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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-08 09:51:04 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-08 09:51:04 +0200 |
commit | 0c4ab5b6097692667cd1469899e2eae78fad6be6 (patch) | |
tree | 792a8821e1a799810ff5c6be9717844e8b9f0bbb /src/control/ScriptDebug.cpp | |
parent | more cherry-pick fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/ScriptDebug.cpp | 30 |
1 files changed, 10 insertions, 20 deletions
diff --git a/src/control/ScriptDebug.cpp b/src/control/ScriptDebug.cpp index bb0cfd45..2e6fe332 100644 --- a/src/control/ScriptDebug.cpp +++ b/src/control/ScriptDebug.cpp @@ -1946,8 +1946,7 @@ void CRunningScript::LogAfterProcessingCommand(int32 command) CDebug::DebugAddText(commandInfo); } } - -#endif +} #ifdef MISSION_SWITCHER void @@ -1975,30 +1974,21 @@ CTheScripts::SwitchToMission(int32 mission) #ifdef MISSION_REPLAY missionRetryScriptIndex = mission; -#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT - if (CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)) { - SaveGameForPause(4); - } -#endif #endif CTimer::Suspend(); - int offset = CTheScripts::MultiScriptArray[mission]; -#ifdef USE_DEBUG_SCRIPT_LOADER - CFileMgr::ChangeDir("\\data\\"); - int handle = CFileMgr::OpenFile(scriptfile, "rb"); - CFileMgr::ChangeDir("\\"); -#else - CFileMgr::ChangeDir("\\"); - int handle = CFileMgr::OpenFile("data\\main.scm", "rb"); -#endif - CFileMgr::Seek(handle, offset, 0); - CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT); - CFileMgr::CloseFile(handle); - CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT); + int offset = CTheScripts::MultiScriptArray[mission] + 8; + int size = CTheScripts::MultiScriptArray[mission + 1] - CTheScripts::MultiScriptArray[mission]; + if (size <= 0) + size = CTheScripts::LargestMissionScriptSize; + CFileMgr::Seek(gScriptsFile, offset, 0); + CFileMgr::Read(gScriptsFile, (const char*)&CTheScripts::ScriptSpace[CTheScripts::MainScriptSize], size); + CRunningScript* pMissionScript = CTheScripts::StartNewScript(CTheScripts::MainScriptSize); CTimer::Resume(); pMissionScript->m_bIsMissionScript = true; pMissionScript->m_bMissionFlag = true; CTheScripts::bAlreadyRunningAMissionScript = true; + memset(&CTheScripts::ScriptSpace[CTheScripts::NumTrueGlobals * 4 + 8], 0, CTheScripts::MostGlobals * 4); CGameLogic::ClearShortCut(); + pMissionScript->Process(); } #endif |