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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-18 21:59:16 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-18 21:59:16 +0100 |
commit | ef59c623fd3ab492ccc8826d21d93fc4be825257 (patch) | |
tree | b68bb54324eaef4bbb14868413cde00245576859 /src/core/World.h | |
parent | fix (diff) | |
parent | wrong ifdef (diff) | |
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Diffstat (limited to 'src/core/World.h')
-rw-r--r-- | src/core/World.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/core/World.h b/src/core/World.h index 9d62e79b..3d553752 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -3,6 +3,7 @@ #include "Game.h" #include "Lists.h" #include "PlayerInfo.h" +#include "Collision.h" /* Sectors span from -2000 to 2000 in x and y. * With 100x100 sectors, each is 40x40 units. */ @@ -48,11 +49,6 @@ public: VALIDATE_SIZE(CSector, 0x28); -class CEntity; -struct CColPoint; -struct CColLine; -struct CStoredCollPoly; - class CWorld { static CPtrList ms_bigBuildingsList[NUM_LEVELS]; |