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author | eray orçunus <erayorcunus@gmail.com> | 2020-10-02 16:36:56 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-10-02 20:18:34 +0200 |
commit | 3bd333022778cee8dd95b58b02a7263870546c1b (patch) | |
tree | c75422bd786b704644e9944cca012397cee0d897 /src/core/config.h | |
parent | Merge branch 'master' of github.com:erorcun/re3 (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h index 0f3cb2ef..171c6be9 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -198,6 +198,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define MORE_LANGUAGES // Add more translations to the game #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible +#define LOAD_INI_SETTINGS // Rendering/display #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios @@ -226,8 +227,8 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif -#if defined(RW_GL3) && !defined(__SWITCH__) // TODO -#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and want user to enter Cpntroller->Detect joysticks if his joystick isn't on that list. +#if !defined(_WIN32) && !defined(__SWITCH__) +#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list. #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define KANGAROO_CHEAT @@ -309,4 +310,4 @@ enum Config { #undef NO_ISLAND_LOADING #define PC_PARTICLE #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial -#endif
\ No newline at end of file +#endif |