diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-24 11:42:45 +0100 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-24 11:42:45 +0100 |
commit | ee89c485fcce7f3b9a189f7a80b3a1b2933f79bd (patch) | |
tree | ba8ccf97a2fd5aff3180f7ad600a53a4d29cf9ff /src/core/Game.cpp | |
parent | fix (diff) | |
download | re3-ee89c485fcce7f3b9a189f7a80b3a1b2933f79bd.tar re3-ee89c485fcce7f3b9a189f7a80b3a1b2933f79bd.tar.gz re3-ee89c485fcce7f3b9a189f7a80b3a1b2933f79bd.tar.bz2 re3-ee89c485fcce7f3b9a189f7a80b3a1b2933f79bd.tar.lz re3-ee89c485fcce7f3b9a189f7a80b3a1b2933f79bd.tar.xz re3-ee89c485fcce7f3b9a189f7a80b3a1b2933f79bd.tar.zst re3-ee89c485fcce7f3b9a189f7a80b3a1b2933f79bd.zip |
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 3f34617f..e0becc43 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -1,6 +1,3 @@ -#pragma warning( push ) -#pragma warning( disable : 4005) -#pragma warning( pop ) #include "common.h" #include "platform.h" @@ -10,7 +7,6 @@ #include "Accident.h" #include "Antennas.h" #include "Bridge.h" -#include "Camera.h" #include "CarCtrl.h" #include "CarGen.h" #include "CdStream.h" @@ -69,7 +65,6 @@ #include "Skidmarks.h" #include "SetPieces.h" #include "SpecialFX.h" -#include "Sprite2d.h" #include "Stats.h" #include "Streaming.h" #include "SurfaceTable.h" @@ -856,9 +851,9 @@ void CGame::Process(void) gameProcessPirateCheck = 2; } #endif - uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + //uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); CStreaming::Update(); - uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; + //uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; CWindModifiers::Number = 0; if (!CTimer::GetIsPaused()) { @@ -897,13 +892,13 @@ void CGame::Process(void) CEventList::Update(); CParticle::Update(); gFireManager.Update(); - if (processTime >= 2) { - CPopulation::Update(false); - } else { - uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + //if (processTime >= 2) { + // CPopulation::Update(false); + //} else { + // uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); CPopulation::Update(true); - processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; - } + // processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; + //} CWeapon::UpdateWeapons(); if (!CCutsceneMgr::IsRunning()) CTheCarGenerators::Process(); @@ -941,7 +936,7 @@ void CGame::Process(void) if (!CReplay::IsPlayingBack()) { PUSH_MEMID(MEMID_CARS); - if (processTime < 2) + //if (processTime < 2) CCarCtrl::GenerateRandomCars(); CRoadBlocks::GenerateRoadBlocks(); CCarCtrl::RemoveDistantCars(); |