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authorSergeanur <s.anureev@yandex.ua>2021-08-11 14:33:50 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-12 10:39:34 +0200
commitce78081a7f61fed79281fa252da6f29d9f1030dc (patch)
treed07c8d9eed074a2c41898eb9cd28ed8f960e1171 /src/core/config.h
parentAdd define to enable/disable external 3d audio simulation (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 21a8b738..782ad99f 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -166,6 +166,7 @@ enum Config {
# define ANIM_COMPRESSION
# define PS2_MENU
#elif defined GTA_PC
+# define EXTERNAL_3D_SOUND
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# define GTA_REPLAY
# define GTA_SCENE_EDIT
@@ -420,6 +421,8 @@ enum Config {
#define FREE_CAM // Rotating cam
// Audio
+#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
+ // originally and making it work in 2d only requires more resource). Will not work on PS2
#define RADIO_SCROLL_TO_PREV_STATION
#define AUDIO_CACHE
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
@@ -466,3 +469,10 @@ enum Config {
#endif
#endif // VANILLA_DEFINES
+
+#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND)
+static_assert(false, "AUDIO_OAL cannot work without EXTERNAL_3D_SOUND");
+#endif
+#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND)
+static_assert(false, "EXTERNAL_3D_SOUND cannot work on PS2");
+#endif