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authorSergeanur <s.anureev@yandex.ua>2021-06-25 18:03:05 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-25 18:03:51 +0200
commit2b67aba94cb6448fb24c869559465eddf2bad069 (patch)
tree5c68ff4f8ce3153640a7b864495e167bec04cce8 /src/control
parentUpdate invite link (diff)
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Diffstat (limited to 'src/control')
-rw-r--r--src/control/AutoPilot.cpp54
-rw-r--r--src/control/Garages.cpp28
-rw-r--r--src/control/Phones.cpp11
-rw-r--r--src/control/Pickups.cpp9
-rw-r--r--src/control/Restart.cpp32
-rw-r--r--src/control/Script5.cpp85
6 files changed, 120 insertions, 99 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index 77cbd0b4..22a73179 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -5,6 +5,7 @@
#include "CarCtrl.h"
#include "Curves.h"
#include "PathFind.h"
+#include "SaveBuf.h"
void CAutoPilot::ModifySpeed(float speed)
{
@@ -88,39 +89,40 @@ void CAutoPilot::Save(uint8*& buf)
void CAutoPilot::Load(uint8*& buf)
{
- m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
- m_nNextRouteNode = ReadSaveBuf<int32>(buf);
- m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
- m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
- m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
- m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
- m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
- m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
- m_nPreviousDirection = ReadSaveBuf<int8>(buf);
- m_nCurrentDirection = ReadSaveBuf<int8>(buf);
- m_nNextDirection = ReadSaveBuf<int8>(buf);
- m_nCurrentLane = ReadSaveBuf<int8>(buf);
- m_nNextLane = ReadSaveBuf<int8>(buf);
- m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
- m_nCarMission = ReadSaveBuf<uint8>(buf);
- m_nTempAction = ReadSaveBuf<uint8>(buf);
- m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
- m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
- m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
- uint8 flags = ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf(&m_nCurrentRouteNode, buf);
+ ReadSaveBuf(&m_nNextRouteNode, buf);
+ ReadSaveBuf(&m_nPrevRouteNode, buf);
+ ReadSaveBuf(&m_nTimeEnteredCurve, buf);
+ ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
+ ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
+ ReadSaveBuf(&m_nNextPathNodeInfo, buf);
+ ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
+ ReadSaveBuf(&m_nAntiReverseTimer, buf);
+ ReadSaveBuf(&m_nTimeToStartMission, buf);
+ ReadSaveBuf(&m_nPreviousDirection, buf);
+ ReadSaveBuf(&m_nCurrentDirection, buf);
+ ReadSaveBuf(&m_nNextDirection, buf);
+ ReadSaveBuf(&m_nCurrentLane, buf);
+ ReadSaveBuf(&m_nNextLane, buf);
+ ReadSaveBuf(&m_nDrivingStyle, buf);
+ ReadSaveBuf(&m_nCarMission, buf);
+ ReadSaveBuf(&m_nTempAction, buf);
+ ReadSaveBuf(&m_nTimeTempAction, buf);
+ ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
+ ReadSaveBuf(&m_nCruiseSpeed, buf);
+ uint8 flags;
+ ReadSaveBuf(&flags, buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
SkipSaveBuf(buf, 2);
- m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
- m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
- m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&m_vecDestinationCoors.x, buf);
+ ReadSaveBuf(&m_vecDestinationCoors.y, buf);
+ ReadSaveBuf(&m_vecDestinationCoors.z, buf);
SkipSaveBuf(buf, 32);
- m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
+ ReadSaveBuf(&m_nPathFindNodesCount, buf);
SkipSaveBuf(buf, 6);
}
#endif \ No newline at end of file
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 792d3bda..3410c881 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -24,6 +24,7 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
+#include "SaveBuf.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
@@ -2361,22 +2362,25 @@ void CGarages::Load(uint8* buf, uint32 size)
assert(size == 5484);
#endif
CloseHideOutGaragesBeforeSave();
- NumGarages = ReadSaveBuf<uint32>(buf);
- BombsAreFree = ReadSaveBuf<uint32>(buf);
- RespraysAreFree = ReadSaveBuf<uint32>(buf);
- CarsCollected = ReadSaveBuf<int32>(buf);
- BankVansCollected = ReadSaveBuf<int32>(buf);
- PoliceCarsCollected = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&NumGarages, buf);
+ int32 tempInt;
+ ReadSaveBuf(&tempInt, buf);
+ BombsAreFree = tempInt ? true : false;
+ ReadSaveBuf(&tempInt, buf);
+ RespraysAreFree = tempInt ? true : false;
+ ReadSaveBuf(&CarsCollected, buf);
+ ReadSaveBuf(&BankVansCollected, buf);
+ ReadSaveBuf(&PoliceCarsCollected, buf);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
- CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
- LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&CarTypesCollected[i], buf);
+ ReadSaveBuf(&LastTimeHelpMessage, buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
- aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
- aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
+ ReadSaveBuf(&aCarsInSafeHouse1[i], buf);
+ ReadSaveBuf(&aCarsInSafeHouse2[i], buf);
+ ReadSaveBuf(&aCarsInSafeHouse3[i], buf);
}
for (int i = 0; i < NUM_GARAGES; i++) {
- aGarages[i] = ReadSaveBuf<CGarage>(buf);
+ ReadSaveBuf(&aGarages[i], buf);
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index ef7ecead..f9cb1421 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -13,6 +13,7 @@
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "soundlist.h"
+#include "SaveBuf.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
@@ -212,8 +213,9 @@ void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
- int max = ReadSaveBuf<int32>(buf);
- int scriptPhonesMax = ReadSaveBuf<int32>(buf);
+ int32 max, scriptPhonesMax;
+ ReadSaveBuf(&max, buf);
+ ReadSaveBuf(&scriptPhonesMax, buf);
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
m_nMax = Min(NUMPHONES, max);
@@ -223,7 +225,8 @@ INITSAVEBUF
// We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
for (int i = 0; i < 50; i++) {
- CPhone phoneToLoad = ReadSaveBuf<CPhone>(buf);
+ CPhone phoneToLoad;
+ ReadSaveBuf(&phoneToLoad, buf);
if (ignoreOtherPhones)
continue;
@@ -249,7 +252,7 @@ INITSAVEBUF
m_nScriptPhonesMax = scriptPhonesMax;
for (int i = 0; i < NUMPHONES; i++) {
- m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
+ ReadSaveBuf(&m_aPhones[i], buf);
// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index a1e2a851..10175fba 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -23,6 +23,7 @@
#ifdef FIX_BUGS
#include "Replay.h"
#endif
+#include "SaveBuf.h"
#include "Script.h"
#include "Shadows.h"
#include "SpecialFX.h"
@@ -999,18 +1000,18 @@ CPickups::Load(uint8 *buf, uint32 size)
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
- aPickUps[i] = ReadSaveBuf<CPickup>(buf);
+ ReadSaveBuf(&aPickUps[i], buf);
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
}
- CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
- ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf(&CollectedPickUpIndex, buf);
+ SkipSaveBuf(buf, 2);
NumMessages = 0;
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
- aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
+ ReadSaveBuf(&aPickUpsCollected[i], buf);
VALIDATESAVEBUF(size)
}
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index 4ca18c3b..2f5e3d45 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "Restart.h"
+#include "SaveBuf.h"
#include "Zones.h"
#include "PathFind.h"
@@ -173,29 +174,28 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
- HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
- HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&HospitalRestartPoints[i], buf);
+ ReadSaveBuf(&HospitalRestartHeadings[i], buf);
}
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
- PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
- PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
+ ReadSaveBuf(&PoliceRestartPoints[i], buf);
+ ReadSaveBuf(&PoliceRestartHeadings[i], buf);
}
- NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
- NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
- bOverrideRestart = ReadSaveBuf<bool>(buf);
+ ReadSaveBuf(&NumberOfHospitalRestarts, buf);
+ ReadSaveBuf(&NumberOfPoliceRestarts, buf);
+ ReadSaveBuf(&bOverrideRestart, buf);
// skip something unused
- ReadSaveBuf<uint8>(buf);
- ReadSaveBuf<uint16>(buf);
-
- OverridePosition = ReadSaveBuf<CVector>(buf);
- OverrideHeading = ReadSaveBuf<float>(buf);
- bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
- bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
- OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
- OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 3);
+
+ ReadSaveBuf(&OverridePosition, buf);
+ ReadSaveBuf(&OverrideHeading, buf);
+ ReadSaveBuf(&bFadeInAfterNextDeath, buf);
+ ReadSaveBuf(&bFadeInAfterNextArrest, buf);
+ ReadSaveBuf(&OverrideHospitalLevel, buf);
+ ReadSaveBuf(&OverridePoliceStationLevel, buf);
VALIDATESAVEBUF(size);
}
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index c83c3edc..a9aec18e 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -12,6 +12,7 @@
#include "Pools.h"
#include "Population.h"
#include "RpAnimBlend.h"
+#include "SaveBuf.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "World.h"
@@ -2002,21 +2003,25 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
- uint32 varSpace = ReadSaveBuf<uint32>(buf);
+ uint32 varSpace, type, handle;
+ uint32 tmp;
+
+ ReadSaveBuf(&varSpace, buf);
for (uint32 i = 0; i < varSpace; i++)
- ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
- script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
- OnAMissionFlag = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&ScriptSpace[i], buf);
+ ReadSaveBuf(&tmp, buf);
+ script_assert(tmp == SCRIPT_DATA_SIZE);
+ ReadSaveBuf(&OnAMissionFlag, buf);
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
- OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
- BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&OnAMissionForContactFlag[i], buf);
+ ReadSaveBuf(&BaseBriefIdForContact[i], buf);
}
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
- CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
- NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&CollectiveArray[i], buf);
+ ReadSaveBuf(&NextFreeCollectiveIndex, buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
- uint32 type = ReadSaveBuf<uint32>(buf);
- uint32 handle = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&type, buf);
+ ReadSaveBuf(&handle, buf);
switch (type) {
case 0:
BuildingSwapArray[i].m_pBuilding = nil;
@@ -2030,14 +2035,14 @@ INITSAVEBUF
default:
script_assert(false);
}
- BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
- BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf);
+ ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf);
if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
- uint32 type = ReadSaveBuf<uint32>(buf);
- uint32 handle = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&type, buf);
+ ReadSaveBuf(&handle, buf);
switch (type) {
case 0:
InvisibilitySettingArray[i] = nil;
@@ -2060,14 +2065,20 @@ INITSAVEBUF
if (InvisibilitySettingArray[i])
InvisibilitySettingArray[i]->bIsVisible = false;
}
- script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
- ReadSaveBuf<uint8>(buf);
- ReadSaveBuf<uint16>(buf);
- script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
- script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
- script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
- ReadSaveBuf<uint16>(buf);
- uint32 runningScripts = ReadSaveBuf<uint32>(buf);
+ bool tmpBool;
+ ReadSaveBuf(&tmpBool, buf);
+ script_assert(tmpBool == bUsingAMultiScriptFile);
+ SkipSaveBuf(buf, 3);
+ ReadSaveBuf(&tmp, buf);
+ script_assert(tmp == MainScriptSize);
+ ReadSaveBuf(&tmp, buf);
+ script_assert(tmp == LargestMissionScriptSize);
+ uint16 tmp16;
+ ReadSaveBuf(&tmp16, buf);
+ script_assert(tmp16 == NumberOfMissionScripts);
+ SkipSaveBuf(buf, 2);
+ uint32 runningScripts;
+ ReadSaveBuf(&runningScripts, buf);
for (uint32 i = 0; i < runningScripts; i++)
StartNewScript(0)->Load(buf);
VALIDATESAVEBUF(size)
@@ -2115,35 +2126,35 @@ void CRunningScript::Load(uint8*& buf)
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
for (int i = 0; i < 8; i++)
- m_abScriptName[i] = ReadSaveBuf<char>(buf);
- m_nIp = ReadSaveBuf<uint32>(buf);
+ ReadSaveBuf(&m_abScriptName[i], buf);
+ ReadSaveBuf(&m_nIp, buf);
#ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
for (int i = 0; i < MAX_STACK_DEPTH; i++)
- m_anStack[i] = ReadSaveBuf<uint32>(buf);
- m_nStackPointer = ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf(&m_anStack[i], buf);
+ ReadSaveBuf(&m_nStackPointer, buf);
SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
#endif
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
- m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
- m_bCondResult = ReadSaveBuf<bool>(buf);
- m_bIsMissionScript = ReadSaveBuf<bool>(buf);
- m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
+ ReadSaveBuf(&m_anLocalVariables[i], buf);
+ ReadSaveBuf(&m_bCondResult, buf);
+ ReadSaveBuf(&m_bIsMissionScript, buf);
+ ReadSaveBuf(&m_bSkipWakeTime, buf);
SkipSaveBuf(buf, 1);
- m_nWakeTime = ReadSaveBuf<uint32>(buf);
- m_nAndOrState = ReadSaveBuf<uint16>(buf);
- m_bNotFlag = ReadSaveBuf<bool>(buf);
- m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
- m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
- m_bMissionFlag = ReadSaveBuf<bool>(buf);
+ ReadSaveBuf(&m_nWakeTime, buf);
+ ReadSaveBuf(&m_nAndOrState, buf);
+ ReadSaveBuf(&m_bNotFlag, buf);
+ ReadSaveBuf(&m_bDeatharrestEnabled, buf);
+ ReadSaveBuf(&m_bDeatharrestExecuted, buf);
+ ReadSaveBuf(&m_bMissionFlag, buf);
SkipSaveBuf(buf, 2);
#else
CRunningScript* n = next;
CRunningScript* p = prev;
- *this = ReadSaveBuf<CRunningScript>(buf);
+ ReadSaveBuf(this, buf);
next = n;
prev = p;
#endif