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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-16 16:26:44 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-16 16:26:44 +0200 |
commit | 732681db08438f0d61ad7fe4d670f79feaac7b9e (patch) | |
tree | f891869168bcc041408ac4ce00302fc4c1b5346b /src/control | |
parent | Graphics menu + MSAA (diff) | |
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Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/Record.cpp | 8 | ||||
-rw-r--r-- | src/control/Script.cpp | 60 |
2 files changed, 46 insertions, 22 deletions
diff --git a/src/control/Record.cpp b/src/control/Record.cpp index 8dc0028a..8a23ffde 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -9,6 +9,7 @@ #include "Timer.h" #include "VehicleModelInfo.h" #include "World.h" +#include "Frontend.h" uint16 CRecordDataForGame::RecordingState; uint8* CRecordDataForGame::pDataBuffer; @@ -439,10 +440,11 @@ void CRecordDataForChase::StartChaseScene(float startTime) Status = STATE_PLAYBACK; AnimTime = startTime; AnimStartTime = CTimer::GetTimeInMilliseconds(); -#ifndef NO_ISLAND_LOADING - RemoveUnusedCollision(); - CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + RemoveUnusedCollision(); + CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); CGame::TidyUpMemory(true, true); CStreaming::ImGonnaUseStreamingMemory(); CFileMgr::SetDir("data\\paths"); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 6eb802b4..fa0fb463 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -10017,15 +10017,21 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; -#ifndef NO_ISLAND_LOADING - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } CCollision::SortOutCollisionAfterLoad(); -#ifndef NO_ISLAND_LOADING - CStreaming::RequestIslands(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) #endif + { + CStreaming::RequestIslands(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); + } CTimer::Update(); return 0; } @@ -10641,24 +10647,40 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; if (CGame::currLevel != CCollision::ms_collisionInMemory) { -#ifndef NO_ISLAND_LOADING - DMAudio.SetEffectsFadeVol(0); - CPad::StopPadsShaking(); - CCollision::LoadCollisionScreen(CGame::currLevel); - DMAudio.Service(); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + { + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + CCollision::LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + } CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); -#ifndef NO_ISLAND_LOADING - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } CCollision::SortOutCollisionAfterLoad(); -#ifndef NO_ISLAND_LOADING - CStreaming::RequestIslands(CGame::currLevel); - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); - DMAudio.SetEffectsFadeVol(127); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) +#endif + CStreaming::RequestIslands(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) +#endif + CStreaming::RequestBigBuildings(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) +#endif + CStreaming::LoadAllRequestedModels(true); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + DMAudio.SetEffectsFadeVol(127); } CTimer::Update(); return 0; |