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authorsaml1er <danishroar@gmail.com>2020-04-16 21:01:53 +0200
committersaml1er <danishroar@gmail.com>2020-04-16 21:01:53 +0200
commite52a02fb9e1dd5602e80d88691f2ee2291d1fa52 (patch)
tree333caa1599e2f0c6b91bdae2092cf085eaf8238a /src/core/Collision.h
parentReverse CWorld (diff)
parentMore refs removed (diff)
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Diffstat (limited to 'src/core/Collision.h')
-rw-r--r--src/core/Collision.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/core/Collision.h b/src/core/Collision.h
index 1cbd1690..bdf51eb8 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -3,6 +3,13 @@
#include "templates.h"
#include "Game.h" // for eLevelName
+// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
+#ifdef FIX_BUGS
+#define MAX_COLLISION_POINTS 64
+#else
+#define MAX_COLLISION_POINTS 32
+#endif
+
struct CColSphere
{
CVector center;
@@ -110,8 +117,8 @@ struct CColModel
class CCollision
{
public:
- static eLevelName &ms_collisionInMemory;
- static CLinkList<CColModel*> &ms_colModelCache;
+ static eLevelName ms_collisionInMemory;
+ static CLinkList<CColModel*> ms_colModelCache;
static void Init(void);
static void Shutdown(void);