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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-08 13:26:07 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-08 13:26:07 +0200 |
commit | b075b0fccf3e40a375c229cee4dfa3021c618809 (patch) | |
tree | 1c45a3d3b54aa386c52825bddf0fec9ba993c51b /src/core/main.cpp | |
parent | rain fix (diff) | |
parent | fix bug (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/main.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 674527f5..fb5beee0 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -162,17 +162,17 @@ Idle(void *arg) } else { CPointLights::InitPerFrame(); #ifdef TIMEBARS - tbStartTimer(0, "CGame::Process");
+ tbStartTimer(0, "CGame::Process"); #endif CGame::Process(); #ifdef TIMEBARS tbEndTimer("CGame::Process"); - tbStartTimer(0, "DMAudio.Service");
+ tbStartTimer(0, "DMAudio.Service"); #endif DMAudio.Service(); #ifdef TIMEBARS - tbEndTimer("DMAudio.Service");
+ tbEndTimer("DMAudio.Service"); #endif } @@ -181,18 +181,18 @@ Idle(void *arg) #else CPointLights::InitPerFrame(); #ifdef TIMEBARS - tbStartTimer(0, "CGame::Process");
+ tbStartTimer(0, "CGame::Process"); #endif CGame::Process(); #ifdef TIMEBARS tbEndTimer("CGame::Process"); - tbStartTimer(0, "DMAudio.Service");
+ tbStartTimer(0, "DMAudio.Service"); #endif DMAudio.Service(); #ifdef TIMEBARS - tbEndTimer("DMAudio.Service");
+ tbEndTimer("DMAudio.Service"); #endif #endif @@ -222,16 +222,16 @@ Idle(void *arg) } #endif #ifdef TIMEBARS - tbStartTimer(0, "CnstrRenderList");
+ tbStartTimer(0, "CnstrRenderList"); #endif CRenderer::ConstructRenderList(); #ifdef TIMEBARS tbEndTimer("CnstrRenderList"); - tbStartTimer(0, "PreRender");
+ tbStartTimer(0, "PreRender"); #endif CRenderer::PreRender(); #ifdef TIMEBARS - tbEndTimer("PreRender");
+ tbEndTimer("PreRender"); #endif if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ @@ -251,17 +251,17 @@ Idle(void *arg) RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); #ifdef TIMEBARS - tbStartTimer(0, "RenderScene");
+ tbStartTimer(0, "RenderScene"); #endif RenderScene(); #ifdef TIMEBARS - tbEndTimer("RenderScene");
+ tbEndTimer("RenderScene"); #endif RenderDebugShit(); RenderEffects(); -#ifdef TIMEBARS
- tbStartTimer(0, "RenderMotionBlur");
+#ifdef TIMEBARS + tbStartTimer(0, "RenderMotionBlur"); #endif if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && TheCamera.m_ScreenReductionPercentage > 0.0f) @@ -269,11 +269,11 @@ Idle(void *arg) TheCamera.RenderMotionBlur(); #ifdef TIMEBARS tbEndTimer("RenderMotionBlur"); - tbStartTimer(0, "Render2dStuff");
+ tbStartTimer(0, "Render2dStuff"); #endif Render2dStuff(); #ifdef TIMEBARS - tbEndTimer("Render2dStuff");
+ tbEndTimer("Render2dStuff"); #endif }else{ float viewWindow = DEFAULT_VIEWWINDOW; @@ -293,21 +293,21 @@ Idle(void *arg) DefinedState(); #endif #ifdef TIMEBARS - tbStartTimer(0, "RenderMenus");
+ tbStartTimer(0, "RenderMenus"); #endif RenderMenus(); #ifdef TIMEBARS tbEndTimer("RenderMenus"); - tbStartTimer(0, "DoFade");
+ tbStartTimer(0, "DoFade"); #endif DoFade(); #ifdef TIMEBARS tbEndTimer("DoFade"); - tbStartTimer(0, "Render2dStuff-Fade");
+ tbStartTimer(0, "Render2dStuff-Fade"); #endif Render2dStuffAfterFade(); #ifdef TIMEBARS - tbEndTimer("Render2dStuff-Fade");
+ tbEndTimer("Render2dStuff-Fade"); #endif CCredits::Render(); |