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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-27 02:29:54 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-27 02:29:54 +0200 |
commit | 408faf8a663672030682d15c5c85cd17dba85cf1 (patch) | |
tree | 0f565542461fe3b6185a3a0632c03b5109c0693d /src/control | |
parent | Merge pull request #553 from Sergeanur/VC/audio (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Script.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index d7abbfb2..b9ce5073 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -9571,7 +9571,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) case COMMAND_LOAD_END_OF_GAME_TUNE: DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); printf("Start preload end of game audio\n"); - DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED); + DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_CUTSCENE_FINALE); printf("End preload end of game audio\n"); return 0; /* |