diff options
author | _AG <gennariarmando@outlook.com> | 2019-07-07 15:16:54 +0200 |
---|---|---|
committer | _AG <gennariarmando@outlook.com> | 2019-07-07 15:16:54 +0200 |
commit | d1c6a6aaa6c17250e069d1267b27e13303d6e20f (patch) | |
tree | 76d55bfd8bcc8f72cdd4d261c0bb1eaa050e522a /src/core/Pad.h | |
parent | Merge branch 'master' into master (diff) | |
parent | the great reorganization (diff) | |
download | re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.gz re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.bz2 re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.lz re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.xz re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.zst re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.zip |
Diffstat (limited to 'src/core/Pad.h')
-rw-r--r-- | src/core/Pad.h | 367 |
1 files changed, 367 insertions, 0 deletions
diff --git a/src/core/Pad.h b/src/core/Pad.h new file mode 100644 index 00000000..30cdb8df --- /dev/null +++ b/src/core/Pad.h @@ -0,0 +1,367 @@ +#pragma once + +// same as RW skeleton +/* +enum Key +{ + // ascii... + + KEY_ESC = 128, + + KEY_F1 = 129, + KEY_F2 = 130, + KEY_F3 = 131, + KEY_F4 = 132, + KEY_F5 = 133, + KEY_F6 = 134, + KEY_F7 = 135, + KEY_F8 = 136, + KEY_F9 = 137, + KEY_F10 = 138, + KEY_F11 = 139, + KEY_F12 = 140, + + KEY_INS = 141, + KEY_DEL = 142, + KEY_HOME = 143, + KEY_END = 144, + KEY_PGUP = 145, + KEY_PGDN = 146, + + KEY_UP = 147, + KEY_DOWN = 148, + KEY_LEFT = 149, + KEY_RIGHT = 150, + + // some stuff ommitted + + KEY_BACKSP = 168, + KEY_TAB = 169, + KEY_CAPSLK = 170, + KEY_ENTER = 171, + KEY_LSHIFT = 172, + KEY_RSHIFT = 173, + KEY_LCTRL = 174, + KEY_RCTRL = 175, + KEY_LALT = 176, + KEY_RALT = 177, + + KEY_NULL, // unused + KEY_NUMKEYS +}; +*/ + + +class CControllerState +{ +public: + int16 LeftStickX, LeftStickY; + int16 RightStickX, RightStickY; + int16 LeftShoulder1, LeftShoulder2; + int16 RightShoulder1, RightShoulder2; + int16 DPadUp, DPadDown, DPadLeft, DPadRight; + int16 Start, Select; + int16 Square, Triangle, Cross, Circle; + int16 LeftShock, RightShock; + int16 NetworkTalk; + float GetLeftStickX(void) { return LeftStickX/32767.0f; }; + float GetLeftStickY(void) { return LeftStickY/32767.0f; }; + float GetRightStickX(void) { return RightStickX/32767.0f; }; + float GetRightStickY(void) { return RightStickY/32767.0f; }; + + void Clear(void); +}; +VALIDATE_SIZE(CControllerState, 0x2A); + +class CMouseControllerState +{ +public: + //uint32 btns; // bit 0-2 button 1-3 + + bool LMB; + bool RMB; + bool MMB; + bool WHEELUP; + bool WHEELDN; + bool MXB1; + bool MXB2; + char _pad0; + + float x, y; + + CMouseControllerState(); + void Clear(); +}; + +VALIDATE_SIZE(CMouseControllerState, 0x10); + +class CMousePointerStateHelper +{ +public: + bool bInvertHorizontally; + bool bInvertVertically; + + CMouseControllerState GetMouseSetUp(); +}; + +VALIDATE_SIZE(CMousePointerStateHelper, 0x2); + +extern CMousePointerStateHelper &MousePointerStateHelper; + + +class CKeyboardState +{ +public: + int16 F[12]; + int16 VK_KEYS[256]; + int16 ESC; + int16 INS; + int16 DEL; + int16 HOME; + int16 END; + int16 PGUP; + int16 PGDN; + int16 UP; + int16 DOWN; + int16 LEFT; + int16 RIGHT; + int16 SCROLLLOCK; + int16 PAUSE; + int16 NUMLOCK; + int16 DIV; + int16 MUL; + int16 SUB; + int16 ADD; + int16 ENTER; + int16 DECIMAL; + int16 NUM1; + int16 NUM2; + int16 NUM3; + int16 NUM4; + int16 NUM5; + int16 NUM6; + int16 NUM7; + int16 NUM8; + int16 NUM9; + int16 NUM0; + int16 BACKSP; + int16 TAB; + int16 CAPSLOCK; + int16 EXTENTER; + int16 LSHIFT; + int16 RSHIFT; + int16 SHIFT; + int16 LCTRL; + int16 RCTRL; + int16 LALT; + int16 RALT; + int16 LWIN; + int16 RWIN; + int16 APPS; + + void Clear(); +}; + +VALIDATE_SIZE(CKeyboardState, 0x270); + +enum +{ + // taken from miss2 + PAD1 = 0, + PAD2, + + MAX_PADS +}; + +class CPad +{ +public: + CControllerState NewState; + CControllerState OldState; + CControllerState PCTempKeyState; + CControllerState PCTempJoyState; + CControllerState PCTempMouseState; + // straight out of my IDB + int16 Phase; + int16 Mode; + int16 ShakeDur; + uint8 ShakeFreq; + int8 bHornHistory[5]; + uint8 iCurrHornHistory; + bool DisablePlayerControls; + int8 bApplyBrakes; + char _unk[12]; //int32 unk[3]; + char _pad0[3]; + int32 LastTimeTouched; + int32 AverageWeapon; + int32 AverageEntries; + + CPad() { } + ~CPad() { } + + static bool &bDisplayNoControllerMessage; + static bool &bObsoleteControllerMessage; + static bool &m_bMapPadOneToPadTwo; + + static CKeyboardState &OldKeyState; + static CKeyboardState &NewKeyState; + static CKeyboardState &TempKeyState; + static char KeyBoardCheatString[18]; + static CMouseControllerState &OldMouseControllerState; + static CMouseControllerState &NewMouseControllerState; + static CMouseControllerState &PCTempMouseControllerState; + + + + + void Clear(bool bResetPlayerControls); + void ClearMouseHistory(); + void UpdateMouse(); + CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2); + void StartShake(int16 nDur, uint8 nFreq); + void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz); + void StartShake_Train(float fX, float fY); + void AddToPCCheatString(char c); + + static void UpdatePads(void); + void ProcessPCSpecificStuff(void); + void Update(int16 unk); + + static void DoCheats(void); + void DoCheats(int16 unk); + + static void StopPadsShaking(void); + void StopShaking(int16 unk); + + static CPad *GetPad(int32 pad); + + int16 GetSteeringLeftRight(void); + int16 GetSteeringUpDown(void); + int16 GetCarGunUpDown(void); + int16 GetCarGunLeftRight(void); + int16 GetPedWalkLeftRight(void); + int16 GetPedWalkUpDown(void); + int16 GetAnalogueUpDown(void); + bool GetLookLeft(void); + bool GetLookRight(void); + bool GetLookBehindForCar(void); + bool GetLookBehindForPed(void); + bool GetHorn(void); + bool HornJustDown(void); + bool GetCarGunFired(void); + bool CarGunJustDown(void); + int16 GetHandBrake(void); + int16 GetBrake(void); + bool GetExitVehicle(void); + bool ExitVehicleJustDown(void); + int32 GetWeapon(void); + bool WeaponJustDown(void); + int16 GetAccelerate(void); + bool CycleCameraModeUpJustDown(void); + bool CycleCameraModeDownJustDown(void); + bool ChangeStationJustDown(void); + bool CycleWeaponLeftJustDown(void); + bool CycleWeaponRightJustDown(void); + bool GetTarget(void); + bool TargetJustDown(void); + bool JumpJustDown(void); + bool GetSprint(void); + bool ShiftTargetLeftJustDown(void); + bool ShiftTargetRightJustDown(void); + bool GetAnaloguePadUp(void); + bool GetAnaloguePadDown(void); + bool GetAnaloguePadLeft(void); + bool GetAnaloguePadRight(void); + bool GetAnaloguePadLeftJustUp(void); + bool GetAnaloguePadRightJustUp(void); + bool ForceCameraBehindPlayer(void); + bool SniperZoomIn(void); + bool SniperZoomOut(void); + int16 SniperModeLookLeftRight(void); + int16 SniperModeLookUpDown(void); + int16 LookAroundLeftRight(void); + int16 LookAroundUpDown(void); + void ResetAverageWeapon(void); + static void PrintErrorMessage(void); + static void ResetCheats(void); + static char *EditString(char *pStr, int32 nSize); + static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); + + // mouse + bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } + + // keyboard + + bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } + bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } + bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } + bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } + bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } + bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } + bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } + bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } + bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } + bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } + bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } + bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } + bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } + bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } + bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } + bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } + bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } + bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } + bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } + bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } + bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown + bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } + bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } + bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } + bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } + bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } + bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } + bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } + bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } + bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } + bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } + bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } + bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } + bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } + bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } + bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } + bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } + bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } + bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } + bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } + bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } + bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } + bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } + bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } + bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } + bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } + + // pad + + bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } + bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); } + bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); } + bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); } + bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); } + bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); } + bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); } + bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); } + bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); } + bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } + bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } + bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } + + int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; } + int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; } + int32 GetRightShoulder1(void) { return NewState.RightShoulder1; } + int32 GetRightShoulder2(void) { return NewState.RightShoulder2; } +}; +VALIDATE_SIZE(CPad, 0xFC); + +#define IsButtonJustDown(pad, btn) \ + (!(pad)->OldState.btn && (pad)->NewState.btn) + +void LittleTest(void); |