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authorSergeanur <s.anureev@yandex.ua>2020-05-05 03:45:18 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-05 03:45:18 +0200
commit84c9484e55874c57c1c017cb2394e0c6b2f32303 (patch)
treebcd2cbc38055ee38aa1aa2b35dd46d0f5e2e0772 /src/control/Replay.cpp
parentMerge pull request #508 from Nick007J/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/Replay.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 49f5462f..fd5448cc 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -900,10 +900,10 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
TheCamera.GetMatrix().GetPosition() *= split;
TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)TheCamera.GetPosition();
- pm->at = *(RwV3d*)TheCamera.GetForward();
- pm->up = *(RwV3d*)TheCamera.GetUp();
- pm->right = *(RwV3d*)TheCamera.GetRight();
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;