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author | eray orçunus <erayorcunus@gmail.com> | 2020-06-22 03:02:44 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-06-22 03:20:56 +0200 |
commit | f3ed6659c32ec61c2c4c806707655e0c58123e4c (patch) | |
tree | 1d71dd86ef08d87e4ed703302224d330cecf4ae2 /src/core/PlayerInfo.cpp | |
parent | killing peds increase chaos level (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/PlayerInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index ed2690eb..cc6b1304 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -416,7 +416,7 @@ CPlayerInfo::Process(void) if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { - m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } } } else { |