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authorNikolay Korolev <nickvnuk@gmail.com>2020-03-31 22:54:39 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-03-31 22:54:39 +0200
commite2ed4680189e1a0ef135c4f038eb72de7a67146e (patch)
treef136c0db19a92315aebb2c91a50cf5e2e1401e2e /src/core/Cam.cpp
parentfix (diff)
parenttimebars (diff)
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Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r--src/core/Cam.cpp673
1 files changed, 668 insertions, 5 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 5844b61a..dd1b5ce2 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -23,12 +23,18 @@
#include "SceneEdit.h"
#include "Debug.h"
#include "Camera.h"
+#include "DMAudio.h"
const float DefaultFOV = 70.0f; // beta: 80.0f
bool PrintDebugCode = false;
int16 &DebugCamMode = *(int16*)0x95CCF2;
-bool bFreeCam = false;
+
+#ifdef FREE_CAM
+bool bFreePadCam = false;
+bool bFreeMouseCam = false;
+int nPreviousMode = -1;
+#endif
void
CCam::Init(void)
@@ -140,7 +146,7 @@ CCam::Process(void)
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#ifdef FREE_CAM
- if(bFreeCam)
+ if(bFreePadCam)
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#endif
@@ -180,7 +186,12 @@ CCam::Process(void)
Process_FlyBy(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_CAM_ON_A_STRING:
- Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+#ifdef FREE_CAM
+ if(bFreeMouseCam || bFreePadCam)
+ Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ else
+#endif
+ Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_REACTION:
Process_ReactionCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
@@ -192,7 +203,12 @@ CCam::Process(void)
Process_Chris_With_Binding_PlusRotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_BEHINDBOAT:
- Process_BehindBoat(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+#ifdef FREE_CAM
+ if (bFreeMouseCam || bFreePadCam)
+ Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ else
+#endif
+ Process_BehindBoat(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_PLAYER_FALLEN_WATER:
Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
@@ -244,6 +260,9 @@ CCam::Process(void)
Up = CVector(0.0f, 0.0f, 1.0f);
}
+#ifdef FREE_CAM
+ nPreviousMode = Mode;
+#endif
CVector TargetToCam = Source - m_cvecTargetCoorsForFudgeInter;
float DistOnGround = TargetToCam.Magnitude2D();
m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y);
@@ -1530,7 +1549,12 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
TargetCoors.z += fTranslateCamUp;
TargetCoors = DoAverageOnVector(TargetCoors);
+ // SA code
+#ifdef FREE_CAM
+ if((bFreeMouseCam && Alpha > 0.0f) || (!bFreeMouseCam && Alpha > fBaseDist))
+#else
if(Alpha > fBaseDist) // comparing an angle against a distance?
+#endif
CamDist = fBaseDist + Cos(min(Alpha*fFalloff, HALFPI))*fAngleDist;
else
CamDist = fBaseDist + Cos(Alpha)*fAngleDist;
@@ -4441,7 +4465,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
float MouseX = CPad::GetPad(0)->GetMouseX();
float MouseY = CPad::GetPad(0)->GetMouseY();
float LookLeftRight, LookUpDown;
- if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
+ if(bFreeMouseCam && (MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
UseMouse = true;
LookLeftRight = -2.5f*MouseX;
LookUpDown = 4.0f*MouseY;
@@ -4572,6 +4596,645 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
GetVectorsReadyForRW();
}
+
+// LCS cam hehe
+void
+CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float, float)
+{
+ // Missing things on III CCam
+ static CVector m_aTargetHistoryPosOne;
+ static CVector m_aTargetHistoryPosTwo;
+ static CVector m_aTargetHistoryPosThree;
+ static int m_nCurrentHistoryPoints = 0;
+ static float lastBeta = -9999.0f;
+ static float lastAlpha = -9999.0f;
+ static float stepsLeftToChangeBetaByMouse;
+ static float dontCollideWithCars;
+ static bool alphaCorrected;
+ static float heightIncreaseMult;
+
+ if (!CamTargetEntity->IsVehicle())
+ return;
+
+ CVehicle* car = (CVehicle*)CamTargetEntity;
+ CVector TargetCoors = CameraTarget;
+ uint8 camSetArrPos = 0;
+
+ // We may need those later
+ bool isPlane = car->m_modelIndex == MI_DODO;
+ bool isHeli = false;
+ bool isBike = false;
+ bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike;
+
+ CPad* pad = CPad::GetPad(0);
+
+ // Next direction is non-existent in III
+ uint8 nextDirectionIsForward = !(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()) &&
+ DirectionWasLooking == LOOKING_FORWARD;
+
+ if (car->m_modelIndex == MI_FIRETRUCK) {
+ camSetArrPos = 7;
+ } else if (car->m_modelIndex == MI_RCBANDIT) {
+ camSetArrPos = 5;
+ } else if (car->IsBoat()) {
+ camSetArrPos = 4;
+ } else if (isBike) {
+ camSetArrPos = 1;
+ } else if (isPlane) {
+ camSetArrPos = 3;
+ } else if (isHeli) {
+ camSetArrPos = 2;
+ }
+
+ // LCS one but index 1(firetruck) moved to last
+ float CARCAM_SET[][15] = {
+ {1.3f, 1.0f, 0.4f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.8f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // cars
+ {1.1f, 1.0f, 0.1f, 10.0f, 11.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.75f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // bike
+ {1.1f, 1.0f, 0.2f, 10.0f, 15.0f, 0.05f, 0.05f, 0.0f, 0.9f, 0.05f, 0.01f, 0.05f, 1.0f, DEGTORAD(10.0f), DEGTORAD(70.0f)}, // heli (SA values)
+ {1.1f, 3.5f, 0.2f, 10.0f, 25.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(89.0f), DEGTORAD(89.0f)}, // plane (SA values)
+ {0.9f, 1.0f, 0.1f, 10.0f, 15.0f, 0.5f, 1.0f, 0.0f, 0.9f, 0.05f, 0.005f, 0.05f, 1.0f, -0.2f, DEGTORAD(70.0f)}, // boat
+ {1.1f, 1.0f, 0.2f, 10.0f, 5.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // rc cars
+ {1.1f, 1.0f, 0.2f, 10.0f, 5.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(20.0f), DEGTORAD(70.0f)}, // rc heli/planes
+ {1.3f, 1.0f, 0.4f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.8f, -0.18f, DEGTORAD(40.0f)}, // firetruck...
+ };
+
+ // RC Heli/planes use same alpha values with heli/planes (LCS firetruck will fallback to 0)
+ uint8 alphaArrPos = (camSetArrPos > 4 ? (isPlane ? 3 : (isHeli ? 2 : 0)) : camSetArrPos);
+ float zoomModeAlphaOffset = 0.0f;
+ static float ZmOneAlphaOffsetLCS[] = { 0.12f, 0.08f, 0.15f, 0.08f, 0.08f };
+ static float ZmTwoAlphaOffsetLCS[] = { 0.1f, 0.08f, 0.3f, 0.08f, 0.08f };
+ static float ZmThreeAlphaOffsetLCS[] = { 0.065f, 0.05f, 0.15f, 0.06f, 0.08f };
+
+ if (isHeli && car->m_status == STATUS_PLAYER_REMOTE)
+ zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos];
+ else {
+ switch ((int)TheCamera.CarZoomIndicator) {
+ // near
+ case 1:
+ zoomModeAlphaOffset = ZmOneAlphaOffsetLCS[alphaArrPos];
+ break;
+ // mid
+ case 2:
+ zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos];
+ break;
+ // far
+ case 3:
+ zoomModeAlphaOffset = ZmThreeAlphaOffsetLCS[alphaArrPos];
+ break;
+ default:
+ break;
+ }
+ }
+
+ CColModel* carCol = (CColModel*)car->GetColModel();
+ float colMaxZ = carCol->boundingBox.max.z; // As opposed to LCS and SA, VC does this: carCol->boundingBox.max.z - carCol->boundingBox.min.z;
+ float approxCarLength = 2.0f * Abs(carCol->boundingBox.min.y); // SA taxi min.y = -2.95, max.z = 0.883502f
+
+ float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength;
+
+ float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3];
+
+ if (!isHeli || car->m_status == STATUS_PLAYER_REMOTE) {
+ float radiusToStayOutside = colMaxZ * CARCAM_SET[camSetArrPos][0] - CARCAM_SET[camSetArrPos][2];
+ if (radiusToStayOutside > 0.0f) {
+ TargetCoors.z += radiusToStayOutside;
+ newDistance += radiusToStayOutside;
+ zoomModeAlphaOffset += 0.3f / newDistance * radiusToStayOutside;
+ }
+ } else {
+ // 0.6f = fTestShiftHeliCamTarget
+ TargetCoors.x += 0.6f * car->GetUp().x * colMaxZ;
+ TargetCoors.y += 0.6f * car->GetUp().y * colMaxZ;
+ TargetCoors.z += 0.6f * car->GetUp().z * colMaxZ;
+ }
+
+ float minDistForVehType = CARCAM_SET[camSetArrPos][4];
+
+ if ((int)TheCamera.CarZoomIndicator == 1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
+ minDistForVehType = minDistForVehType * 0.65f;
+ }
+
+ float nextDistance = max(newDistance, minDistForVehType);
+
+ CA_MAX_DISTANCE = newDistance;
+ CA_MIN_DISTANCE = 3.5f;
+
+ if (ResetStatics) {
+ FOV = DefaultFOV;
+
+ // GTA 3 has this in veh. camera
+ if (TheCamera.m_bIdleOn)
+ TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
+ } else {
+ if (isCar || isBike) {
+ // 0.4f: CAR_FOV_START_SPEED
+ if (DotProduct(car->GetForward(), car->m_vecMoveSpeed) > 0.4f)
+ FOV += (DotProduct(car->GetForward(), car->m_vecMoveSpeed) - 0.4f) * CTimer::GetTimeStep();
+ }
+
+ if (FOV > DefaultFOV)
+ // 0.98f: CAR_FOV_FADE_MULT
+ FOV = pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
+
+ if (FOV <= DefaultFOV + 30.0f) {
+ if (FOV < DefaultFOV)
+ FOV = DefaultFOV;
+ } else
+ FOV = DefaultFOV + 30.0f;
+ }
+
+ // WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
+ if (pad->GetLookBehindForCar())
+ if (DirectionWasLooking == LOOKING_FORWARD || !LookingBehind)
+ TheCamera.m_bCamDirectlyInFront = true;
+
+ // Taken from RotCamIfInFrontCar, because we don't call it anymore
+ if (!(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()))
+ if (DirectionWasLooking != LOOKING_FORWARD)
+ TheCamera.m_bCamDirectlyBehind = true;
+
+ // Called when we just entered the car, just started to look behind or returned back from looking left, right or behind
+ if (ResetStatics || TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront) {
+ ResetStatics = false;
+ Rotating = false;
+ m_bCollisionChecksOn = true;
+ // TheCamera.m_bResetOldMatrix = 1;
+
+ // Garage exit cam is not working well in III...
+ // if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
+ // {
+ Alpha = 0.0f;
+ Beta = car->GetForward().Heading() - HALFPI;
+ if (TheCamera.m_bCamDirectlyInFront) {
+ Beta += PI;
+ }
+ // }
+
+ BetaSpeed = 0.0;
+ AlphaSpeed = 0.0;
+ Distance = 1000.0;
+
+ Front.x = -(cos(Beta) * cos(Alpha));
+ Front.y = -(sin(Beta) * cos(Alpha));
+ Front.z = sin(Alpha);
+
+ m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front;
+
+ m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front;
+
+ m_nCurrentHistoryPoints = 0;
+ if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
+ Alpha = -zoomModeAlphaOffset;
+ }
+
+ Front = TargetCoors - m_aTargetHistoryPosOne;
+ Front.Normalise();
+
+ // Code that makes cam rotate around the car
+ float camRightHeading = Front.Heading() - HALFPI;
+ if (camRightHeading < -PI)
+ camRightHeading = camRightHeading + TWOPI;
+
+ float velocityRightHeading;
+ if (car->m_vecMoveSpeed.Magnitude2D() <= 0.02f)
+ velocityRightHeading = camRightHeading;
+ else
+ velocityRightHeading = car->m_vecMoveSpeed.Heading() - HALFPI;
+
+ if (velocityRightHeading < camRightHeading - PI)
+ velocityRightHeading = velocityRightHeading + TWOPI;
+ else if (velocityRightHeading > camRightHeading + PI)
+ velocityRightHeading = velocityRightHeading - TWOPI;
+
+ float betaChangeMult1 = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][10];
+ float betaChangeLimit = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][11];
+
+ float betaChangeMult2 = (car->m_vecMoveSpeed - DotProduct(car->m_vecMoveSpeed, Front) * Front).Magnitude();
+
+ float betaChange = min(1.0f, betaChangeMult1 * betaChangeMult2) * (velocityRightHeading - camRightHeading);
+ if (betaChange <= betaChangeLimit) {
+ if (betaChange < -betaChangeLimit)
+ betaChange = -betaChangeLimit;
+ } else {
+ betaChange = betaChangeLimit;
+ }
+ float targetBeta = camRightHeading + betaChange;
+
+ if (targetBeta < Beta - HALFPI)
+ targetBeta += TWOPI;
+ else if (targetBeta > Beta + PI)
+ targetBeta -= TWOPI;
+
+ float carPosChange = (TargetCoors - m_aTargetHistoryPosTwo).Magnitude();
+ if (carPosChange < newDistance && newDistance > minDistForThisCar) {
+ newDistance = max(minDistForThisCar, carPosChange);
+ }
+ float maxAlphaAllowed = CARCAM_SET[camSetArrPos][13];
+
+ // Originally this is to prevent camera enter into car while we're stopping, but what about moving???
+ // This is also original LCS and SA bug, or some attempt to fix lag. We'll never know
+
+ // if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f))
+ if (car->m_modelIndex != MI_FIRETRUCK) {
+ // if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3)
+ // if (!isHeli && (!isPlane || car->GetWheelsOnGround())) {
+
+ CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f));
+ left.Normalise();
+ CVector up = CrossProduct(left, car->GetForward());
+ up.Normalise();
+ float lookingUp = DotProduct(up, Front);
+ if (lookingUp > 0.0f) {
+ float v88 = Asin(Abs(Sin(Beta - (car->GetForward().Heading() - HALFPI))));
+ float v200;
+ if (v88 <= Atan2(carCol->boundingBox.max.x, -carCol->boundingBox.min.y)) {
+ v200 = (1.5f - carCol->boundingBox.min.y) / Cos(v88);
+ } else {
+ float a6g = 1.2f + carCol->boundingBox.max.x;
+ v200 = a6g / Cos(max(0.0f, HALFPI - v88));
+ }
+ maxAlphaAllowed = Cos(Beta - (car->GetForward().Heading() - HALFPI)) * Atan2(car->GetForward().z, car->GetForward().Magnitude2D())
+ + Atan2(TargetCoors.z - car->GetPosition().z + car->GetHeightAboveRoad(), v200 * 1.2f);
+
+ if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 && Abs(DotProduct(car->m_vecTurnSpeed, car->GetForward())) < 0.05f) {
+ maxAlphaAllowed += Cos(Beta - (car->GetForward().Heading() - HALFPI) + HALFPI) * Atan2(car->GetRight().z, car->GetRight().Magnitude2D());
+ }
+ }
+ }
+
+ float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
+ if (targetAlpha <= maxAlphaAllowed) {
+ if (targetAlpha < -CARCAM_SET[camSetArrPos][14])
+ targetAlpha = -CARCAM_SET[camSetArrPos][14];
+ } else {
+ targetAlpha = maxAlphaAllowed;
+ }
+ float maxAlphaBlendAmount = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][6];
+ float targetAlphaBlendAmount = (1.0f - pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha);
+ if (targetAlphaBlendAmount <= maxAlphaBlendAmount) {
+ if (targetAlphaBlendAmount < -maxAlphaBlendAmount)
+ targetAlphaBlendAmount = -maxAlphaBlendAmount;
+ } else {
+ targetAlphaBlendAmount = maxAlphaBlendAmount;
+ }
+
+ // Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
+ float stickX = -(pad->GetCarGunLeftRight());
+ float stickY = pad->GetCarGunUpDown();
+
+ // In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used.
+ if (CCamera::m_bUseMouse3rdPerson)
+ stickY = 0.0f;
+
+ float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
+ float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
+
+ bool correctAlpha = true;
+ // if (SA checks if we aren't in work car, why?) {
+ if (!isCar || car->m_modelIndex != MI_YARDIE) {
+ correctAlpha = false;
+ }
+ else {
+ xMovement = 0.0f;
+ yMovement = 0.0f;
+ }
+ // } else
+ // yMovement = 0.0;
+
+ if (!nextDirectionIsForward) {
+ yMovement = 0.0;
+ xMovement = 0.0;
+ }
+
+ if (camSetArrPos == 0 || camSetArrPos == 7) {
+ // This is not working on cars as SA
+ // Because III/VC doesn't have any buttons tied to LeftStick if you're not in Classic Configuration, using Dodo or using GInput/Pad, so :shrug:
+ if (Abs(pad->GetSteeringUpDown()) > 120.0f) {
+ if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+ yMovement += Abs(pad->GetSteeringUpDown()) * (FOV / 80.0f * 3.f / 70.f) * pad->GetSteeringUpDown() * 0.007f * 0.007f * 0.5;
+ }
+ }
+ }
+
+ if (yMovement > 0.0)
+ yMovement = yMovement * 0.5;
+
+ bool mouseChangesBeta = false;
+
+ // FIX: Disable mouse movement in drive-by, it's buggy. Original SA bug.
+ if (bFreeMouseCam && CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) {
+ float mouseY = pad->GetMouseY() * 2.0f;
+ float mouseX = pad->GetMouseX() * -2.0f;
+
+ // If you want an ability to toggle free cam while steering with mouse, you can add an OR after DisableMouseSteering.
+ // There was a pad->NewState.m_bVehicleMouseLook in SA, which doesn't exists in III.
+
+ if ((mouseX != 0.0 || mouseY != 0.0) && (CVehicle::m_bDisableMouseSteering)) {
+ yMovement = mouseY * FOV / 80.0f * TheCamera.m_fMouseAccelHorzntl; // Same as SA, horizontal sensitivity.
+ BetaSpeed = 0.0;
+ AlphaSpeed = 0.0;
+ xMovement = mouseX * FOV / 80.0f * TheCamera.m_fMouseAccelHorzntl;
+ targetAlpha = Alpha;
+ stepsLeftToChangeBetaByMouse = 1.0f * 50.0f;
+ mouseChangesBeta = true;
+ } else if (stepsLeftToChangeBetaByMouse > 0.0f) {
+ // Finish rotation by decreasing speed when we stopped moving mouse
+ BetaSpeed = 0.0;
+ AlphaSpeed = 0.0;
+ yMovement = 0.0;
+ xMovement = 0.0;
+ targetAlpha = Alpha;
+ stepsLeftToChangeBetaByMouse = max(0.0f, stepsLeftToChangeBetaByMouse - CTimer::GetTimeStep());
+ mouseChangesBeta = true;
+ }
+ }
+
+ if (correctAlpha) {
+ if (nPreviousMode != MODE_CAM_ON_A_STRING)
+ alphaCorrected = false;
+
+ if (!alphaCorrected && Abs(zoomModeAlphaOffset + Alpha) > 0.05f) {
+ yMovement = (-zoomModeAlphaOffset - Alpha) * 0.05f;
+ } else
+ alphaCorrected = true;
+ }
+ float alphaSpeedFromStickY = yMovement * CARCAM_SET[camSetArrPos][12];
+ float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12];
+
+ float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9];
+ float angleChangeStep = pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep());
+ float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / max(CTimer::GetTimeStep(), 1.0f);
+
+ if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount)
+ targetBetaWithStickBlendAmount = -newAngleSpeedMaxBlendAmount;
+ else if (targetBetaWithStickBlendAmount > newAngleSpeedMaxBlendAmount)
+ targetBetaWithStickBlendAmount = newAngleSpeedMaxBlendAmount;
+
+ float angleChangeStepLeft = 1.0f - angleChangeStep;
+ BetaSpeed = targetBetaWithStickBlendAmount * angleChangeStepLeft + angleChangeStep * BetaSpeed;
+ if (Abs(BetaSpeed) < 0.0001f)
+ BetaSpeed = 0.0f;
+
+ float betaChangePerFrame;
+ if (mouseChangesBeta)
+ betaChangePerFrame = betaSpeedFromStickX;
+ else
+ betaChangePerFrame = CTimer::GetTimeStep() * BetaSpeed;
+ Beta = betaChangePerFrame + Beta;
+
+ if (TheCamera.m_bJustCameOutOfGarage) {
+ float invHeading = Atan2(Front.y, Front.x);
+ if (invHeading < 0.0f)
+ invHeading += TWOPI;
+
+ Beta = invHeading + PI;
+ }
+
+ Beta = CGeneral::LimitRadianAngle(Beta);
+ if (Beta < 0.0f)
+ Beta += TWOPI;
+
+ if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) {
+ if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1)
+ // || isBike && GetMysteriousWheelRelatedThingBike(car) > 1)
+ alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f;
+ }
+
+ AlphaSpeed = angleChangeStepLeft * alphaSpeedFromStickY + angleChangeStep * AlphaSpeed;
+ float maxAlphaSpeed = newAngleSpeedMaxBlendAmount;
+ if (alphaSpeedFromStickY > 0.0f)
+ maxAlphaSpeed = maxAlphaSpeed * 0.5;
+
+ if (AlphaSpeed <= maxAlphaSpeed) {
+ float minAlphaSpeed = -maxAlphaSpeed;
+ if (AlphaSpeed < minAlphaSpeed)
+ AlphaSpeed = minAlphaSpeed;
+ } else {
+ AlphaSpeed = maxAlphaSpeed;
+ }
+
+ if (Abs(AlphaSpeed) < 0.0001f)
+ AlphaSpeed = 0.0f;
+
+ float alphaWithSpeedAccounted;
+ if (mouseChangesBeta) {
+ alphaWithSpeedAccounted = alphaSpeedFromStickY + targetAlpha;
+ Alpha += alphaSpeedFromStickY;
+ } else {
+ alphaWithSpeedAccounted = CTimer::GetTimeStep() * AlphaSpeed + targetAlpha;
+ Alpha += targetAlphaBlendAmount;
+ }
+
+ if (Alpha <= maxAlphaAllowed) {
+ float minAlphaAllowed = -CARCAM_SET[camSetArrPos][14];
+ if (minAlphaAllowed > Alpha) {
+ Alpha = minAlphaAllowed;
+ AlphaSpeed = 0.0f;
+ }
+ } else {
+ Alpha = maxAlphaAllowed;
+ AlphaSpeed = 0.0f;
+ }
+
+ // Prevent unsignificant angle changes
+ if (Abs(lastAlpha - Alpha) < 0.0001f)
+ Alpha = lastAlpha;
+
+ lastAlpha = Alpha;
+
+ if (Abs(lastBeta - Beta) < 0.0001f)
+ Beta = lastBeta;
+
+ lastBeta = Beta;
+
+ Front.x = -(cos(Beta) * cos(Alpha));
+ Front.y = -(sin(Beta) * cos(Alpha));
+ Front.z = sin(Alpha);
+ GetVectorsReadyForRW();
+ TheCamera.m_bCamDirectlyBehind = false;
+ TheCamera.m_bCamDirectlyInFront = false;
+
+ Source = TargetCoors - newDistance * Front;
+
+ m_cvecTargetCoorsForFudgeInter = TargetCoors;
+ m_aTargetHistoryPosThree = m_aTargetHistoryPosOne;
+ float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset;
+ float nextFrontX = -(cos(Beta) * cos(nextAlpha));
+ float nextFrontY = -(sin(Beta) * cos(nextAlpha));
+ float nextFrontZ = sin(nextAlpha);
+
+ m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance;
+ m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance;
+ m_aTargetHistoryPosOne.z = TargetCoors.z - nextFrontZ * nextDistance;
+
+ m_aTargetHistoryPosTwo.x = TargetCoors.x - nextFrontX * newDistance;
+ m_aTargetHistoryPosTwo.y = TargetCoors.y - nextFrontY * newDistance;
+ m_aTargetHistoryPosTwo.z = TargetCoors.z - nextFrontZ * newDistance;
+
+ // SA calls SetColVarsVehicle in here
+ if (nextDirectionIsForward) {
+
+ // This is new in LCS!
+ float timestepFactor = Pow(0.99f, CTimer::GetTimeStep());
+ dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude());
+
+ // Move cam if on collision
+ CColPoint foundCol;
+ CEntity* foundEnt;
+ CWorld::pIgnoreEntity = CamTargetEntity;
+ if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
+ float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
+ float obstacleCamDist = newDistance - obstacleTargetDist;
+ if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
+ Source = foundCol.point;
+ if (obstacleTargetDist < 1.2f) {
+ RwCameraSetNearClipPlane(Scene.camera, max(0.05f, obstacleTargetDist - 0.3f));
+ }
+ } else {
+ if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
+ float lessClip = obstacleCamDist - 0.35f;
+ if (lessClip <= 0.9f)
+ RwCameraSetNearClipPlane(Scene.camera, lessClip);
+ else
+ RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+ } else {
+ obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
+ Source = foundCol.point;
+ if (obstacleTargetDist < 1.2f) {
+ float lessClip = obstacleTargetDist - 0.3f;
+ if (lessClip >= 0.05f)
+ RwCameraSetNearClipPlane(Scene.camera, lessClip);
+ else
+ RwCameraSetNearClipPlane(Scene.camera, 0.05f);
+ }
+ }
+ }
+ }
+ CWorld::pIgnoreEntity = nil;
+ float nearClip = RwCameraGetNearClipPlane(Scene.camera);
+ float radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
+
+ // If we're seeing blue hell due to camera intersects some surface, fix it.
+ // SA and LCS have this unrolled.
+ for (int i = 0;
+ i <= 5 && CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false);
+ i++) {
+
+ CVector surfaceCamDist = gaTempSphereColPoints->point - Source;
+ CVector frontButInvertedIfTouchesSurface = DotProduct(surfaceCamDist, Front) * Front;
+ float newNearClip = (surfaceCamDist - frontButInvertedIfTouchesSurface).Magnitude() / radius;
+
+ if (newNearClip > nearClip)
+ newNearClip = nearClip;
+ if (newNearClip < 0.1f)
+ newNearClip = 0.1f;
+ if (nearClip > newNearClip)
+ RwCameraSetNearClipPlane(Scene.camera, newNearClip);
+
+ if (newNearClip == 0.1f)
+ Source += (TargetCoors - Source) * 0.3f;
+
+ nearClip = RwCameraGetNearClipPlane(Scene.camera);
+ radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
+ }
+ }
+ TheCamera.m_bCamDirectlyBehind = false;
+ TheCamera.m_bCamDirectlyInFront = false;
+
+ // ------- LCS specific part starts
+
+ if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron
+ Source.z = 1.0f;
+
+ // Obviously some specific place in LC
+ if (Source.x > 11.0f && Source.x < 91.0f) {
+ if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f)
+ Source.z = 24.4f;
+ }
+
+ // CCam::FixSourceAboveWaterLevel
+ if (CameraTarget.z >= -2.0f) {
+ float level = -6000.0;
+ // +0.5f is needed for III
+ if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) {
+ if (Source.z < level + 0.5f)
+ Source.z = level + 0.5f;
+ }
+ }
+ Front = TargetCoors - Source;
+
+ // -------- LCS specific part ends
+
+ GetVectorsReadyForRW();
+ // SA
+ // gTargetCoordsForLookingBehind = TargetCoors;
+
+ // SA code from CAutomobile::TankControl/FireTruckControl.
+ if (car->m_modelIndex == MI_RHINO || car->m_modelIndex == MI_FIRETRUCK) {
+
+ float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR;
+ CVector hi = Multiply3x3(Front, car->GetMatrix());
+
+ // III/VC's firetruck turret angle is reversed
+ float angleToFace = (car->m_modelIndex == MI_FIRETRUCK ? -hi.Heading() : hi.Heading());
+
+ if (angleToFace <= carGunLR + PI) {
+ if (angleToFace < carGunLR - PI)
+ angleToFace = angleToFace + TWOPI;
+ } else {
+ angleToFace = angleToFace - TWOPI;
+ }
+
+ float neededTurn = angleToFace - carGunLR;
+ float turnPerFrame = CTimer::GetTimeStep() * (car->m_modelIndex == MI_FIRETRUCK ? 0.05f : 0.015f);
+ if (neededTurn <= turnPerFrame) {
+ if (neededTurn < -turnPerFrame)
+ angleToFace = carGunLR - turnPerFrame;
+ } else {
+ angleToFace = turnPerFrame + carGunLR;
+ }
+
+ if (car->m_modelIndex == MI_RHINO && carGunLR != angleToFace) {
+ DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR));
+ }
+ carGunLR = angleToFace;
+
+ if (carGunLR < -PI) {
+ carGunLR += TWOPI;
+ } else if (carGunLR > PI) {
+ carGunLR -= TWOPI;
+ }
+
+ // Because firetruk turret also has Y movement
+ if (car->m_modelIndex == MI_FIRETRUCK) {
+ float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD;
+
+ float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
+ float neededAlphaTurn = alphaToFace - carGunUD;
+ float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f;
+
+ if (neededAlphaTurn > alphaTurnPerFrame) {
+ neededTurn = alphaTurnPerFrame;
+ carGunUD = neededTurn + carGunUD;
+ } else {
+ if (neededAlphaTurn >= -alphaTurnPerFrame) {
+ carGunUD = alphaToFace;
+ } else {
+ carGunUD = carGunUD - alphaTurnPerFrame;
+ }
+ }
+
+ float turretMinY = -DEGTORAD(20.0f);
+ float turretMaxY = DEGTORAD(20.0f);
+ if (turretMinY <= carGunUD) {
+ if (carGunUD > turretMaxY)
+ carGunUD = turretMaxY;
+ } else {
+ carGunUD = turretMinY;
+ }
+ }
+ }
+}
#endif
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