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author | Sergeanur <s.anureev@yandex.ua> | 2020-10-21 20:00:13 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-10-21 20:00:13 +0200 |
commit | e9a89236a243cbf356d687e900dc345eae657365 (patch) | |
tree | 71619299b81f195ebbde299055facee7daaf16b3 /src/control/Pickups.h | |
parent | Cross-platform fix and a little style change (diff) | |
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Diffstat (limited to 'src/control/Pickups.h')
-rw-r--r-- | src/control/Pickups.h | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 6c3045f7..e48ae3b7 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -45,17 +45,18 @@ public: char m_sTextKey[8]; ePickupType m_eType; bool m_bRemoved; - uint8 m_effects:1; - uint8 m_effects2:1; + uint8 m_bWasAmmoCollected:1; + uint8 m_bWasControlMessageShown:1; CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle); bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId); void GetRidOfObjects(); + void ExtractAmmoFromPickup(CPlayerPed *player); + void ProcessGunShot(CVector *vec1, CVector *vec2); private: - bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } + inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } inline bool CanBePickedUp(CPlayerPed *player, int playerId); - void RemoveKeepType(); - void Remove(); + inline void Remove(); }; VALIDATE_SIZE(CPickup, 0x1C); @@ -79,7 +80,6 @@ class CPickups static tPickupMessage aMessages[NUMPICKUPMESSAGES]; public: static int32 PlayerOnWeaponPickup; - static int32 CollectPickupBuffer; static void Init(); static void Update(); @@ -91,7 +91,6 @@ public: static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil); static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity); static void RemovePickUp(int32 pickupIndex); - static void RemoveAllFloatingPickups(); static void AddToCollectedPickupsArray(int32 index); static bool IsPickUpPickedUp(int32 pickupId); static int32 ModelForWeapon(eWeaponType weaponType); @@ -103,6 +102,7 @@ public: static bool TestForPickupsInBubble(CVector pos, float range); static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused); static void CreateSomeMoney(CVector, int); + static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2); static void Load(uint8 *buf, uint32 size); static void Save(uint8 *buf, uint32 *size); @@ -122,6 +122,8 @@ extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1]; extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1]; extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3]; +extern int32 CollectPickupBuffer; + enum ePacmanPickupType { PACMAN_NONE, |