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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-11 20:04:35 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-11 20:04:35 +0200 |
commit | 8fae2dcc263cd8edeb7d2f55c95369457d6d2ded (patch) | |
tree | 71e551e81fa2cce105d65fe95a1972cc0716ea0c /src/core/Radar.cpp | |
parent | Merge remote-tracking branch 'upstream/miami' into miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Radar.cpp | 130 |
1 files changed, 76 insertions, 54 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 9406f1bd..5b0d38e8 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -527,21 +527,24 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - } else { -#ifdef TRIANGULAR_BLIPS - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = blipEntity->GetPosition(); - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + else { +#ifdef TRIANGULAR_BLIPS + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); #else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif + } } } } @@ -566,21 +569,24 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - } else { -#ifdef TRIANGULAR_BLIPS - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + else { +#ifdef TRIANGULAR_BLIPS + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); #else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif + } } } } @@ -632,23 +638,25 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - else + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + else #ifdef TRIANGULAR_BLIPS - { - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = blipEntity->GetPosition(); - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; + { + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); - } #else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif + } } } } @@ -681,23 +689,25 @@ void CRadar::DrawBlips() TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - else + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + else #ifdef TRIANGULAR_BLIPS - { - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; + { + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); - } #else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif + } } } break; @@ -992,6 +1002,7 @@ CRadar::Initialise() ms_RadarTrace[i].m_BlipIndex = 1; SetRadarMarkerState(i, false); ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_bShortRange = false; ms_RadarTrace[i].m_eBlipType = BLIP_NONE; ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; @@ -1102,8 +1113,9 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay } ms_RadarTrace[nextBlip].m_eBlipType = type; ms_RadarTrace[nextBlip].m_nColor = color; - ms_RadarTrace[nextBlip].m_bDim = 1; - ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_bDim = true; + ms_RadarTrace[nextBlip].m_bInUse = true; + ms_RadarTrace[nextBlip].m_bShortRange = false; ms_RadarTrace[nextBlip].m_Radius = 1.0f; ms_RadarTrace[nextBlip].m_vec2DPos = pos; ms_RadarTrace[nextBlip].m_vecPos = pos; @@ -1114,6 +1126,15 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay return CRadar::GetNewUniqueBlipIndex(nextBlip); } +int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) +{ + int index = SetCoordBlip(type, pos, color, display); + if (index == -1) + return -1; + ms_RadarTrace[GetActualBlipArrayIndex(index)].m_bShortRange = true; + return index; +} + int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) { int nextBlip; @@ -1123,8 +1144,9 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla } ms_RadarTrace[nextBlip].m_eBlipType = type; ms_RadarTrace[nextBlip].m_nColor = color; - ms_RadarTrace[nextBlip].m_bDim = 1; - ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_bDim = true; + ms_RadarTrace[nextBlip].m_bInUse = true; + ms_RadarTrace[nextBlip].m_bShortRange = false; ms_RadarTrace[nextBlip].m_Radius = 1.0f; ms_RadarTrace[nextBlip].m_nEntityHandle = handle; ms_RadarTrace[nextBlip].m_wScale = 1; |