+ static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*);
+ static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*);
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{