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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-07 16:38:40 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-07 16:38:40 +0100
commit5e10f1fe6ae08fe1b6ec2f52f8d097d54c4b8ab3 (patch)
tree435e3b7d8d0c9b0a8e75bd97a34bbf446c0d9730 /src/core/config.h
parentsome lcs stuff (diff)
parentfail (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 8fd3bc1c..a06ed1be 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -338,6 +338,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
+#ifdef MASTER
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+#endif
+
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
@@ -360,6 +365,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
+//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#ifdef LIBRW