diff options
author | withmorten <morten.with@gmail.com> | 2021-06-28 13:57:05 +0200 |
---|---|---|
committer | withmorten <morten.with@gmail.com> | 2021-06-28 13:57:05 +0200 |
commit | d17d437de319ca4c388dc724cffea91702d3a699 (patch) | |
tree | 806104fa5fe0e994cd7f55f1b7b48dc64a998c44 /src/core/Camera.cpp | |
parent | Redo ReadSaveBuf + common.h cleanup (diff) | |
download | re3-d17d437de319ca4c388dc724cffea91702d3a699.tar re3-d17d437de319ca4c388dc724cffea91702d3a699.tar.gz re3-d17d437de319ca4c388dc724cffea91702d3a699.tar.bz2 re3-d17d437de319ca4c388dc724cffea91702d3a699.tar.lz re3-d17d437de319ca4c388dc724cffea91702d3a699.tar.xz re3-d17d437de319ca4c388dc724cffea91702d3a699.tar.zst re3-d17d437de319ca4c388dc724cffea91702d3a699.zip |
Diffstat (limited to 'src/core/Camera.cpp')
-rw-r--r-- | src/core/Camera.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index d94efb03..e7cd65a0 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -347,7 +347,7 @@ CCamera::Process(void) currentTime = m_uiTransitionDuration; float fractionInter = (float) currentTime / m_uiTransitionDuration; float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors; - fractionInterTarget = clamp(fractionInterTarget, 0.0f, 1.0f); + fractionInterTarget = Clamp(fractionInterTarget, 0.0f, 1.0f); // Interpolate target separately if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){ @@ -551,7 +551,7 @@ CCamera::Process(void) // Process Shake float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f; - shakeStrength = clamp(shakeStrength, 0.0f, 2.0f); + shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f); int shakeRand = CGeneral::GetRandomNumber(); float shakeOffset = shakeStrength*0.1f; GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7); @@ -1913,7 +1913,7 @@ CCamera::CamShake(float strength, float x, float y, float z) float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f); strength = mult*strength; - if(clamp(curForce, 0.0f, 2.0f) < strength){ + if(Clamp(curForce, 0.0f, 2.0f) < strength){ m_fCamShakeForce = strength; m_uiCamShakeStart = CTimer::GetTimeInMilliseconds(); } @@ -1924,7 +1924,7 @@ void CamShakeNoPos(CCamera *cam, float strength) { float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f; - if(clamp(curForce, 0.0f, 2.0f) < strength){ + if(Clamp(curForce, 0.0f, 2.0f) < strength){ cam->m_fCamShakeForce = strength; cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds(); } @@ -3985,7 +3985,7 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, float CCamera::Find3rdPersonQuickAimPitch(void) { - float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f); + float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f); float rot = Asin(clampedFrontZ); |