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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-11 11:56:33 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-11 11:56:33 +0200 |
commit | c4d48213273aad8d1c076ea44238dd65c75d9961 (patch) | |
tree | 896772adf77ae80553b9c31b281e234eca10e62a /src/control/Darkel.h | |
parent | Fix sniper and water creatures bug, mark some files (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Darkel.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/control/Darkel.h b/src/control/Darkel.h index 0f5c2329..91955479 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -23,7 +23,8 @@ private: static int32 WeaponType; static int32 AmmoInterruptedWeapon; static int32 KillsNeeded; - static int8 InterruptedWeapon; + static int32 InterruptedWeaponType; + static int32 InterruptedWeaponSelected; static bool bStandardSoundAndMessages; static bool bNeedHeadShot; static bool bProperKillFrenzy; @@ -49,5 +50,6 @@ public: static void ResetOnPlayerDeath(); static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); static void Update(); + static void DealWithWeaponChangeAtEndOfFrenzy(); }; |