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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 18:04:52 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 18:04:52 +0200 |
commit | d5e76471ae48bd3a31edb987d1c5366e7a67b3e2 (patch) | |
tree | 07a8ff3df033c62c58b6d27dfb94227e92b384c9 /src/control | |
parent | Merge remote-tracking branch 'upstream/miami' into miami (diff) | |
parent | CSphere and CBox for CColModel (diff) | |
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Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/CarCtrl.cpp | 2 | ||||
-rw-r--r-- | src/control/PathFind.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 6eac44df..a4769d56 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -356,7 +356,7 @@ CCarCtrl::GenerateOneRandomCar() pCar->m_bSirenOrAlarm = true; pCar->AutoPilot.m_nNextPathNodeInfo = connectionId; pCar->AutoPilot.m_nNextLane = pCar->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; - CColBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox; + CBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox; float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2; float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D(); /* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */ diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index a5493a8f..22221e73 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -197,7 +197,7 @@ CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CV void CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition) { - const CColBox& boundingBox = pEntity->GetColModel()->boundingBox; + const CBox& boundingBox = pEntity->GetColModel()->boundingBox; const float fBoundMaxY = boundingBox.max.y + 0.3f; const float fBoundMinY = boundingBox.min.y - 0.3f; const float fBoundMaxX = boundingBox.max.x + 0.3f; |