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authorSergeanur <s.anureev@yandex.ua>2020-05-02 14:28:19 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-02 14:28:19 +0200
commit52390062b39a3398379934e59a15faa01613e586 (patch)
treeba7c8c16921d09a9ec1e2d33323ab142048a3290 /src/control
parentSetPosition, part 1 (diff)
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Diffstat (limited to 'src/control')
-rw-r--r--src/control/Garages.cpp36
-rw-r--r--src/control/Pickups.cpp8
2 files changed, 22 insertions, 22 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 97cb8303..75d5d3ba 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1448,14 +1448,14 @@ void CGarage::UpdateDoorsHeight()
{
RefreshDoorPointers(false);
if (m_pDoor1) {
- m_pDoor1->GetPosition().z = m_fDoorPos + m_fDoor1Z;
+ m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z;
if (m_bRotatedDoor)
BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight);
m_pDoor1->GetMatrix().UpdateRW();
m_pDoor1->UpdateRwFrame();
}
if (m_pDoor2) {
- m_pDoor2->GetPosition().z = m_fDoorPos + m_fDoor2Z;
+ m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z;
if (m_bRotatedDoor)
BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight);
m_pDoor2->GetMatrix().UpdateRW();
@@ -1482,18 +1482,18 @@ void CGarage::UpdateCrusherAngle()
void CGarage::UpdateCrusherShake(float X, float Y)
{
RefreshDoorPointers(false);
- m_pDoor1->GetPosition().x += X;
- m_pDoor1->GetPosition().y += Y;
+ m_pDoor1->GetMatrix().GetPosition().x += X;
+ m_pDoor1->GetMatrix().GetPosition().y += Y;
m_pDoor1->GetMatrix().UpdateRW();
m_pDoor1->UpdateRwFrame();
- m_pDoor1->GetPosition().x -= X;
- m_pDoor1->GetPosition().y -= Y;
- m_pDoor2->GetPosition().x += X;
- m_pDoor2->GetPosition().y += Y;
+ m_pDoor1->GetMatrix().GetPosition().x -= X;
+ m_pDoor1->GetMatrix().GetPosition().y -= Y;
+ m_pDoor2->GetMatrix().GetPosition().x += X;
+ m_pDoor2->GetMatrix().GetPosition().y += Y;
m_pDoor2->GetMatrix().UpdateRW();
m_pDoor2->UpdateRwFrame();
- m_pDoor2->GetPosition().x -= X;
- m_pDoor2->GetPosition().y -= Y;
+ m_pDoor2->GetMatrix().GetPosition().x -= X;
+ m_pDoor2->GetMatrix().GetPosition().y -= Y;
}
// This is dumb but there is no way to avoid goto. What was there originally even?
@@ -1854,7 +1854,7 @@ CVehicle* CStoredCar::RestoreCar()
#else
CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
#endif
- pVehicle->GetPosition() = m_vecPos;
+ pVehicle->SetPosition(m_vecPos);
pVehicle->SetStatus(STATUS_ABANDONED);
pVehicle->GetForward() = m_vecAngle;
pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
@@ -2089,15 +2089,15 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle)
float offsetZ = pos.z - pos.z;
float distance = CVector(offsetX, offsetY, offsetZ).Magnitude();
if (distance < RESPRAY_CENTERING_COEFFICIENT) {
- pVehicle->GetPosition().x = GetGarageCenterX();
- pVehicle->GetPosition().y = GetGarageCenterY();
+ pVehicle->GetMatrix().GetPosition().x = GetGarageCenterX();
+ pVehicle->GetMatrix().GetPosition().y = GetGarageCenterY();
}
else {
- pVehicle->GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
- pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
+ pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
+ pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
}
if (!IsEntityEntirelyInside3D(pVehicle, 0.1f))
- pVehicle->GetPosition() = pos;
+ pVehicle->SetPosition(pos);
}
void CGarages::CloseHideOutGaragesBeforeSave()
@@ -2205,7 +2205,7 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
default:
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_pDoor1) {
- aGarages[i].m_pDoor1->GetPosition().z = aGarages[i].m_fDoor1Z;
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_pDoor1->IsObject())
((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_bRotatedDoor)
@@ -2214,7 +2214,7 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
aGarages[i].m_pDoor1->UpdateRwFrame();
}
if (aGarages[i].m_pDoor2) {
- aGarages[i].m_pDoor2->GetPosition().z = aGarages[i].m_fDoor2Z;
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_pDoor2->IsObject())
((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_bRotatedDoor)
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 08ce9418..bc1bbf1c 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -288,7 +288,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
case PICKUP_NAUTICAL_MINE_INACTIVE:
{
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
- m_pObject->GetPosition().z = waterLevel + 0.6f;
+ m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
@@ -310,7 +310,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
case PICKUP_NAUTICAL_MINE_ARMED:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
- m_pObject->GetPosition().z = waterLevel + 0.6f;
+ m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
@@ -337,7 +337,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
case PICKUP_FLOATINGPACKAGE:
m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
- m_pObject->GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
+ m_pObject->GetMatrix().GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
@@ -346,7 +346,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
break;
case PICKUP_FLOATINGPACKAGE_FLOATING:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
- m_pObject->GetPosition().z = waterLevel;
+ m_pObject->GetMatrix().GetPosition().z = waterLevel;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();