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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-05 15:51:57 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-05 16:23:50 +0100 |
commit | c7ba01b034ab67b1343bc728bd058c47eb48efc4 (patch) | |
tree | 130781cee8e0b7f8f00162dfb2e895211d4e097f /src/core/config.h | |
parent | MP3 player fixes (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h index 79323ef1..1810711d 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -287,8 +287,8 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif -#if !defined(_WIN32) && !defined(__SWITCH__) -#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list. +#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__) +#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start. #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define KANGAROO_CHEAT |