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authorNikolay Korolev <nickvnuk@gmail.com>2019-10-06 13:26:50 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-10-06 13:26:50 +0200
commite10f5ee6a3f94a5ff2559f868c884e47d4628271 (patch)
tree3b2a2ceafc26e4215b49bf56e75cf80568251f26 /src/core/CutsceneMgr.h
parentcar AI (diff)
parentFixed player blip heading when looking left/right/behind (diff)
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Diffstat (limited to 'src/core/CutsceneMgr.h')
-rw-r--r--src/core/CutsceneMgr.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/core/CutsceneMgr.h b/src/core/CutsceneMgr.h
index aa5a2eb2..9b942030 100644
--- a/src/core/CutsceneMgr.h
+++ b/src/core/CutsceneMgr.h
@@ -1,7 +1,11 @@
#pragma once
#include "CutsceneObject.h"
+#define CUTSCENENAMESIZE 8
+
class CDirectory;
+class CAnimBlendAssocGroup;
+class CCutsceneHead;
class CCutsceneMgr
{
@@ -9,10 +13,35 @@ class CCutsceneMgr
static bool &ms_cutsceneProcessing;
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
+ static int32 &ms_numCutsceneObjs;
+ static bool &ms_loaded;
+ static bool &ms_animLoaded;
+ static bool &ms_useLodMultiplier;
+
+ static char(&ms_cutsceneName)[CUTSCENENAMESIZE];
+ static CAnimBlendAssocGroup &ms_cutsceneAssociations;
+ static CVector &ms_cutsceneOffset;
+ static float &ms_cutsceneTimer;
public:
static CDirectory *&ms_pCutsceneDir;
+ static uint32 &ms_cutsceneLoadStatus;
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
+ static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
+ static char *GetCutsceneName(void) { return ms_cutsceneName; }
+ static bool HasCutsceneFinished(void);
+
+ static void Initialise(void);
+ static void Shutdown(void);
+ static void LoadCutsceneData(const char *szCutsceneName);
+ static void FinishCutscene(void);
+ static void SetHeadAnim(const char *animName, CObject *pObject);
+ static void SetupCutsceneToStart(void);
+ static void SetCutsceneAnim(const char *animName, CObject *pObject);
+ static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
+ static CCutsceneObject *CreateCutsceneObject(int modelId);
+ static void DeleteCutsceneData(void);
+ static void Update(void);
};