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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-05 15:10:26 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-05 15:10:26 +0200 |
commit | 6853be36c8bd293c8ee0b18cd411fc5a3ebe1099 (patch) | |
tree | 813ff9d66382eea57625ec5cb2ca1872d12d7113 /src/core/Game.cpp | |
parent | fixed darkel/replay (diff) | |
parent | Merge branch 'master' of https://github.com/GTAmodding/re3 into audioFix (diff) | |
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index e944512a..93f0d1b0 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -295,11 +295,15 @@ bool CGame::InitialiseOnceAfterRW(void) CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); #ifdef CUSTOM_FRONTEND_OPTIONS + // Apparently this func. can be run multiple times at the start. if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { + // needs stored language and TheText to be loaded, and last TheText reload is at the start of here CustomFrontendOptionsPopulate(); - FrontEndMenuManager.LoadSettings(); } #endif +#ifdef LOAD_INI_SETTINGS + LoadINISettings(); // needs frontend options to be loaded +#endif return true; } |