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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-11 07:35:01 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-11 07:35:01 +0200 |
commit | d7a28c4d2b80a82646f15b4fdbce7a26aeb2eaa8 (patch) | |
tree | 6e30f138b2ca1cdc015a30205063b8c18cbc8cb0 /src/core/World.cpp | |
parent | Add sprite to the waypoint marker (diff) | |
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Diffstat (limited to 'src/core/World.cpp')
-rw-r--r-- | src/core/World.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp index 841aab40..549c2cc0 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -365,7 +365,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP colmodel = nil; } else if(e->bUsesCollision) - colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); + colmodel = CModelInfo::GetColModel(e->GetModelIndex()); if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist, ignoreSeeThrough, ignoreShootThrough)) @@ -465,7 +465,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) { e->m_scanCode = GetCurrentScanCode(); - colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); + colmodel = CModelInfo::GetColModel(e->GetModelIndex()); if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist, ignoreSeeThrough, false, poly)) entity = e; @@ -666,7 +666,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo if(e != pIgnoreEntity && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { - colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); + colmodel = CModelInfo::GetColModel(e->GetModelIndex()); if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough, false)) return false; @@ -971,7 +971,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad float distance = diff.Magnitude(); if(e->GetBoundRadius() + radius > distance) { - CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); + CColModel *eCol = CModelInfo::GetColModel(e->GetModelIndex()); int collidedSpheres = CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol, gaTempSphereColPoints, nil, nil); |