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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-13 21:15:33 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-13 21:15:33 +0100 |
commit | 97c9a4a02c9f801d35fbcf47658756a89a33f6d9 (patch) | |
tree | 232709023f42a318c0588b61f4de2c91b724a5b1 /src/core/main.cpp | |
parent | Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/main.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 7f73c311..e6d83608 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1426,13 +1426,11 @@ Idle(void *arg) CSprite2d::InitPerFrame(); CFont::InitPerFrame(); - PUSH_MEMID(MEMID_GAME_PROCESS); CPointLights::InitPerFrame(); tbStartTimer(0, "CGame::Process"); CGame::Process(); tbEndTimer("CGame::Process"); - POP_MEMID(); tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); @@ -1454,8 +1452,6 @@ Idle(void *arg) if(arg == nil) return; - PUSH_MEMID(MEMID_RENDER); - if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2) { // This is from SA, but it's nice for windowed mode |