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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-05 19:22:17 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-05 19:22:17 +0200
commitf45ea0a1cf5ab2c46e53d3e352cb3a5b0ded1b80 (patch)
treedc15134e54afea71e397a16ab828a0a73edc0ea9 /src/core/Game.cpp
parentsome more miami (diff)
parentsome miami limits (diff)
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index d0b3f5a3..ea3301a1 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,9 +89,7 @@
eLevelName CGame::currLevel;
-#ifdef MIAMI
int32 CGame::currArea;
-#endif
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@@ -322,9 +320,6 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
-#ifndef MIAMI
- CStreaming::Init();
-#endif
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
@@ -372,14 +367,7 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
-#ifndef MIAMI
- LoadingScreen("Loading the Game", "Position dynamic objects", nil);
- CWorld::RepositionCertainDynamicObjects();
-#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
-#ifdef GTA_ZONECULL
- CCullZones::ResolveVisibilities();
-#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@@ -390,9 +378,6 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
-#ifndef MIAMI
- CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
-#endif
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@@ -532,12 +517,6 @@ void CGame::ReloadIPLs(void)
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
-#ifndef MIAMI
- CWorld::RepositionCertainDynamicObjects();
-#endif
-#ifdef GTA_ZONECULL
- CCullZones::ResolveVisibilities();
-#endif
CRenderer::SortBIGBuildings();
CTimer::Update();
}