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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:25:30 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:25:30 +0200 |
commit | 2f7d2fa3ad697b6fa1896ac75f97c23f52ed843e (patch) | |
tree | 24ca53597b1ebf632b12fb315ef91e899807d47d /src/control/CarCtrl.h | |
parent | Merge pull request #528 from Nick007J/miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/CarCtrl.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index f30d0720..8138266f 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -107,13 +107,11 @@ public: static float FindSpeedMultiplier(float, float, float, float); static void SteerAICarWithPhysics(CVehicle*); static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*); - static void SteerAIBoatWithPhysics(CBoat*); static float FindMaxSteerAngle(CVehicle*); static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*); static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*); static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*); static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*); - static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*); static bool ThisRoadObjectCouldMove(int16); static void ClearInterestingVehicleList(); static void FindLinksToGoWithTheseNodes(CVehicle*); @@ -127,6 +125,11 @@ public: static int32 ChooseCarModelToLoad(int32 rating); static bool BoatWithTallMast(int32 mi); static void RemoveCarsIfThePoolGetsFull(void); + static void SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*); + static void SteerAIHeliTowardsTargetCoors(CAutomobile*); + static void SteerAIPlaneTowardsTargetCoors(CAutomobile*); + static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*); + static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*); static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) { |