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authorerorcun <erorcunerorcun@hotmail.com.tr>2020-11-07 16:04:01 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2020-11-07 19:58:23 +0100
commit163c12608fa972e6bed225ac6cb56d0a68279f06 (patch)
treebb08a5b34483101497084a5fbd3f65b920db0d56 /src/core/config.h
parentFix cAudioManager::GetPhrase (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h25
1 files changed, 14 insertions, 11 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 48e616bd..a55b018e 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -212,10 +212,10 @@ enum Config {
# define TIMEBARS // print debug timers
#endif
-#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
+#define FIX_BUGS // fixes bugs that we've came across during reversing
#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
-#define LOAD_INI_SETTINGS
+#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
// Rendering/display
//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
@@ -227,19 +227,11 @@ enum Config {
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
-#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
-#define CUTSCENE_BORDERS_SWITCH
#ifdef LIBRW
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#endif
-#define MULTISAMPLING // adds MSAA option
-
-#ifdef LIBRW
-// these are not supported with librw yet
-# undef MULTISAMPLING
-#endif
// Particle
//#define PC_PARTICLE
@@ -277,7 +269,13 @@ enum Config {
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
# define CUSTOM_FRONTEND_OPTIONS
-# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
+
+# ifdef CUSTOM_FRONTEND_OPTIONS
+# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
+# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
+# define CUTSCENE_BORDERS_SWITCH
+# define MULTISAMPLING // adds MSAA option
+# endif
#endif
// Script
@@ -336,3 +334,8 @@ enum Config {
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
#endif
+
+#ifdef LIBRW
+// these are not supported with librw yet
+# undef MULTISAMPLING
+#endif