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authorDominik <dominikponiszewski@gmail.com>2020-07-07 01:02:39 +0200
committerGitHub <noreply@github.com>2020-07-07 01:02:39 +0200
commitfa1263b6a483011ec2b033dc8e80e444dc8d456e (patch)
tree9667575bf8824037d7533f4c88eca495541f232f /src/control/Darkel.cpp
parentMiami Colors. (diff)
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Diffstat (limited to 'src/control/Darkel.cpp')
-rw-r--r--src/control/Darkel.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index f00486e8..bbb35080 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -27,6 +27,7 @@ int32 CDarkel::KillsNeeded;
int8 CDarkel::InterruptedWeapon;
/*
+ * TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend.
* bStandardSoundAndMessages is a completely beta thing,
* makes game handle sounds & messages instead of SCM (just like in GTA2)
* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
@@ -102,7 +103,7 @@ CDarkel::DrawMessages()
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
- CFont::SetColor(CRGBA(150, 100, 255, 255));
+ CFont::SetColor(CRGBA(0, 207, 133, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
}
}
@@ -110,7 +111,7 @@ CDarkel::DrawMessages()
AsciiToUnicode(gString, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
- CFont::SetColor(CRGBA(255, 128, 128, 255));
+ CFont::SetColor(CRGBA(156, 91, 40, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString);
break;
}