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author | _AG <gennariarmando@outlook.com> | 2019-07-04 22:31:21 +0200 |
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committer | _AG <gennariarmando@outlook.com> | 2019-07-04 22:33:19 +0200 |
commit | 9fed0c040c482bac8cba688e7564c8e8dfe23b30 (patch) | |
tree | 6098d16b702a3a057cd0bbd39bf3ece217c832c8 /src/control/Darkel.h | |
parent | Merge pull request #110 from erorcun/erorcun (diff) | |
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Diffstat (limited to 'src/control/Darkel.h')
-rw-r--r-- | src/control/Darkel.h | 39 |
1 files changed, 38 insertions, 1 deletions
diff --git a/src/control/Darkel.h b/src/control/Darkel.h index ed78d4e1..905f5497 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -1,11 +1,48 @@ #pragma once +#include "Weapon.h" + +enum eKillFrenzyStatus +{ + KILLFRENZY_INIT, + KILLFRENZY_ONGOING, + KILLFRENZY_PASSED, + KILLFRENZY_FAILED, +}; class CDarkel { private: - static bool Status; + static int32 &TimeLimit; + static int32 &PreviousTime; + static int32 &TimeOfFrenzyStart; + static int32 &WeaponType; + static int32 &AmmoInterruptedWeapon; + static int32 &KillsNeeded; + static int8 &InterruptedWeapon; + static int8 &bStandardSoundAndMessages; + static int8 &bNeedHeadShot; + static int8 &bProperKillFrenzy; + static eKillFrenzyStatus &Status; + static int16 *RegisteredKills; + static int32 &ModelToKill; + static int32 &ModelToKill2; + static int32 &ModelToKill3; + static int32 &ModelToKill4; + static wchar *pStartMessage; public: + static int32 CalcFade(uint32 time, int32 min, uint32 max); static void DrawMessages(void); static bool FrenzyOnGoing(); + static void Init(); + static int16 QueryModelsKilledByPlayer(int32 modelId); + static eKillFrenzyStatus ReadStatus(); + static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status); + static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag); + static void RegisterKillNotByPlayer(); + static void ResetModelsKilledByPlayer(); + static void ResetOnPlayerDeath(); + static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); + static void Update(); + }; |