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authorFire-Head <Fire-Head@users.noreply.github.com>2021-01-13 21:15:33 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2021-01-13 21:15:33 +0100
commit97c9a4a02c9f801d35fbcf47658756a89a33f6d9 (patch)
tree232709023f42a318c0588b61f4de2c91b724a5b1 /src/core/main.cpp
parentMerge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/main.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 7f73c311..e6d83608 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1426,13 +1426,11 @@ Idle(void *arg)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
- PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
- POP_MEMID();
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
@@ -1454,8 +1452,6 @@ Idle(void *arg)
if(arg == nil)
return;
- PUSH_MEMID(MEMID_RENDER);
-
if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
{
// This is from SA, but it's nice for windowed mode