diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-28 18:52:25 +0100 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-28 18:52:25 +0100 |
commit | 775bc3e666a1a61d156b5f13ec94b2ad63b8b6e5 (patch) | |
tree | 2832a470b7f2983228875da09ff9ebbf8b944735 /src/control/Garages.cpp | |
parent | Merge branch 'master' into garages_dev (diff) | |
download | re3-775bc3e666a1a61d156b5f13ec94b2ad63b8b6e5.tar re3-775bc3e666a1a61d156b5f13ec94b2ad63b8b6e5.tar.gz re3-775bc3e666a1a61d156b5f13ec94b2ad63b8b6e5.tar.bz2 re3-775bc3e666a1a61d156b5f13ec94b2ad63b8b6e5.tar.lz re3-775bc3e666a1a61d156b5f13ec94b2ad63b8b6e5.tar.xz re3-775bc3e666a1a61d156b5f13ec94b2ad63b8b6e5.tar.zst re3-775bc3e666a1a61d156b5f13ec94b2ad63b8b6e5.zip |
Diffstat (limited to '')
-rw-r--r-- | src/control/Garages.cpp | 743 |
1 files changed, 624 insertions, 119 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index af443f8e..27392591 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -5,6 +5,7 @@ #include "General.h" #include "Font.h" +#include "HandlingMgr.h" #include "Hud.h" #include "Messages.h" #include "ModelIndices.h" @@ -28,28 +29,62 @@ #define ROTATED_DOOR_CLOSE_SPEED (0.02f) #define DEFAULT_DOOR_OPEN_SPEED (0.035f) #define DEFAULT_DOOR_CLOSE_SPEED (0.04f) +#define CRUSHER_CRANE_SPEED 0.005f +// Prices #define BOMB_PRICE 1000 #define RESPRAY_PRICE 1000 +// Distances #define DISTANCE_TO_CALL_OFF_CHASE 10.0f #define DISTANCE_FOR_MRWHOOP_HACK 4.0f #define DISTANCE_TO_ACTIVATE_GARAGE 8.0f +#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE 17.0f #define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f -#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 25.0 +#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE 25.0 +#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 40.0f +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT 2.4f +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR 15.0f +#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE 70.0f +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT 1.7f +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR 10.0f +#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE 5.0f +// Time #define TIME_TO_RESPRAY 2000 +#define TIME_TO_SETUP_BOMB 2000 +#define TIME_TO_CRUSH_CAR 3000 +#define TIME_TO_PROCESS_KEEPCAR_GARAGE 2000 +// Respray stuff #define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f #define NUM_PARTICLES_IN_RESPRAY 200 +// Bomb stuff #define KGS_OF_EXPLOSIVES_IN_BOMB 10 +// Collect specific cars stuff #define REWARD_FOR_FIRST_POLICE_CAR 5000 #define REWARD_FOR_FIRST_BANK_VAN 5000 #define MAX_POLICE_CARS_TO_COLLECT 10 #define MAX_BANK_VANS_TO_COLLECT 10 +// Collect cars stuff +#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE 0.03f + +// Crusher stuff +#define CRUSHER_VEHICLE_TEST_SPAN 8 +#define CRUSHER_MIN_REWARD 25 +#define CRUSHER_MAX_REWARD 125 +#define CRUSHER_REWARD_COEFFICIENT 1.0f/500000 + +// Hideout stuff +#define MAX_STORED_CARS_IN_INDUSTRIAL 1 +#define MAX_STORED_CARS_IN_COMMERCIAL NUM_GARAGE_STORED_CARS +#define MAX_STORED_CARS_IN_SUBURBAN NUM_GARAGE_STORED_CARS +#define HIDEOUT_DOOR_SPEED_COEFFICIENT 1.7f +#define TIME_BETWEEN_HIDEOUT_MESSAGES 18000 + int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D; @@ -268,7 +303,7 @@ void CGarage::Update() switch (m_eGarageState) { case GS_OPENED: if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { - if (IsCarSprayable()) { + if (CGarages::IsCarSprayable(FindPlayerVehicle())) { if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { m_eGarageState = GS_CLOSING; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); @@ -405,6 +440,7 @@ void CGarage::Update() //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: + break; } break; case GARAGE_BOMBSHOP1: @@ -420,7 +456,7 @@ void CGarage::Update() #endif CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" m_eGarageState = GS_OPENEDCONTAINSCAR; - DMAudio.PlayFrontEndSound(SOUND_GARAGE_DENIED, 1); + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); break; } if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) { @@ -438,6 +474,7 @@ void CGarage::Update() m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } UpdateDoorsHeight(); @@ -585,8 +622,8 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; } } - else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || - Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { + else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) { m_eGarageState = GS_CLOSING; m_pTarget = nil; } @@ -595,6 +632,7 @@ void CGarage::Update() case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_pTarget) { DestroyVehicleAndDriverAndPassengers(m_pTarget); @@ -644,102 +682,520 @@ void CGarage::Update() m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } + UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: + break; } break; - case GARAGE_COLLECTORSITEMS: case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: + switch (m_eGarageState) { + case GS_OPENED: + if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { + m_eGarageState = GS_CLOSING; + m_pTarget = nil; + break; + } + if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && + !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { +#ifdef FIX_BUGS + if (!m_pTarget->IsCar() || + ((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && + ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { +#else + if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && + ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { +#endif + if (m_pTarget->m_status != STATUS_WRECKED) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); + } + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_pTarget) { + MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex()); + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() && + CalcSmallestDistToGarageDoorSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { + if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE) + CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy... + else + m_eGarageState = GS_OPENING; + } + else { + if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex())) + CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal. + else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE) + CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model. + } + } + m_pTarget = nil; + break; + case GS_OPENING: + if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; case GARAGE_FORCARTOCOMEOUTOF: - case GARAGE_60SECONDS: + switch (m_eGarageState) { + case GS_OPENED: + if (IsGarageEmpty()) + m_eGarageState = GS_CLOSING; + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + if (!IsGarageEmpty()) + m_eGarageState = GS_OPENING; + break; + case GS_FULLYCLOSED: + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + case GS_CLOSEDCONTAINSCAR: + case GS_AFTERDROPOFF: + default: + break; + } + break; case GARAGE_CRUSHER: + switch (m_eGarageState) { + case GS_OPENED: + { + int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN; + int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN; + for (; i < end; i++) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { + m_eGarageState = GS_CLOSING; + m_pTarget = pVehicle; + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + } + break; + } + case GS_CLOSING: + if (m_pTarget) { + m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos < TWOPI/5) { + m_pTarget->bUsesCollision = false; + m_pTarget->bAffectedByGravity = false; + m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); + } + else { + m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed()* Pow(0.8f, CTimer::GetTimeStep())); + } + if (m_fDoorPos == 0.0f) { + CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); + float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + DestroyVehicleAndDriverAndPassengers(m_pTarget); + ++CStats::CarsCrushed; + m_pTarget = nil; + m_eGarageState = GS_AFTERDROPOFF; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + } + else + m_eGarageState = GS_OPENING; + UpdateCrusherAngle(); + break; + case GS_AFTERDROPOFF: + if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) { + UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f); + } + else { + UpdateCrusherShake(0.0f, 0.0f); + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); + if (m_fDoorPos == HALFPI) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateCrusherAngle(); + break; + //case GS_FULLYCLOSED: + //case GS_CLOSEDCONTAINSCAR: + //case GS_OPENEDCONTAINSCAR: + + default: + break; + } + if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed())) + FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0); + break; case GARAGE_MISSION_KEEPCAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) && + !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_bClosingWithoutTargetCar) + m_eGarageState = GS_FULLYCLOSED; + else { + if (m_pTarget) { + m_eGarageState = GS_CLOSEDCONTAINSCAR; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE; + m_pTarget = nil; + } + else + m_eGarageState = GS_FULLYCLOSED; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget && + CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE)) + m_eGarageState = GS_OPENING; + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_CLOSEDCONTAINSCAR: + if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) + m_eGarageState = GS_OPENING; + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; case GARAGE_FOR_SCRIPT_TO_OPEN: + switch (m_eGarageState) { + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENED: + //case GS_CLOSING: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + switch (m_eGarageState) { + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENED: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: - case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: - case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: - case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: switch (m_eGarageState) { + case GS_OPENED: + { + float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + // Close car doors either if player is far, or if he is in vehicle and garage is full, + // or if player is very very far so that we can remove whatever is blocking garage door without him noticing + if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) || + !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && + !IsAnyCarBlockingDoor())) + m_eGarageState = GS_CLOSING; + else if (FindPlayerVehicle() && + CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= + CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + m_eGarageState = GS_CLOSING; + } + else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { + m_eGarageState = GS_CLOSING; + RemoveCarsBlockingDoorNotInside(); + } + break; + } + case GS_CLOSING: +#ifndef FIX_BUGS // TODO: check and replace with ifdef + if (!IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENING; + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); +#else + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (!IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENING; +#endif + else if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + m_eGarageState = GS_FULLYCLOSED; + switch (m_eGarageType) { + case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break; + case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break; + case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break; + } + } + UpdateDoorsHeight(); + break; case GS_FULLYCLOSED: + { + float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || + distance < SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { + if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + if (m_pDoor1) { + if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && + CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) { + CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. + CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); + } + } + } + else { +#ifdef FIX_BUGS + bool bCreatedAllCars = false; +#else + bool bCraetedAllCars; +#endif + switch (m_eGarageType) { + case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break; + case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break; + case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break; + } + if (bCreatedAllCars) + m_eGarageState = GS_OPENING; + } + } + break; + } case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + switch (m_eGarageState) { case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { + if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + } + break; case GS_CLOSING: - case GS_OPENEDCONTAINSCAR: - case GS_CLOSEDCONTAINSCAR: - case GS_AFTERDROPOFF: + m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget && + CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: + break; } break; + //case GARAGE_COLLECTORSITEMS: + //case GARAGE_60SECONDS: default: break; } } -WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } -WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284E0); } - -WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); } -WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); } -WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); } -WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); } -WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } -WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); } +WRAPPER bool CGarage::IsStaticPlayerCarEntirelyInside() { EAXJMP(0x4251C0); } +WRAPPER bool CGarage::IsEntityEntirelyInside(CEntity*) { EAXJMP(0x425370); } +WRAPPER bool CGarage::IsEntityEntirelyInside3D(CEntity*, float) { EAXJMP(0x4254F0); } +WRAPPER bool CGarage::IsEntityEntirelyOutside(CEntity*, float) { EAXJMP(0x425740); } +WRAPPER bool CGarage::IsGarageEmpty() { EAXJMP(0x425890); } +WRAPPER bool CGarage::IsPlayerOutsideGarage() { EAXJMP(0x425910); } +WRAPPER bool CGarage::IsEntityTouching3D(CEntity*) { EAXJMP(0x425950); } +WRAPPER bool CGarage::EntityHasASphereWayOutsideGarage(CEntity*, float) { EAXJMP(0x425B30); } +WRAPPER bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle* pException) { EAXJMP(0x425C90); } +WRAPPER bool CGarage::IsAnyOtherPedTouchingGarage(CPed* pException) { EAXJMP(0x425E20); } +WRAPPER bool CGarage::IsAnyCarBlockingDoor() { EAXJMP(0x425FB0); } +WRAPPER int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity* pException) { EAXJMP(0x426130); } +WRAPPER void CGarage::RemoveCarsBlockingDoorNotInside() { EAXJMP(0x4261F0); } -bool -CGarages::IsModelIndexADoor(uint32 id) +void CGarages::PrintMessages() { - return id == MI_GARAGEDOOR1 || - id == MI_GARAGEDOOR2 || - id == MI_GARAGEDOOR3 || - id == MI_GARAGEDOOR4 || - id == MI_GARAGEDOOR5 || - id == MI_GARAGEDOOR6 || - id == MI_GARAGEDOOR7 || - id == MI_GARAGEDOOR9 || - id == MI_GARAGEDOOR10 || - id == MI_GARAGEDOOR11 || - id == MI_GARAGEDOOR12 || - id == MI_GARAGEDOOR13 || - id == MI_GARAGEDOOR14 || - id == MI_GARAGEDOOR15 || - id == MI_GARAGEDOOR16 || - id == MI_GARAGEDOOR17 || - id == MI_GARAGEDOOR18 || - id == MI_GARAGEDOOR19 || - id == MI_GARAGEDOOR20 || - id == MI_GARAGEDOOR21 || - id == MI_GARAGEDOOR22 || - id == MI_GARAGEDOOR23 || - id == MI_GARAGEDOOR24 || - id == MI_GARAGEDOOR25 || - id == MI_GARAGEDOOR26 || - id == MI_GARAGEDOOR27 || - id == MI_GARAGEDOOR28 || - id == MI_GARAGEDOOR29 || - id == MI_GARAGEDOOR30 || - id == MI_GARAGEDOOR31 || - id == MI_GARAGEDOOR32 || - id == MI_CRUSHERBODY || - id == MI_CRUSHERLID; -} + if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here. + CFont::SetPropOn(); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); + CFont::SetCentreOn(); + CFont::SetFontStyle(FONT_BANK); + CFont::SetColor(CRGBA(0, 0, 0, 255)); -bool CGarages::HasCarBeenCrushed(int32 handle) -{ - return CrushedCarId == handle; + float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation + // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements + + if (MessageNumberInString2 < 0) { + if (MessageNumberInString < 0) { + CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); + + CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); + } + else { + CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); + + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); + + CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); + } + } + else { + CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); + + CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); + } + } } -WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); } -WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } -WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } -WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } +WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); } +WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } +WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); } +WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); } +WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); } +WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); } +WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); } WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); } @@ -750,20 +1206,9 @@ int32 CGarages::QueryCarsCollected(int16 garage) return 0; } -void CGarages::GivePlayerDetonator() -{ - FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); - FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; -} - -WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } -WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } -WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } - -void CGarage::OpenThisGarage() +bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) { - if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) - m_eGarageState = GS_OPENING; + return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car); } bool CGarages::IsGarageOpen(int16 garage) @@ -776,12 +1221,29 @@ bool CGarages::IsGarageClosed(int16 garage) return aGarages[garage].IsClosed(); } +WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } +WRAPPER bool CGarage::DoesCraigNeedThisCar(int32) { EAXJMP(0x426D90); } +WRAPPER bool CGarage::HasCraigCollectedThisCar(int32) { EAXJMP(0x426DF0); } +WRAPPER void CGarage::MarkThisCarAsCollectedForCraig(int32) { EAXJMP(0x426E50); } + +void CGarage::OpenThisGarage() +{ + if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) + m_eGarageState = GS_OPENING; +} + void CGarage::CloseThisGarage() { if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING) m_eGarageState = GS_CLOSING; } +WRAPPER float CGarage::CalcDistToGarageRectangleSquared(float, float) { EAXJMP(0x426F50); } +WRAPPER float CGarage::CalcSmallestDistToGarageDoorSquared(float, float) { EAXJMP(0x426FE0); } +WRAPPER void CGarage::FindDoorsEntities() { EAXJMP(0x427060); } +WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); } +WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } + void CGarages::SetGarageDoorToRotate(int16 garage) { if (aGarages[garage].m_bRotatedDoor) @@ -791,60 +1253,103 @@ void CGarages::SetGarageDoorToRotate(int16 garage) aGarages[garage].m_fDoorHeight -= 0.1f; } -bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) -{ - return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car); -} - void CGarages::SetLeaveCameraForThisGarage(int16 garage) { aGarages[garage].m_bCameraFollowsPlayer = true; } -#if 0 -WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } -#else -void CGarages::PrintMessages() +WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } + +bool CGarages::HasCarBeenCrushed(int32 handle) { - if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { - CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here. - CFont::SetPropOn(); - CFont::SetJustifyOff(); - CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); - CFont::SetCentreOn(); - CFont::SetFontStyle(FONT_BANK); - CFont::SetColor(CRGBA(0, 0, 0, 255)); + return CrushedCarId == handle; +} - float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation - // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements +WRAPPER void CStoredCar::StoreCar(CVehicle*) { EAXJMP(0x4275C0); } +WRAPPER CVehicle* CStoredCar::RestoreCar() { EAXJMP(0x427690); } +WRAPPER void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar*, int32) { EAXJMP(0x427840); } +WRAPPER bool CGarage::RestoreCarsForThisHideout(CStoredCar*) { EAXJMP(0x427A40); } +WRAPPER bool CGarages::IsPointInAGarageCameraZone(CVector) { EAXJMP(0x427AB0); } +WRAPPER bool CGarages::CameraShouldBeOutside() { EAXJMP(0x427BC0); } - if (MessageNumberInString2 < 0) { - if (MessageNumberInString < 0) { - CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); +void CGarages::GivePlayerDetonator() +{ + FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); + FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; +} - CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); - } - else { - CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); +WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); } +WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); } +WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); } +WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } +WRAPPER void CGarage::PlayerArrestedOrDied() { EAXJMP(0x427FC0); } +WRAPPER void CGarage::CenterCarInGarage(CVehicle*) { EAXJMP(0x428000); } +WRAPPER void CGarages::CloseHideOutGaragesBeforeSave() { EAXJMP(0x428130); } +WRAPPER int32 CGarages::CountCarsInHideoutGarage(eGarageType) { EAXJMP(0x4281E0); } +WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x428230); } +WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } +WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } +WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); } +WRAPPER void CGarages::Save(uint8* buf, uint32* size) { EAXJMP(0x4284E0); } - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); +CStoredCar::CStoredCar(const CStoredCar& other) +{ + m_nModelIndex = other.m_nModelIndex; + m_vecPos = other.m_vecPos; + m_vecAngle = other.m_vecAngle; + m_bBulletproof = other.m_bBulletproof; + m_bFireproof = other.m_bFireproof; + m_bExplosionproof = other.m_bExplosionproof; + m_bCollisionproof = other.m_bCollisionproof; + m_bMeleeproof = other.m_bMeleeproof; + m_nPrimaryColor = other.m_nPrimaryColor; + m_nSecondaryColor = other.m_nSecondaryColor; + m_nRadioStation = other.m_nRadioStation; + m_nVariationA = other.m_nVariationA; + m_nVariationB = other.m_nVariationB; + m_nCarBombType = other.m_nCarBombType; +} - CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); - } - } - else { - CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); +WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } - CFont::SetColor(CRGBA(89, 115, 150, 255)); - CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); - } - } +bool +CGarages::IsModelIndexADoor(uint32 id) +{ + return id == MI_GARAGEDOOR1 || + id == MI_GARAGEDOOR2 || + id == MI_GARAGEDOOR3 || + id == MI_GARAGEDOOR4 || + id == MI_GARAGEDOOR5 || + id == MI_GARAGEDOOR6 || + id == MI_GARAGEDOOR7 || + id == MI_GARAGEDOOR9 || + id == MI_GARAGEDOOR10 || + id == MI_GARAGEDOOR11 || + id == MI_GARAGEDOOR12 || + id == MI_GARAGEDOOR13 || + id == MI_GARAGEDOOR14 || + id == MI_GARAGEDOOR15 || + id == MI_GARAGEDOOR16 || + id == MI_GARAGEDOOR17 || + id == MI_GARAGEDOOR18 || + id == MI_GARAGEDOOR19 || + id == MI_GARAGEDOOR20 || + id == MI_GARAGEDOOR21 || + id == MI_GARAGEDOOR22 || + id == MI_GARAGEDOOR23 || + id == MI_GARAGEDOOR24 || + id == MI_GARAGEDOOR25 || + id == MI_GARAGEDOOR26 || + id == MI_GARAGEDOOR27 || + id == MI_GARAGEDOOR28 || + id == MI_GARAGEDOOR29 || + id == MI_GARAGEDOOR30 || + id == MI_GARAGEDOOR31 || + id == MI_GARAGEDOOR32 || + id == MI_CRUSHERBODY || + id == MI_CRUSHERLID; } -#endif + STARTPATCHES InjectHook(0x421C60, CGarages::Init, PATCH_JUMP); |