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authoreray orçunus <erayorcunus@gmail.com>2019-10-13 23:33:18 +0200
committereray orçunus <erayorcunus@gmail.com>2019-10-13 23:33:18 +0200
commit37f0bbc05e87a2a7c0858c6da4a6d51c485fdf64 (patch)
treed3bb47c4231f7232d911b9dc58a73177d11d1c19 /src/control/PathFind.cpp
parentFixed unsigned time check in CDarkel (diff)
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Diffstat (limited to 'src/control/PathFind.cpp')
-rw-r--r--src/control/PathFind.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index e9276dde..af4754b9 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -9,6 +9,8 @@
CPathFind &ThePaths = *(CPathFind*)0x8F6754;
+WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); }
+
enum
{
NodeTypeExtern = 1,
@@ -1197,9 +1199,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
CTreadable *obj = FindRoadObjectClosestToCoors(coors, type);
float nodeDist = 1000000000.0f;
for(i = 0; i < 12; i++){
- if(obj->m_nodeIndices[i] < 0)
+ if(obj->m_nodeIndices[type][i] < 0)
break;
- float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).Magnitude2D();
+ float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).MagnitudeSqr();
if(dist < nodeDist){
nodeDist = dist;
node = &m_pathNodes[obj->m_nodeIndices[type][i]];
@@ -1207,12 +1209,12 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
}
}
- CVector2D vCurDir(Cos(curDir*PI/4.0f), Sin(curDir*PI/4.0f));
+ CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f));
*nextNode = 0;
float bestDot = -999999.0f;
for(i = 0; i < node->numLinks; i++){
int next = m_connections[node->firstLink+i];
- if(node->bDisabled || m_pathNodes[next].bDisabled)
+ if(!node->bDisabled && m_pathNodes[next].bDisabled)
continue;
CVector pedCoors = coors;
pedCoors.z += 1.0f;
@@ -1221,9 +1223,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
if(!CWorld::GetIsLineOfSightClear(pedCoors, nodeCoors, true, false, false, false, false, false))
continue;
CVector2D nodeDir = m_pathNodes[next].pos - node->pos;
- nodeDir /= nodeDir.Magnitude();
+ nodeDir.Normalise();
float dot = DotProduct2D(nodeDir, vCurDir);
- if(dot > bestDot){
+ if(dot >= bestDot){
*nextNode = &m_pathNodes[next];
bestDot = dot;