summaryrefslogtreecommitdiffstats
path: root/src/control
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2020-08-15 14:13:46 +0200
committerSergeanur <s.anureev@yandex.ua>2020-08-15 14:13:46 +0200
commit9956b277674563015816e1695f05c6bc4a507fda (patch)
treee0b513c635c57e74aca0346c0bab5eba748f1186 /src/control
parentMerge pull request #686 from erorcun/miami (diff)
parentDon't react if player's targeting with melee (diff)
downloadre3-9956b277674563015816e1695f05c6bc4a507fda.tar
re3-9956b277674563015816e1695f05c6bc4a507fda.tar.gz
re3-9956b277674563015816e1695f05c6bc4a507fda.tar.bz2
re3-9956b277674563015816e1695f05c6bc4a507fda.tar.lz
re3-9956b277674563015816e1695f05c6bc4a507fda.tar.xz
re3-9956b277674563015816e1695f05c6bc4a507fda.tar.zst
re3-9956b277674563015816e1695f05c6bc4a507fda.zip
Diffstat (limited to 'src/control')
-rw-r--r--src/control/Darkel.cpp6
-rw-r--r--src/control/Darkel.h6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index bbb35080..75d27e26 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -32,9 +32,9 @@ int8 CDarkel::InterruptedWeapon;
* makes game handle sounds & messages instead of SCM (just like in GTA2)
* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
*/
-int8 CDarkel::bStandardSoundAndMessages;
-int8 CDarkel::bNeedHeadShot;
-int8 CDarkel::bProperKillFrenzy;
+bool CDarkel::bStandardSoundAndMessages;
+bool CDarkel::bNeedHeadShot;
+bool CDarkel::bProperKillFrenzy;
uint16 CDarkel::Status;
uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
int32 CDarkel::ModelToKill;
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index 14529c63..0f5c2329 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -24,9 +24,9 @@ private:
static int32 AmmoInterruptedWeapon;
static int32 KillsNeeded;
static int8 InterruptedWeapon;
- static int8 bStandardSoundAndMessages;
- static int8 bNeedHeadShot;
- static int8 bProperKillFrenzy;
+ static bool bStandardSoundAndMessages;
+ static bool bNeedHeadShot;
+ static bool bProperKillFrenzy;
static uint16 Status;
static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
static int32 ModelToKill;