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author | aap <aap@papnet.eu> | 2020-07-27 15:38:12 +0200 |
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committer | aap <aap@papnet.eu> | 2020-07-27 15:38:12 +0200 |
commit | 2e8048d0feacbfb5a8e3d75be8d00b3f8d45c3be (patch) | |
tree | 2fce94f95b4f39656cc2dc2a76c93573793a3bea /src/core/Collision.h | |
parent | heli fixes (diff) | |
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Diffstat (limited to 'src/core/Collision.h')
-rw-r--r-- | src/core/Collision.h | 32 |
1 files changed, 23 insertions, 9 deletions
diff --git a/src/core/Collision.h b/src/core/Collision.h index 895f012a..d988f0c2 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -10,6 +10,19 @@ #define MAX_COLLISION_POINTS 32 #endif +struct CompressedVector +{ +#ifdef COMPRESSED_COL_VECTORS + int16 x, y, z; + CVector Get(void) const { return CVector(x, y, z)/128.0f; }; + void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; }; +#else + float x, y, z; + CVector Get(void) const { return CVector(x, y, z); }; + void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; }; +#endif +}; + struct CColSphere { CVector center; @@ -51,7 +64,7 @@ struct CColTriangle uint16 c; uint8 surface; - void Set(const CVector *v, int a, int b, int c, uint8 surf, uint8 piece); + void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece); }; struct CColTrianglePlane @@ -60,7 +73,8 @@ struct CColTrianglePlane float dist; uint8 dir; - void Set(const CVector *v, CColTriangle &tri); + void Set(const CVector &va, const CVector &vb, const CVector &vc); + void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); } void GetNormal(CVector &n) const { n = normal; } float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; }; }; @@ -94,11 +108,11 @@ struct CColModel int16 numBoxes; int16 numTriangles; int32 level; - bool ownsCollisionVolumes; + bool ownsCollisionVolumes; // missing on PS2 CColSphere *spheres; CColLine *lines; CColBox *boxes; - CVector *vertices; + CompressedVector *vertices; CColTriangle *triangles; CColTrianglePlane *trianglePlanes; @@ -136,18 +150,18 @@ public: static bool TestSphereBox(const CColSphere &sph, const CColBox &box); static bool TestLineBox(const CColLine &line, const CColBox &box); static bool TestVerticalLineBox(const CColLine &line, const CColBox &box); - static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); + static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); static bool TestLineSphere(const CColLine &line, const CColSphere &sph); - static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); + static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough); static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq); static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq); static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist); - static bool ProcessVerticalLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly); - static bool ProcessLineTriangle(const CColLine &line , const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist); + static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly); + static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist); static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist); - static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq); + static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq); static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough); static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly); static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists); |