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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-17 17:08:26 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-17 17:08:26 +0200 |
commit | 1c74d111e8cafa4ad70837725c71f6d478390f01 (patch) | |
tree | 818918190bf4403c32137d7348a77e23b643a669 /src/control/Record.h | |
parent | implemented CVector2D::NormaliseSafe for SkidMarks (diff) | |
parent | appveyor setup (diff) | |
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Diffstat (limited to 'src/control/Record.h')
-rw-r--r-- | src/control/Record.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/control/Record.h b/src/control/Record.h index 4abeb68a..7af733ba 100644 --- a/src/control/Record.h +++ b/src/control/Record.h @@ -23,7 +23,7 @@ public: CVector pos; }; -extern char* gString; +extern char gString[256];; class CRecordDataForChase { @@ -37,15 +37,15 @@ class CRecordDataForChase STATE_PLAYBACK = 3, STATE_PLAYBACK_BEFORE_RECORDING = 4 }; - static uint8 &Status; - static int &PositionChanges; - static uint8 &CurrentCar; - static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS]; - static float &AnimTime; - static uint32 &AnimStartTime; - static CCarStateEachFrame* (&pBaseMemForCar)[NUM_CHASE_CARS]; - static float &TimeMultiplier; - static int &FId2; + static uint8 Status; + static int PositionChanges; + static uint8 CurrentCar; + static CAutomobile*pChaseCars[NUM_CHASE_CARS]; + static float AnimTime; + static uint32 AnimStartTime; + static CCarStateEachFrame* pBaseMemForCar[NUM_CHASE_CARS]; + static float TimeMultiplier; + static int FId2; public: static bool IsRecording(void) { return Status == STATE_RECORD; } @@ -86,11 +86,11 @@ class CRecordDataForGame STATE_RECORD = 1, STATE_PLAYBACK = 2, }; - static uint16& RecordingState; - static uint8* &pDataBuffer; - static uint8* &pDataBufferPointer; - static int &FId; - static tGameBuffer &pDataBufferForFrame; + static uint16 RecordingState; + static uint8* pDataBuffer; + static uint8* pDataBufferPointer; + static int FId; + static tGameBuffer pDataBufferForFrame; public: static bool IsRecording() { return RecordingState == STATE_RECORD; } |